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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287023 times)

Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14596 on: February 28, 2015, 01:37:48 am »

Yeah, I saw that on reddit as well.  :P


What's better, though, is the explosion about SpectateFaker being DMCA'd.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14597 on: February 28, 2015, 03:20:07 am »

Welp, Veigar's dead. He needs to catch Zil's disease, 'cause the only way he's ever gonna land another E is through seeing the future.
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MrRoboto75

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14599 on: February 28, 2015, 11:02:03 am »

Tons of characters, but people only use like 20 of them

I blame power creep
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xaritscin

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14600 on: February 28, 2015, 12:08:19 pm »

won a match as AD top cho'gath. got almost the same number of deaths as my number of kills but only because my enemy was a tryndamere...he got rekt the rest of the match and i got to feed from his teammates (even got a 1v2 double kill against akali+rengar).....i like the versatily of this guy, it will be cool to use him with his TU. he looks good enough to get popular..
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14601 on: February 28, 2015, 12:50:30 pm »

Tons of characters, but people only use like 20 of them

I blame power creep

http://tvtropes.org/pmwiki/pmwiki.php/Main/ComplacentGamingSyndrome

I try to play a different character each match, myself, as I find it boring to do the same thing over and over, regardless of whether it may work or not. I haven't seen a Skarner in a long time, for example, but last night absolutely wrecked faces with him. Though I do admit I have my go-to characters that I enjoy playing, like Jinx.

A side effect of playing rarely-played characters in normals is that some players, due to the contented meta, have no idea how to play against them.
« Last Edit: February 28, 2015, 01:02:47 pm by Astral »
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14602 on: February 28, 2015, 02:32:44 pm »

I blame the fact that you have to pay for champions if you want to play them on off-weeks combined with the fairly specific roles Riot tries to put them in, thus encouraging people not to acquire champs that they would be "wasting their time" with. Like how you see mostly Fox in Smash Bros primarily because he's better than everyone else.

Specific roles where individual fillers of that role are for the most part interchangeable are anathema to variety, as the nature of game balance means that someone's going to be the best for a given role. Some people like to complain about that, but I think that it's just another way to make a game.

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14603 on: February 28, 2015, 09:11:28 pm »

Though it is somewhat sad.
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IronyOwl

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14604 on: March 01, 2015, 04:50:16 am »

Sad, but inevitable. You can try to avoid roles entirely, of course, but that's not actually possible. Sooner or later things are going to start being somewhat interchangeable.

Also, some Dota players like to flaunt it as an example of a game where "every hero has a niche" or similar, but I don't see much of a consensus that it's better balanced, and last I heard it was decently less popular, so...
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14605 on: March 01, 2015, 04:54:31 am »

That's mostly because League is a fair amount more accessible than DotA, as well as having lower burden of knowledge and more interesting graphics.
It also already had a foothold in the scene when DotA2 was released.



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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14606 on: March 01, 2015, 05:06:07 am »

lower burden of knowledge and more interesting graphics.

Okay, that's just wrong. Unlike League, at least Dota provides you tools to, you know, learn about the game as you play it. There are guides in-game and you can click enemy heroes (or read tooltips in the "killed by screen") and see what their abilities do, not to mention that there are no replays in League (meaning you can't watch someone else play a champion while you read the descriptions yourself without awkwardly watching a youtube video and tabbing to a wiki article) or play the champion without waiting for a free weekend or buying them.

Not to mention that Dota's heroes are consistent. None of them have non-mana resources and none of them are manaless. Burden of knowledge has been a bigger problem in LoL than Dota for at least a year now.

Also, the graphics thing is 100% opinion. In fact, if you go by quality alone, it's straight-out false; League's graphics are dated as hell.

(If you can't tell, I really hate Riot's buzzwords)
« Last Edit: March 01, 2015, 05:11:18 am by Putnam »
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14607 on: March 01, 2015, 05:15:23 am »

Yo, Putnam, no need to get so defensive. I'm not saying DotA is bad. >_>

Quote from: Putnam
Okay, that's just wrong. Unlike League, at least Dota provides you tools to, you know, learn about the game as you play it. There are guides in-game and you can click enemy heroes (or read tooltips in the "killed by screen") and see what their abilities do, not to mention that there are no replays in League (meaning you can't watch someone else play a champion while you read the descriptions yourself without awkwardly watching a youtube video and tabbing to a wiki article) or play the champion without waiting for a free weekend or buying them.

Yep, Dota is vaaaaastly superior to League in that regard (definitely has far better general usability), but when I said 'lower burden of knowledge' I meant that most abilities in LoL kinda do the same thing... (Or slight variants of.) There's no crazy shit like Invoker or Chen in League.

Also, at the point where League cemented itself as more popular than Dota2, the burden of knowledge was lower. The items and general gameplay concepts are also somewhat simpler.

Quote from: Putnam
Not to mention that Dota's heroes are consistent. None of them have non-mana resources and none of them are manaless. Burden of knowledge has been a bigger problem in LoL than Dota for at least a year now.

And LoL has been far more popular than DotA for longer than a year. I'm not sure if they're approaching each other or staying at about the same level though.

Quote from: Putnam
Also, the graphics thing is 100% opinion. In fact, if you go by quality alone, it's straight-out false; League's graphics are dated as hell.

Yeah, that was my bad. By graphics I meant 'aesthetic'. From a purely polygon count standpoint DotA definitely beats League, but it's nowhere near as colorful (at least the last time I saw it).

There's also the little things, like how much of a pain in the ass last hitting is in DotA. (Purely personal issues though.)
Seriously though, I played DotA for like a week then went to League and I was like 'This last hitting is so easy. The guy I'm controlling responds instantly to my directions and the animations are so quick and the damage is so high.'
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14608 on: March 01, 2015, 05:21:23 am »

The "guy responding instantly to your directions" thing is something introduced to League that seemed like a good idea at the time.

You notice that every melee ADC has ludicrous amounts of movement abilities? That's why. The lack of turn rates completely screwed over the potential for variation there by requiring every single melee carry to have mobility lest they get forever kited by every ranged champ in the game.

Dota has had over 1,000,000 players for over 10 years now...

Also, the "nowhere near as colorful" thing is, like, blatantly false.

And Riot's history with Dota makes me basically assume that any Riot buzzwords are derisive of Dota. Because they are.

It annoys me whenever a company builds a good chunk of their marketing on deriding the competition, and Riot did that to a ludicrous extent near the beginning.

Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14609 on: March 01, 2015, 05:29:50 am »

Maybe it's because dota's higher level of detail is distracting.

Comparing hots and league, for example: League's graphics aren't super detailed, so they look clearer than hots's at first. Though, as you play more hots you get used to ignoring the background since you're familiar with it.
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