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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287327 times)

Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14430 on: February 17, 2015, 01:26:35 am »

We could have won a game where the enemy kat was something like 17/1, but the Alistar ruined it singlehandedly. ._.

Getting caught out 4v1 trying to clear wards, knocking Kat out of spells, you name it.
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14431 on: February 17, 2015, 03:05:52 pm »

Nemesis mode doesn't make sense sometimes... people give champions that aren't bad per se, but usually have better choices for the normal meta. If everyone's given choices that don't fall into League of Dashes/Escapes, certain champions become very viable.

I was given Urgot once, and proceeded to go around 25-2 with him; they had mostly melee, no ADC, and a mix of tanks and supports, so bottom lane was a piece of cake.

Similarly, people seem to think Zac is bad, because they don't see him often, but I used to love playing as him in the jungle, and proceeded to wreck face. He's actually got a good sustain for the new jungle.

I also was given Syndra, and another time given Azir. What is wrong with people?
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14432 on: February 17, 2015, 03:08:44 pm »

The mindset behind Azir and Velk and the like, at least in theory, is that it's unlikely someone on the opponent team can play them well.
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14433 on: February 17, 2015, 03:11:31 pm »

I do admit that I tend to give people Shaco under that same theory, and about 80% of the time it's proven right. It's fun to have an organized team to give the enemy nothing but known junglers (Shaco, Evelynn, Sejuani, etc) so that:

A) The enemy team has infighting before the game begins, as they need to figure out who actually gets to jungle, and
B) Those who aren't in jungle usually have a very weak early lane

So far Ive done it about 3 times with friends, and we won all 3 games.
« Last Edit: February 17, 2015, 03:17:12 pm by Astral »
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
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Lord_lemonpie

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14434 on: February 17, 2015, 04:11:02 pm »

It really rustles my jimmies when a jungler smites a zac in his passive with ranger's trailblazer immediately after zac dies... Just waiting for a while and instakilling him is so much better, and he has no chance of escaping.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14435 on: February 17, 2015, 05:05:21 pm »

That also gives his teammates a couple seconds longer to get there, if they're collapsing on you.
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defeeca

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14436 on: February 17, 2015, 07:02:45 pm »

I need to play adc eve more this thing is amazing. (and yeah my team seriously pickked gnar in nemesis mode).
nemesis mode is really awesome for finding new builds :D
Spoiler (click to show/hide)
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1975705479/143251
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14437 on: February 17, 2015, 07:04:59 pm »

AD Eve actually shreds things quite nicely, with the fact that her E applies On Hit effects twice. Get a Blade of the Ruined King, and enough attack speed, and you're basically golden.

I hadn't played Eve in a long time, and found her to be a good assassin due to that.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14438 on: February 17, 2015, 07:09:47 pm »

In my latest Nemesis game, we ended up giving the other team all adcs on a whim, while we got Raka, Zac, AAtrox, Olaf and Renekton. I was AAtrox, who I've played once or twice against bots. We wrecked. They didn't take advantage of their range and got pounced on and murdered quite a lot. Plus their Twitch jungle didn't show his face for the first twelve minutes, which gave us several dragons and quite a few successful ganks.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14439 on: February 19, 2015, 01:28:27 pm »

I still enjoy Nemesis as a game mode, but it's a royal pain in the ass to start one. Nobody agrees on a plan, so everyone tries to pick what they think is the worst champ, and winds up giving the enemy team a workable mix.

And when I ask for suggestions, I don't get them until after I've picked and get yelled at for picking whatever I picked.
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GreatJustice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14440 on: February 19, 2015, 01:58:35 pm »

I still enjoy Nemesis as a game mode, but it's a royal pain in the ass to start one. Nobody agrees on a plan, so everyone tries to pick what they think is the worst champ, and winds up giving the enemy team a workable mix.

And when I ask for suggestions, I don't get them until after I've picked and get yelled at for picking whatever I picked.

I tend to just say "all ADCs" before the game starts, and everyone tends to agree pretty fast. Except when we have the one guy that thinks all supports is weaker.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14441 on: February 19, 2015, 02:38:04 pm »

Yeah, I just tried that. Everyone thought I was crazy. Then our team leader gave them Miss Fortune as the first pick.

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14442 on: February 19, 2015, 02:44:28 pm »

All ADCs can indeed be quite weak, but you know there's just gonna be this one idiot who gives them someone with super good peel and tankiness after they have 3/4 ADCs.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14443 on: February 19, 2015, 02:48:43 pm »

I think that this mode is genuinely the most toxic I've ever seen.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14444 on: February 19, 2015, 03:25:32 pm »

All ADCs can indeed be quite weak

After ending up on the receiving end of all adcs, I can confirm this is not always the case. Having a team where any one of them can push to your inhibs[AND BEYOND~!] if you leave them unattended is pretty neat.
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