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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287444 times)

Sinistar

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14385 on: February 13, 2015, 11:19:01 am »

Well, as much as I love Poppy, it has to be said with her difficult wave/camp clearing coupled with a generally difficult early game (even on solo lane taking +GP item was always a necessity), I'd imagine she'd be one of the more tricky junglers to pull off. Not impossible and in fact (other people here may correct me on this one) pretty beastly if played correctly but yeah, kinda hard me thinks. I suggest you get yourself Warwick. Cheap IP-wise, ridiculous sustain (red pots? What's that?) pretty nice camp clear, effective with tanky build... Downside would be heavy reliance on his ulty and maybe his ban-rate is a bit higher this days (I'm guessing), but I like him. For more burst-y champ, try Master Yi or Pantheon, though the first one is easily countered by any hard CC. There also Udyr which is an absolute blast to play though. And Nautilus' cc kit is insane, though I never played him as much as I liked to so maybe I'm overrating him.

That's my humble opinion, at least.
« Last Edit: February 13, 2015, 11:22:50 am by Sinistar »
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14386 on: February 13, 2015, 01:13:11 pm »

I love Poppy as well, but she has terrible clear speed and NEEDS at least 6k gold to be relevant, and junglers are relatively gold starved. She's marginal at best in new jungle. Get WW, Pantheon, Yi, and J4 if you want relevant and easy junglers. As above, Udyr is awesome and has simple mechanics, but takes a lot of rapid decision-making and positioning if you want to play him well; you can't and shouldn't just run straight in and stay there. He also has a bad rep because of the retards trying to ape Trick2G who end up building Devourer and never ganking after going Tiger stance (or going Warrior Phoenix and dying in their ganks), and still doing nothing but AFK farming when it's 30 minutes in and they're losing inhibs.

Naut's solid if you're premade, but he's about as far as you can get from a carry; in SoloQ and normals you need to be able to carry even if it means diving 1v3 and winning, which is why things like Jax, Irelia, and Yi are strong at lower ratings.
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McMagma

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baruk

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14388 on: February 13, 2015, 02:17:16 pm »

So I finally read up on jungling, built a rune page, mastery page and item set for it, and ventured out into the preschool wilds of beginner bots to try my hand at jungle Poppy (hey, that's about the only jungle-friendly champ I have)

lol i'm bad at this

Didn't really fail, in that I never died, but I went 1/0/0 and lagged behind the rest of the team by 2-3 levels. I did manage to solo the dragon at the end of the match, but by that point Akali was 45/1/8 and I didn't really matter two shits. She was spawn camping and cranking out pentakills every 30 seconds.
Many bot games devolve into a race to see who can snowball the fastest, and the bursty, mobile assassins like akali have certain advantages in this regard.
 I played a Poppy jungle game in ranked a few weeks back which I recorded - perhaps not the most useful jungle guide since I had to cover mid lane for 5 minutes after our leblanc disconnected. I used ad marks, attack speed quints and a 14-2-14 mastery page - an adaptation to the season 5 jungle, the theory is that the extra pot and sustain from utility masteries keeps your health topped up, letting you take more camps and/or gank a little safer.

 https://www.youtube.com/watch?v=9MD_X8stRVs
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1927697461/32181673?tab=builds

Tidal

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14389 on: February 14, 2015, 12:20:51 am »

Poppy is pretty great at jungle, especially since she can easily take drag level 3 and doesn't take much damage from camps.
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IronyOwl

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14390 on: February 14, 2015, 12:55:38 am »

I suggest you get yourself Warwick. Cheap IP-wise, ridiculous sustain (red pots? What's that?) pretty nice camp clear, effective with tanky build... Downside would be heavy reliance on his ulty and maybe his ban-rate is a bit higher this days (I'm guessing), but I like him. For more burst-y champ, try Master Yi or Pantheon, though the first one is easily countered by any hard CC.
Get WW, Pantheon, Yi, and J4 if you want relevant and easy junglers.
Being familiar (and terrible) with Yi and WW, I can recommend them both as affordable sort of polar opposites of each other. Yi's a squishy as balls carry; get him fed and don't shut him down, and he'll murder the entire enemy team. On the other hand, he's got no utility whatsoever, so if that doesn't work you're out of options, he's vulnerable to CC and general attempts at murdering him right back, and his first trip through the jungle is kind of brutal.

WW's sustain, on the other hand, is through the roof: he never, ever has to leave the jungle, and when he does it's mostly to pin a target in place with his ult so his buddy in lane can murder him. I also greatly prefer him as a tank puppy, though it's possible to build him more damage-oriented if you'd like.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14391 on: February 14, 2015, 12:59:34 am »

I am confused. Maybe someone can explain it to me, the reasoning. It should take about ten seconds to spot at most.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14392 on: February 14, 2015, 01:27:21 am »

Quote from: IO
WW's sustain, on the other hand, is through the roof: he never, ever has to leave the jungle

Until you run out of mana. = \
With blue though, yah, that's true.

@FD: Are you talking about the Nasus with the BF sword?
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14393 on: February 14, 2015, 02:56:40 am »

Quote from: IO
WW's sustain, on the other hand, is through the roof: he never, ever has to leave the jungle

Until you run out of mana. = \
With blue though, yah, that's true.

@FD: Are you talking about the Nasus with the BF sword?

I'm talking about the Nasus who decided that it was a good idea to go full AD on ARAM against a comp with heavy poke and CC. Even doing the AP Spiritfire spam thing would have been better. Who decided to get Ionians instead of Mercs against a Morg, Ori, Nunu, and Zyra. I'm not even going to comment on the Clarity. I basically never say this (and at the end of the day it's only an ARAM), but the guy genuinely lost us the game. Every time we fought, I either peeled J4 off of our mages or jumped into their backline and tied up 3-4 people; all we needed was him to either run in and tank everything while we killed J4, or else to keep J4 Withered and focused on him. Instead he built nothing but AD and kept getting caught out because he was squishier than our carries.

Basically we lost because he was useless and while we had good damage I could either keep J4 from killing everyone or keep Orianna from killing everyone (it was strange; even for a mage she was really squishy, enough that my E alone was taking ~20%, I guess no armor or HP yellows or something), but not both.

I mean, they had four squishy AP casters when we had a Veigar and Syndra. The game for Nasus and I was literally "stop J4 from doing anything", and later, after Ori remembered that she could ball J4, "jump on Ori and kill her before she ults, pray that our team can 4v1 J4 faster than they can 4v1 me" (they couldn't). If he'd opened with Visage and Mercs and then done whatever we would have rolled them easily; just about every fight ended with J4 super low from what the mages did to him and their mages low from what I did to them, but we couldn't finish anything because Nasus kept getting burned in the first second or two when he tried to walk up and didn't do anything. :-\
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Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14394 on: February 14, 2015, 04:00:46 am »

AP nasus is the bomb on ARAM :P

Later on, he can get a lich bane and have all the damage of a stacked Nasus while still hitting hard with Es... assuming the enemy team don't build MR.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14395 on: February 14, 2015, 10:52:58 am »

IKR.

The funniest part, though, was when their Zyra told him (late in the match) that he should build crit Nasus and I'm pretty sure he listened.
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defeeca

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14396 on: February 14, 2015, 12:33:03 pm »

« Last Edit: February 14, 2015, 12:38:15 pm by defeeca »
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Tidal

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14397 on: February 14, 2015, 12:44:14 pm »

-jungle-
Do you start golems and take W second on Yi? Also, attackspeed runes go a long way to helping him stay healthy.

Spot the odd thing's :D
RoA on Azir? Whoa.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14398 on: February 14, 2015, 01:27:58 pm »

Spot the odd thing's :D
Huh. "If it works, it ain't stupid," I suppose.  :P

e: The Azir.

WP on the 'raka.
« Last Edit: February 14, 2015, 01:30:33 pm by Flying Dice »
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defeeca

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14399 on: February 14, 2015, 01:56:53 pm »

Theres more odd things happening in that match history :D
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