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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287493 times)

Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14355 on: February 11, 2015, 04:45:36 am »

But there's only six slots to fill, Arc. Enough warmogs is an unobtainable goal.
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14356 on: February 11, 2015, 06:42:30 pm »

It would be interesting should there be a mechanic for overly long games: Pay some value, inverse of the length of the game, that unlocks your trinket slot into a full equipment slot. Say it starts at 10,000 gold, and slowly ticks down over the course of the game such that at an hour it would cost a mere 3000-5000.

It would have to be a tactical decision; do you end up paying gold for the slot and the item, losing your trinket vision for more raw stats and a possible advantage in killing the enemy? Or do you try to end it before the enemy carry has 7 items total to wreck you with?

I suppose it would support stagnant gameplay in some aspects; why would carries ever STOP farming when their optimal build now requires an additional 8000 gold? Then again, what else are they going to do with that extra kill gold they get from mowing down the enemy?

Just the musings of my recovering-from-illness mind.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14357 on: February 11, 2015, 06:56:03 pm »

You use it to spontaneously switch build every time you die.  :P
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14358 on: February 11, 2015, 08:09:25 pm »

Please, god no. My one consolation to give me a hope of winning when their Kha'Zix leaves his jungle with 15 kills is that eventually he'll hit full build and stop getting any stronger.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14359 on: February 11, 2015, 08:21:23 pm »

Meh, Kha'Zix. If your team has fed him 15 kills by the end of lane phase and doesn't understand how to deal with assassins (or how to counterpick them), you deserve to lose. Of course if he's taken the kills every time he ganks, he also deserves to lose because he's forcing his team to rely entirely on him.

Not as much as a team that loses solely because they fed and couldn't shut down a Yi, but yeah. Squishy assassins, no matter how much burst they have, will always be squishy. I honestly don't get the rage about most assassins; they've got a tradeoff just as much as anything else, it's just that the trade they make is well-suited for succeeding against people who don't think or have bad mechanics because the window for counterplay is relatively narrow and requires a bit of forethought -- that's the main unhealthy mechanic, and Riot is apparently working to fix it, given the changes to Trist's kit and the removal of DFG. The only exception I'd name would probably be Zed, just because he gets so much in return for being squishy: Super burst, easy waveclear, safe tower-dives, high damage against towers, easy escapes, good poke, good sustain, and energy-based abilities to make all of the above even easier.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14360 on: February 11, 2015, 09:09:06 pm »

Energy based abilities, in my experience, leads to running out of energy fairly quickly in protracted engagements. At least, compared to the mage with ~2000 mana they do. Although Zed can still hit things for quite a bit without any abilities, so I guess he is a tad silly. Honestly, if you have one piece of decent reliable cc and a friend to follow up on it, assassins aren't that much of a problem. Although that doesn't make it any less annoying when you're the Lulu who turns the Yi charging your team into a squirrel and then you die anyways because your team ran away.
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xDarkz

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14361 on: February 11, 2015, 10:52:23 pm »

I am really starting to grow weary at League of Legends. I understand that I am the only consistent factor throughout all my games, but it's so hard to do anything with an individual lead this season.

The game feels to have been directed toward team orientation to boast close and more exciting official LCS matches, but is very stagnant and personally, very detrimental to solo queue. I feel as though there is a design flaw present when the impact of one person performing exceptionally well is overshadowed by one who is underperforming / feeding.

Quite frankly, I'm not having fun this season. A majority of my games are long and arduous in part thanks to Riot's philosophy on the "Defender's Advantage" and objective based pacing. A person performing extremely well will still have difficulties finishing a game yet one player who gets caught or dies abruptly towards the end of the game nullifies that advantage.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14362 on: February 12, 2015, 01:10:10 am »

Energy based abilities, in my experience, leads to running out of energy fairly quickly in protracted engagements. At least, compared to the mage with ~2000 mana they do. Although Zed can still hit things for quite a bit without any abilities, so I guess he is a tad silly. Honestly, if you have one piece of decent reliable cc and a friend to follow up on it, assassins aren't that much of a problem. Although that doesn't make it any less annoying when you're the Lulu who turns the Yi charging your team into a squirrel and then you die anyways because your team ran away.

Most energy-based champions have something in their kit to restore energy; Zed's is tied to his shadows, which makes it exceptionally easy for him to push even harder, such that any mages without superb waveclear will probably end up farming under turret unless their jungler camps mid. Frankly, if you're a Zed and you're burning energy that much in a prolonged fight, you're either doing it wrong or so fed it doesn't matter. And as you said, his AD scaling + passive make him strong even just AAing after he blows his CDs.

It keeps happening...
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IronyOwl

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14363 on: February 12, 2015, 06:59:35 am »

Nemesis Mode is now live. Seems pretty fun so far, though just to be clear: You're trying to give the enemy team a bad team comp. Both times I've played it, my team seemed to grasp this concept just a little better than the enemy team did.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14364 on: February 12, 2015, 10:41:41 am »

Translation: Don't just give bad champs. Give them all easily abused champs that do the same thing. 5 ADs, all kitable melees. That kind of thing.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14365 on: February 12, 2015, 11:35:20 am »

I played one game. They picked us all ADCs, but two of our team picked them Udyr and Rammus. Alongside Sona and Vel, we had a vert very bad time.

My Evelynn pick was on point though, she didn't do much.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14366 on: February 12, 2015, 12:04:23 pm »

Nemesis means Urgot will finally be picked for something.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14367 on: February 12, 2015, 12:36:31 pm »

Translation: Don't just give bad champs. Give them all easily abused champs that do the same thing. 5 ADs, all kitable melees. That kind of thing.

That works until they start split pushing the hell out of you. Both teams being all kiteable melee ADs might be interesting, but probably not. Definitely looking forward to Nemesis draft.
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Wiles

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14368 on: February 12, 2015, 01:51:45 pm »

Won my first nemesis draft game as an ADC Zilean. It was one of those matchups where you feel pretty confident of a win at champ select. We gave them all supports, they gave us a mix of champions that resulted in us having the better balanced team.

I think nemesis draft is going to be one of my least favourite of the alternate game modes they've come out with. Playing the who gives the other team the worst composition game isn't very appealing to me.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14369 on: February 12, 2015, 03:55:59 pm »

I dunno....I haven't played it yet, but it sounds like a good challenge mode to break up the rigid orthodoxy of the metagame. That's one of the things I most detest about LoL -- had a game the other day where everyone called their role in the first two seconds, which left me with jungle. I don't do jungle. I never have, I have no concept of how to play a jungler, and I have no champs which are built for jungling.

Despite my protests that I don't do jungle, I got all the blame for everything, including out bot duo ceding 12 deaths in the first several minutes.
I was told, "Don't play PvP (unranked, mind you) if you don't know all the roles, ******".

Because LoL is SRS BSNS.

I like the idea of having to wing it and come up with unorthodox item builds because your support champ now has to be an AP mid.
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