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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287550 times)

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14295 on: January 28, 2015, 02:53:32 am »

Hmm... Yes, looking over the patch notes it wasn't really ever nerfed that much. My memory must have been faulty, since I was remembering the nerf everyone thought was caused by Akali so strongly. I would have sworn they'd changed it more than that though, but I guess I was wrong. Sorry about that, Arc.

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« Last Edit: January 28, 2015, 02:41:07 pm by Toady One »
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14296 on: January 28, 2015, 12:37:59 pm »

Huh, looking through the patch notes, frostshotgg's assessment is fairly pessimistic. Assassins are nerfed. How sad and unexpected. Mage Ahri got a new Pheonix skin, which actually IS unexpected. And junglers now have a longer minimum time before they can gank effectively. The last is sort of annoying, but my precious Mumu will probably survive.
I'm not looking forwards to Azir/Ori mid lane every game.

I am. I play both of those champions fairly well.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14297 on: January 28, 2015, 01:02:11 pm »

It's a snooze fest. If you need me, I'll be chilling up at top lane where Riot allows counters to actually exist without nerfing them because of plebs. Playing Irelia against Darius sucks, but it's better than naptime farm fest for 20 minutes.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14298 on: January 28, 2015, 03:12:02 pm »

Wow. New Ahri is stronk. I approve of this patch just because of that.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14299 on: January 28, 2015, 07:13:32 pm »

Yeah, I've been looking over the patchnotes more carefully now, and holy shit. I love all the little changes to Ahri too.

That buff to Nidalee is superb in terms of quality of life; nevermind trying to jungle with her, it opens up a ton of opportunities for escapes with a quick spear into Pounce over wall. And speaking of quality of life, it's nice to see Giant's Belt build out of ruby crystal now. And hey, that Gunblade change... actually looks sort of interesting.

Also:

Curious to see what the new game mode will be like. The upcoming skins look pretty kickass, too. Now I'm just waiting for Eye of Sauron Vel'Koz.
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DemonOfWrath

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14300 on: January 28, 2015, 08:48:55 pm »

It's a snooze fest. If you need me, I'll be chilling up at top lane where Riot allows counters to actually exist without nerfing them because of plebs. Playing Irelia against Darius sucks, but it's better than naptime farm fest for 20 minutes.

Clearly you don't play Nasus. Or Shen. Or Maokai. Or Nunu. Ok that last one is a snooze-fest for the other guy, but still.

Top lane is the home of 20 minute games of harvest moon, let's not pretend otherwise. An ideal top lane game is you farm for a while and all of a sudden your team has won the game (I main top btw).  :P

Actually in seriousness the really passive farmy champs are a great way to recover from tilting, because it's pretty damn hard to go stupidly over-aggressive when you know you're just spending the first 10 levels on Nasus farming Q stacks and surviving.
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ggamer

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14301 on: January 28, 2015, 10:27:48 pm »

just played a game as a Sona supp with a Jinx adc where we won the game in the first twenty minutes, scoring forty of our team's kills and keeping the enemy team from scoring barely any (end was 45-3)

feels good, man

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14302 on: January 28, 2015, 11:06:57 pm »

Wow. New Ahri is stronk. I approve of this patch just because of that.

I'm hopefully that I can do mage ahri now. I've always prefered mage over assassin ahri, but around S3 worlds ahri suddenly became THE assassin, and she got hit with nerfs that ruined the mage part :v
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McMagma

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14303 on: January 29, 2015, 06:57:47 am »

Been playing alot of Jax top, and im finding Rageblade a fine item for him, the dueling capacity!
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DemonOfWrath

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14304 on: January 29, 2015, 07:05:37 am »

...Eww. I can't imagine in any capacity it's better than Bork or triforce. I just can't.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14305 on: January 29, 2015, 07:12:56 am »

The only way I can imagine Raegblade being better than BotRK is maybe as a sort of 'surprise I have lots of lifesteal! and spellvamp' item, maybe?
Does it still do that?

Unfortunately, while it can let you duel better, it just makes poor Jax even more susceptible to kiting or quick in-and-out fights.
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McMagma

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14306 on: January 29, 2015, 08:41:37 am »

Well I have won my laning phase against a bunch of champions, I don't build rageblade first tough, but the rageblade ap and attack speed stacks(max 8 ) goes pretty well with jax passive, and if you build hybrid jax its very nice.

Also if you fall bellow 50% hp you gain the lifesteal, spellvamp and attack speed bonuses, until you leave combat, but since you're jax your going to stay in lane so you will just get some free bonuses, and its quite cost efficient too.
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DemonOfWrath

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14307 on: January 29, 2015, 09:24:08 am »

Yeah but you get lifesteal (same amount) and attack speed (not much less than the full possible from rageblade) from Bork, along with the passive (nice) and the active (awesome). And triforce is just awesome on Jax due to movespeed, tons of stats and sheen procs (which make Jax awesome at short trades). I can't see rageblade being any better than either of those and that's all you need or want on Jax for damage.

It's a neat idea and I like experimenting, but the item is just one of a few (this, Atma's impaler, Runaan's hurricane, Zeke's herald, Ohmwrecker) that are pretty crap outside one or two really odd builds and probably only in the game because there's no point in removing them. Literally the only thing I've seen it as a serious choice on is AP trynd.
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defeeca

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14308 on: January 29, 2015, 11:23:48 am »

i just love odd teamcomps that end up working :)

http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1943756364/143251/eog

also rage blade is good with trynda and teemo. only reason i dont build rage blade that often is the fact that there are lot of more priority items available rage blade aint bad at all.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14309 on: January 29, 2015, 11:35:44 am »

As far as rageblade vs bork is concerned, rageblade gives 5 straight AD, 72 AP, and 12% AS over Bork, as well as 10% spell vamp. All stats tallied up, rageblade gives straight stats worth about 5000 gold. The stacking passive is ridiculously easy to keep up so I'm just going to call it always up. The surge passive activates at 50% hp but it's basically up until you back after that, so I'm going to say at least 75% efficient there. 1950g in base stats, 1650 in the stacks, 1425 *.75 = 1070g in the surge passive. You're getting about 4670 of stats. Bork gives 2650 of straight stats. Bork also costs 600 more than rageblade. All told, Bork passive/active must be worth 2600g. When you're 6 slotted, that goes down to 2000g.

I think it's close pre-6 slots, maybe close enough to warrant it being an alternative early.
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