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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287725 times)

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14235 on: January 24, 2015, 11:19:07 pm »

Arc, this is (in my opinion) the real problem with Fizz. He's got the same damage as other assassins, but...

Taric flash stun to catch him out of position? Nope, E. Ashe ult? Nope, E. Syndra ult? E. Veigar ult? E. Brandt ult? E. Karthus ult? E. Nami ult? E. Dived someone like a dumbass and there's a lethal tower shot coming your way? E. and the list goes on and on and ooooon.

It's a similar problem to what Vlad used to have. (And still kinda does.)
« Last Edit: January 24, 2015, 11:21:28 pm by UXLZ »
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14236 on: January 24, 2015, 11:33:03 pm »

Zed gets to be AD.

How is this a big advantage? Paired with his wave clear, it makes him a scary split pusher, but that's sort of it, to my mind.

I'd also like to point out that nearly all the asassins have been nerfed lately. LB lost her silence, Kass got reworked, Talon lost his silence and I think Zed got something fiddled with? Fizz might be more powerful then them simply because I don't think he's been nerfed as recently. When the mountains are leveled and the valleys made high, the hills start looking pretty damn tall in comparison.

Arc, this is (in my opinion) the real problem with Fizz. He's got the same damage as other assassins, but...

Taric flash stun to catch him out of position? Nope, E. Ashe ult? Nope, E. Syndra ult? E. Veigar ult? E. Brandt ult? E. Karthus ult? E. Nami ult? E. Dived someone like a dumbass and there's a lethal tower shot coming your way? E. and the list goes on and on and ooooon.

It's a similar problem to what Vlad used to have. (And still kinda does.)

I'd say Vlad's W is stronger because it A) lasts longer, B) lets you cast certain effects while in it and C) isn't integral to your mobility and burst. And Fizz NEEDS to have some way to not die right after going balls deep and murdering one of their squishies. Its all the other stuff tacked onto his kit I don't like[High damage AOE ult with good cc? DoT paired with an execute?]. Pare some of his other stuff away and he'll be just dandy. But his E is fine as is.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14237 on: January 24, 2015, 11:37:02 pm »

Being AD (full AD, not screwy sorta AD like Kha) is a huge advantage because it means he has the highest straight sustained damage out of any of the champs you listed, by a very long shot. It also means he clears waves and towers excellently.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14238 on: January 24, 2015, 11:52:24 pm »

Quote
I'd say Vlad's W is stronger because it A) lasts longer, B) lets you cast certain effects while in it and C) isn't integral to your mobility and burst. And Fizz NEEDS to have some way to not die right after going balls deep and murdering one of their squishies. Its all the other stuff tacked onto his kit I don't like[High damage AOE ult with good cc? DoT paired with an execute?]. Pare some of his other stuff away and he'll be just dandy. But his E is fine as is.

A) Covers less distance unless you have some sort of movespeed boost.
B) Like...?
C) That's because Vlad has no mobility or burst. He's more of a sustained caster.

I agree, he needs some sort of way to get out. Like Kha's jump, or Talon's stealth, but a fairly long ranged mobility spell with damage, CC, and also breaks all projectiles heading towards him, makes him untargetable and makes it impossible to hit him with skillshots is not the answer. I'm not averse to Fizz having high damage or mobility, it's the fact that his E is such a 'get out of jail free' card that I can't stand. If you rift away as Kassadin, or jump with Kha, or even E away as Ezreal projectiles like Veigar ultimates and tower shots and Taric stuns will follow you. In Fizz's case, they just break.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14239 on: January 25, 2015, 12:02:23 am »

I won't rest until every unique mechanic is abolished, even if a kit is balanced around it! Cancer! Cancer I say!
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14240 on: January 25, 2015, 12:06:47 am »

Replace "cancer" with "toxic" and you have Riot's game balance philosophy, heh.

frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14241 on: January 25, 2015, 12:09:07 am »

Closer to half, but yeah, there's a lot of fun mechanics they could explore if they weren't so terrified. I miss Wit's End being mana burn.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14242 on: January 25, 2015, 12:20:59 am »

Oh, and now you've moved on from insulting me to fabricating sarcastic quotes. How... Intelligent. You're making this needlessly personal. Again. Here's a suggestion: defend Fizz properly rather than trying to chainsaw defend.

Oh, and here's a few champions with 'unique' mechanics I like, though I may not like actually playing them.

Spoiler: Those Champs (click to show/hide)

Lo and behold, here's something where I actually agree with you.

Quote
I miss Wit's End being mana burn.

A few other things I miss is the old art for Thornmail and Vampiric Scepter.
They are getting better with exploring new mechanics though thankfully, See: Azir, Kalista, Rek'Sai, Gnar (though I also think Gnar is ridiculous, though for different reasons to Fizz.)
There was actually a post from Morello I believe (or it might have been some other Rioter) explaining why they'd finally decided to start doing more unique things that originally they said they would never do. Something along the lines of 'we've figured out how to implement them properly'.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14243 on: January 25, 2015, 12:30:49 am »

I was hoping that by paraphrasing what you've been saying you'd realize how ridiculous it is. You're basically saying that because Fizz has a semi-unique mechanic that he's broken.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14244 on: January 25, 2015, 12:37:26 am »

No, I'm saying that because Fizz has a broken mechanic he's broken. He has other unique mechanics like his ult that I'm perfectly fine with. I am supportive of Fizz having an escape mechanism, but please explain why it needs to break projectiles, make him untargetable, and make him impossible to hit with skillshots.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14245 on: January 25, 2015, 12:41:09 am »

I think Fizz's kit should be balanced around his E, rather then just having it in there. Or maybe it is balanced around him? I've never been good with Fizz, but being OHKOed by one of his W>Q>AA comboes while he bounces around annoys me. To be fair, I don't particularly like assassins as a game concept, so I may be biased.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14246 on: January 25, 2015, 12:46:01 am »

Unfortunately assassins are necessary, otherwise ADCs and the like become dominant. (Not that they already aren't.)

Unfortunately, as far as I can tell, it should go something like this (though it's maaassiively oversimplification).

Assassin>ADC>Bruiser>Assassin.

Except assassins tend to end up being able to melt bruisers as well because they get so fed, and it actually ends up like this.

Assassin>Bruiser
Assassin>ADC
Assassin>Everything Else.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14247 on: January 25, 2015, 12:55:09 am »

Returning to the "Learn to play against assassins". Just because you suck doesn't mean the game should be balanced around it.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14248 on: January 25, 2015, 01:04:20 am »

And returning to the personal insults and the ever compelling 'I'm right, and you're wrong because I say you're wrong. What, reasons? Huh, who needs those when you're me.' argument.

Stay classy. 
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14249 on: January 25, 2015, 01:11:35 am »

Returning to the "Learn to play against assassins". Just because you suck doesn't mean the game should be balanced around it.

Out of genuine curiousity, what does "Learning to play against assassins" constitute? Its something I sometimes have trouble with, so any advice on the matter would actually be helpful.
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