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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287781 times)

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14220 on: January 24, 2015, 01:00:39 am »

On another note, Teemo's is a dedicated passive (Fizz's is not), and Kayle's is an active. 
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14221 on: January 24, 2015, 01:01:18 am »

What's your defense of Teemo and Kayle then?

Teemo and Kayle are not assassins. When built for right clicking they do sustained damage. Fizz's w passive added a lot of sustained damage and kill potential to an already very bursty assassin without significant deviation itemization,

^This. They took away some stuff I have no idea why he had in the first place.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14222 on: January 24, 2015, 01:19:10 am »

It was a large part of your burst, and basically the only thing that got him through laning. It's one of those huge things you don't realize until you play him a bunch. If you go back and look at his release stuff, part of what he was designed for was to be more sustained and hang around in fights, without being either invisible or forced to flee like Akali.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14223 on: January 24, 2015, 01:51:25 am »

It was a large part of your burst, and basically the only thing that got him through laning. It's one of those huge things you don't realize until you play him a bunch. If you go back and look at his release stuff, part of what he was designed for was to be more sustained and hang around in fights, without being either invisible or forced to flee like Akali.

Except he ended up being an instakill burst assassin that broke away from the fight while becoming impossible to target or hit with skillshots and destroying all projectiles that were following him, or stayed in the fight doing massive sustained damage only to get away when he's at 100 hp. I mean, that Taric stun, Veigar ult and TF Q could have killed him, but, y'know, Fizz E.

Cancer must be completely eradicated.
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Jiokuy

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14224 on: January 24, 2015, 02:09:33 am »

Wait a effng second

Quote from: PBE
Urchin Strike [ Q ]
Magic damage decreased from 10/40/70/100/130 ( +0.6 AP) to 10/25/40/55/70 ( +0.3 AP)

Seastone Trident [ W ]
Base damage on passive decreased from 30/40/50/60/70 ( +0.35 AP) plus 4/5/6/7/8% of target’s Missing Health magic damage over 3 seconds to 20 ( +0.45 AP) magic damage over 3 seconds (to clarify, % damage is removed)
Damage on active changed from 10/15/20/25/30 ( +0.25 AP) to 10/20/30/40/50 (+ 4/5/6/7/8% of target’s missing HP)

Is this what you're taking about, because if so HOLY POOP that's a scary buff. From % over 3 seconds to potentially 2.5 times a second. HOLY MOLEY.

It certainly opens a new fizz build path.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14225 on: January 24, 2015, 02:46:15 am »

Yeah, that's potentially actually a massive buff... -sigh-

Though the nerf to the Q is nice. Very nice.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14226 on: January 24, 2015, 06:37:07 pm »

No, because if you build attack speed you're missing out on his actual scaling which is AP. It's a nerf because you don't get the bonus from its own damage and because you can't afford to sit there attacking shit, plus he lost 60 flat damage and .3 ap on Q. The passive damage is almost nonexistant. Fizz just got brutalized.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14227 on: January 24, 2015, 06:44:34 pm »

Fizz's E necessitates the rest of his kit being riskier than it was.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14228 on: January 24, 2015, 07:27:38 pm »

That's not riskier, it's weaker. Riskier would be reducing the invincibility frames on Playful/Trickster and upping the CD on it to make it more difficult to rotate with Zhonya's. All it means is that Fizz will be doing the same thing as before, just with lower burst. Literally none of his escape utility is gone; his E is the same, he can still Q to minions to escape, &c.

That said, it's one way to get the job done, and probably necessary in the same way that removing silences from certain other assassins was. Nerfing his damage lets him still be slippery -- fitting, given the nature of the champion -- while reducing the ease with which he can 100-0 people.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14229 on: January 24, 2015, 07:30:58 pm »

Sorry, I should have added, 'riskier to still have the same damage output.'
Fizz can potentially do more damage than he used to if he plays riskier, unless I'm misunderstanding something about the changes.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14230 on: January 24, 2015, 08:04:07 pm »

You are misunderstanding. You're not considering how it'll be in practice. It's a huge nerf, huger than you realize from the paper numbers. You seem to be under the impression that Fizz does more damage than other assassins, which he doesn't. He's just significantly more dynamic about it. As it is now, a very, very large chunk of his damage comes from his W passive which is getting made significantly less effective and require more time at risk.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14231 on: January 24, 2015, 08:47:42 pm »

Oh, I know how it will be in practice. Unless some player comes up with a good strategy for the changes, it should hopefully make him less viable as an insta-burst assassin and might shift him towards more of a bruiser-ish build. I greatly support that because I haaaaaaaaaate the current way Fizz is. It's utter cancer, and it's entirely because of that god damn E.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14232 on: January 24, 2015, 09:43:04 pm »

You seem to be under the impression that Fizz does more damage than other assassins, which he doesn't.
Learn to play against assassins, and stop bitching because one looks cool while doing it.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14233 on: January 24, 2015, 11:14:50 pm »

No, Fizz doesn't do any more damage then other assassins. But he has a few things other assassins I can think off of the top of my head[Kha, Zed, Akali, Kassidin,LB], don't have. He's about equally mobile[Kha's E, Zed's W, Akali's ult, Kass's ult,LB's W] and has approximately equal defensive measures[Zed's ult, Akali's W, Kha's ult, Kass's Q,LB's passive]. But he has other things. Like an aoe knockup and slow. An DoT that doubles as an execute. And he builds Zhonya's, which[Once per teamfight] removes the primary drawback of his invulnerability/mobility tool: That he's vulnerable when its on CD. Truth be told, I wish they'd toned down his teamfight power, instead of his single target bust and early laning, but whatever.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14234 on: January 24, 2015, 11:18:01 pm »

And those other assassins have benefits to them. Kha resets like a god. Zed gets to be AD. Akali gets 8 seconds of godmode if the enemy is dumb. Lebonk gets to be impossible to catch if you don't nuke her first. I wouldn't really count Kass as an assassin in his current incarnation, but he gets to be significantly tankier, relatively.
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