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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287838 times)

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14190 on: January 23, 2015, 12:45:34 am »

Ez's E is broken enough as it is. No need for a cast time, thanks.

Erm... Thank you for agreeing with me, kind of?

Quote
Yeah, Anivia is ridiculously powerful[Two basic abilities which effectively have 100% AP ratios, an AOE stun and slow, really good clear, a revive passive and one of the most powerful utility abilities in the game? AWESOME!], but is out of place amongst people who bounce/dash around and murder things quickly. We need more Anivias. Birds for the bird throne~!

Veigar's similar-ish. He has less sustained damage but riddiiiiiiiiiiculous burst. His stun is one of the best abilities in the game, too.

But, in the League of Dashes his kit is sloowly becoming obsolete.

Also, (pardon the all-caps) I FUCKING HATE GNAR. I've never actually laned against him, but just looking at it (and playing with a bit) his kit is FUCKING RIDICULOUS. Why did they give an otherwise pure AD champion %max health magic damage? (Oh, it also gives him a very strong speed boost. And it's very quick to stack since all of his abilities and autoattacks apply it. It's also a massive ripoff of Vayne's W, it's even on the same damn key!)
Literally every single one of his actives has CC attached.
His passive gives him a ton of free stats in both forms.
He has no mana.
His abilities are low cooldown and spammable (at least the dash isn't), and deal reasonable to high damage.
Wasn't a champion not needing mana meant to have a god damn downside?

What the hellllllllll.
« Last Edit: January 23, 2015, 12:47:49 am by UXLZ »
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Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14191 on: January 23, 2015, 12:52:42 am »

1-2 in ranked now ... :C I guess this season I'm going to be put into low silver...
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14192 on: January 23, 2015, 12:55:37 am »

1-2 in ranked now ... :C I guess this season I'm going to be put into low silver...

Come on, you can't be that bad Skyrunner. I'm super bad and I can manage to stick to gold. Well, I guess we'll see where my placements put me... Probably gonna end up in like Silver II and be forced to climb my way back up again, but... Seriously, people at our level are really really bad at this game. Capitalize on their mistakes.

-sigh-

I remember when being in Bronze meant something.
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Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14193 on: January 23, 2015, 12:58:36 am »

I've never been in Gold, always Silver I for the past two seasons. So...
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14194 on: January 23, 2015, 01:00:31 am »

Gnar is pretty strong ATM, but you have to remember that he has a few major problems:

A) His base[Non affected by passive] are BY FAR the lowest in the game.

B) He can't really control when he transforms.

C) His mini Gnar abilities hit with the approximate force of a gently swung pillow, especially early game. Although his W, later in the game, becomes more equivalent to the same pillow, but thrown out of some kind of siege engine. Low cooldown abilities means that Rito usually gives them low impact or restrict them some other way[Liss and Urgot Q's have a high mana cost, Karthus's Q is easy to dodge and Sone's abilities all had comparatively minor effects when their cooldowns were lower].

D) Itemizing is sort of hard. Sure, building AS to maximize your % health damage in mini form is cool, but it makes you turn into MEGA GNAR much quicker, which makes that AS item mostly useless. Current meta for building him appears to be TF + BOTRK + a couple tankyesque items like Frozen Mallet, which is as close to a middle ground

Still, Gnar is really strong right now. Not denying that. Mostly because he can go boing-boing-kite AND boing-crush-smash.

Answering other questions:

@W key: The W key is actually just the standard for on-hit passives in the ability slot. Gnar's Hyper, Vayne's Silver Bolts, Teemo's Toxic Shot and Vi's Denting Strikes[<-I THINK?]. Same way that Q is almost always your bread and butter spamming ability and on-target shields are almost always E.

@Immobile awesome casters:

Its almost balanced, really. They get to be more effective, objectively, because they have less mobility. Positioned right, they can be ridiculous. The problem is getting into that position and not getting your face melted off by some upstart young assassin champion.

@Leagues:

I've never been above Bronze I. I've also never played more then ~20 games[Including the starting 10 for promos] of ranked in any given season.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14195 on: January 23, 2015, 01:04:41 am »

SivHD did an excellent job of explaining Gnar. Imagine if Kat had absurd numbers, but randomly got struck by anti-Katarina meteors and you get Gnar.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14196 on: January 23, 2015, 01:57:46 am »

Ez's E is broken enough as it is. No need for an instant cast time, thanks.

EDIT: I derp a un-double negative.
This, so much.

Here are two things you can easily do with Ez's E:

1. Hop thick walls in the same way that you can ward over thick walls. As long as the outer edge of your E range reaches the halfway point, you can get to the other side.

2. Cancel Blitz grabs &c. if timed properly. Most jumps, dashes, and other escapes won't do this.

Not to mention that it's not just a blink, it's also damaging (with a pretty good AP ratio), and it benefits from the extra cooldown ticking from his Q hits.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14197 on: January 23, 2015, 02:20:24 am »

Ez's E is broken enough as it is. No need for an instant cast time, thanks.

EDIT: I derp a un-double negative.
This, so much.

Here are two things you can easily do with Ez's E:

1. Hop thick walls in the same way that you can ward over thick walls. As long as the outer edge of your E range reaches the halfway point, you can get to the other side.

2. Cancel Blitz grabs &c. if timed properly. Most jumps, dashes, and other escapes won't do this.

Not to mention that it's not just a blink, it's also damaging (with a pretty good AP ratio), and it benefits from the extra cooldown ticking from his Q hits.

I know both of those things. Also, you wouldn't need to cancel Blitz's grab if you could... You know, dodge it. The reason it cancels is because it has the channel time.
I'm pretty sure all movement abilities with a channel time (except for like, Fiddle Ult) cancel Blitz hooks.

Its damage is single target, unwieldy, and requires you (as a squishy champion with no CC) to dive headfirst into someone. The damage component is only useful for finishing someone off or blasting them in the face from a hiding spot. (AP Ezreal is insanely good at assassinating people if they don't see you coming.)

Also, nearly every dash nowadays has damage attached so it's nothing special.

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Lord_lemonpie

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14198 on: January 23, 2015, 03:53:14 am »

@W key: The W key is actually just the standard for on-hit passives in the ability slot. Gnar's Hyper, Vayne's Silver Bolts, Teemo's Toxic Shot and Vi's Denting Strikes[<-I THINK?]. Same way that Q is almost always your bread and butter spamming ability and on-target shields are always on E.
This isn't the case for Teemo. It tricked me because I expected to start with Toxic shot, so I leveled my W. Level 1 Teemo with only movespeed is worthless ;-;.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14199 on: January 23, 2015, 11:47:31 am »

@W key: The W key is actually just the standard for on-hit passives in the ability slot. Gnar's Hyper, Vayne's Silver Bolts, Teemo's Toxic Shot and Vi's Denting Strikes[<-I THINK?]. Same way that Q is almost always your bread and butter spamming ability and on-target shields are always on E.
This isn't the case for Teemo. It tricked me because I expected to start with Toxic shot, so I leveled my W. Level 1 Teemo with only movespeed is worthless ;-;.

Ah, forgot. Its his E then? Haven't played Teemo in forever.
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Sharp

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14200 on: January 23, 2015, 12:29:33 pm »

Gnar is pretty strong ATM, but you have to remember that he has a few major problems:

A) His base[Non affected by passive] are BY FAR the lowest in the game.

B) He can't really control when he transforms.

C) His mini Gnar abilities hit with the approximate force of a gently swung pillow, especially early game. Although his W, later in the game, becomes more equivalent to the same pillow, but thrown out of some kind of siege engine. Low cooldown abilities means that Rito usually gives them low impact or restrict them some other way[Liss and Urgot Q's have a high mana cost, Karthus's Q is easy to dodge and Sone's abilities all had comparatively minor effects when their cooldowns were lower].

D) Itemizing is sort of hard. Sure, building AS to maximize your % health damage in mini form is cool, but it makes you turn into MEGA GNAR much quicker, which makes that AS item mostly useless. Current meta for building him appears to be TF + BOTRK + a couple tankyesque items like Frozen Mallet, which is as close to a middle ground

Still, Gnar is really strong right now. Not denying that. Mostly because he can go boing-boing-kite AND boing-crush-smash.

Gnar is ridiculously strong in mid-game to late game. He just needs to be built tanky and then he just deals a ridiculous amount of damage, also you have some control over the transform which means your E can be very strong as an initiation tool when turning into Mega-Gnar.

Before the nerf he was ok in early game as well, now he suffers a little bit in early game but once he builds tanky it's fine.

I have dominated against Gnars in lane before making them go like 0/5/0 in 15 mins but then they just roam around a bit and even with shitty items they can still get a lot of kills and assists and then just turn into an annoying monster in late game being an annoying tank and CC machine in Mega-Gnar and then as Mini-Gnar like a mini-Vayne.

Of course that was when ZZ'Rot portal was disabled and I go Zac and a fed Zac can only do so much when team acts silly and no ZZ'Rot portal.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14201 on: January 23, 2015, 04:20:33 pm »

Ez's E is broken enough as it is. No need for an instant cast time, thanks.

EDIT: I derp a un-double negative.
This, so much.

Here are two things you can easily do with Ez's E:

1. Hop thick walls in the same way that you can ward over thick walls. As long as the outer edge of your E range reaches the halfway point, you can get to the other side.

2. Cancel Blitz grabs &c. if timed properly. Most jumps, dashes, and other escapes won't do this.

Not to mention that it's not just a blink, it's also damaging (with a pretty good AP ratio), and it benefits from the extra cooldown ticking from his Q hits.

I know both of those things. Also, you wouldn't need to cancel Blitz's grab if you could... You know, dodge it. The reason it cancels is because it has the channel time.
I'm pretty sure all movement abilities with a channel time (except for like, Fiddle Ult) cancel Blitz hooks.

Its damage is single target, unwieldy, and requires you (as a squishy champion with no CC) to dive headfirst into someone. The damage component is only useful for finishing someone off or blasting them in the face from a hiding spot. (AP Ezreal is insanely good at assassinating people if they don't see you coming.)

Also, nearly every dash nowadays has damage attached so it's nothing special.
So what you're saying is that a high-damage assassin shouldn't have any downsides even if they dive 1v5 or screw up their combo?
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14202 on: January 23, 2015, 04:53:36 pm »

Quote from: Flying Dive
So what you're saying is that a high-damage assassin shouldn't have any downsides even if they dive 1v5 or screw up their combo?

"??? Did someone call?

Though anyway, good job on totally misunderstanding what I was saying. I don't even know where that point is coming from. >_>

Err... If you Dive 1v5 into an enemy team with AP Ezreal you are going to die. Even if you make his E instant like flash, it's still going to have the same cooldown... And that cooldown is actually quite long. Maybe you'll pick someone off if you're lucky and all your abilities land and someone's not at full health and you're farmed or fed (which is hard to do with AP Ez, 'cause, y'know, worst waveclear in the game and all.) 

Also, AP Ezreal is not an assassin. He can instagib someone if you have wards and know where they are and they don't know where you are, but that's thing a lot of AP champs can do. If they see you coming he's actually worse because he has no CC. Ez is just a bit better at it since his abilities have slightly longer range. You also need to land all of them or they'll just use their dash to get away. (And you can't follow them, since you used yours to engage, remember?). Ezreal is purely damage. He has almost no utility whatsoever.

 
« Last Edit: January 23, 2015, 05:52:51 pm by UXLZ »
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14203 on: January 23, 2015, 05:34:53 pm »

Ez's E cooldown is ridiculously short for how strong it is. His E is the single strongest skill in his kit, it doesn't need to be buffed more. It's just fine, thanks.

Meanwhile: Kat getting made into a bruiser, yay. Reset assassin might work if it weren't designed around being all aoe shit to get free assists then instasnowball or do nothing all fight, but that's not what she is now.

Fizz getting eviscerated. I like him as he is now. :(
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14204 on: January 23, 2015, 05:52:00 pm »

Quote
Ez's E cooldown is ridiculously short for how strong it is. His E is the single strongest skill in his kit, it doesn't need to be buffed more. It's just fine, thanks.

It's a 'buff', but it's also a QoL fix. The delay often makes it useless for actually dodging skillshots, and, you know, outplaying people, which is what Ezreal is meant to do.
Also, it has to be strong. AP Ezreal has the worst waveclear in the game and AD Ezreal only has 3 abilities in his kit.

Fizz deserves to be eviscerated. And you say Ezreal's E is broken, huh?

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