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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287950 times)

The Scout

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14115 on: January 15, 2015, 02:11:15 pm »

If his shield would be granted to you instantly on the spell hitting, I don't doubt he'd see far more play, but as it is, I don't enjoy the feel of his kit as much as others, i.e. Vel'koz does a way more awesome laser, karthus is the better sustain-poker, kassadin does better silence/counterplays and so on. Rarly see him eitherway.
Viktor shield was changed to give the shield upon cast. He wave clears extremely fast once he gets the laser upgrade and unlike Karthus, his poke is really hard to dodge. One of my favorite champs to play, unless against an Orianna.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14116 on: January 15, 2015, 02:13:29 pm »

I'm actually thinking of getting back into LoL. I haven't played in about two years. Anything I should know and/or does anyone want to talk me out of this?
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14117 on: January 15, 2015, 03:07:26 pm »

I hate rework Viktor. He's probably the single most item reliant AP champ in the game. As it is, he gains nearly nothing from leveling up, contrary to the paradigm of mages going solo because they benefit the most from levels, which leaves him in the weird spot of wanting to be in a duo lane to guarantee farm like a ranged ad, but not getting strong enough from being force fed creeps to justify him. There needs to be a really, really huge meta shift for him to be playable.
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Sharp

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14118 on: January 15, 2015, 04:20:43 pm »

Man I love Zac top, but it's so annoying to try and always herd your team-mates around for them to realise that yes you are the most tankiest guy there and should be the one engaging, not the adc....

However now with the new Tower killing tank item it's easy just to push lanes :D . Before when I won lane it was still a toss-up if the game gets won because team can still suck at taking objectives, but now I can push down towers super early to pull enemy jungle and mid to top lane making it easier for rest of my team to farm and get kills/objectives. I love this item so much that I fear it will be nerfed soon.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14119 on: January 15, 2015, 08:09:20 pm »

I'm actually thinking of getting back into LoL. I haven't played in about two years. Anything I should know and/or does anyone want to talk me out of this?
Ho-lee sheet. Honestly? Best way is probably to read through changelogs, which will be a pain in the ass. That said, Patch Blazeit contains most of the really big changes that go beyond individual champions.

e: Oh hey, ninja'd by an update. I do like the side gates after all, they're a nice indirect buff to junglers. The new item is funny as well.
« Last Edit: January 15, 2015, 09:48:43 pm by Flying Dice »
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14120 on: January 16, 2015, 08:07:21 am »

Meh, I played a couple of bot matches just to get back into the swing of things. Once I get used to the UI changes, the graphics changes, the item changes, the neutral monster changes, and all the new champions, I should be totes okay.  :P

First match as Taric, went 0/0/1 but I was paired with an idiot Wukong who kept trying to take on Cho'gath and Trundle simultaneously underneath their tower. Dude, my heals ain't THAT stronk.

Second match, MF, went 8/0/13 and me and Fiddlesticks had the bottom lane pushed to the inhibitor before anybody else had even cleared their 2nd tower.
Feels good man. Miss Fortune was always my go-to champion. Makin' it rain all day, erry day.
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IronyOwl

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14121 on: January 16, 2015, 01:20:27 pm »

Quote from: 5.1 Patch Notes
Rek'Sai's a unique champion with a lot of mastery required to make full use of her piles of strategic mobility options - all of which is currently undermined (heh) by her raw strength as a duelist. While we want the queen to hold her own in a fight, holding her own in a fight against 4 people and getting out alive isn't quite what we had intended (sorry marksmen).

Q - Queen's Wrath
BASE DAMAGE 15/35/55/75/95 physical damage ⇒ 15/30/45/60/75 physical damage
PER ATTACK RATIO 0.4 bonus attack damage at all ranks ⇒ 0.3 bonus attack damage at all ranks
Q - Prey Seeker
RATIO 1.0 ability power at all ranks ⇒ 0.7 ability power at all ranks
W - Unburrow
RATIO 0.5 bonus attack damage at all ranks ⇒ 0.4 bonus attack damage at all ranks
So I wanna say they "gutted" her, but my only real experience with her previously was getting wrecked utterly by one with nothing but a Maw and some tank items.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14122 on: January 16, 2015, 01:26:44 pm »

As far as I can tell, the first change is a reasonable nerf, the second one... Is basically meaningless (who the hell builds AP on Rek'Sai?) and the third is... Ehh, a bit more of a nerf. They've basically just reduced her AoE damage, and given her a slightly weaker jungle clear.
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Bormok, God of Mud

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14123 on: January 16, 2015, 01:49:07 pm »

who the hell builds AP on Rek'Sai?
Ohoho, quite a few people.
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Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14124 on: January 16, 2015, 01:54:00 pm »

who the hell builds AP on Rek'Sai?
Ohoho, quite a few people.
especially on aram. Submarine reksai with a super long range 1.0 ap skill :P
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14125 on: January 16, 2015, 02:18:08 pm »

Went with a on-hit/attack speed build for Kayle. Slow getting rolling, but once it does....ho-lee shit.

Also, am I the only person who doesn't ever really use potions? I understand the idea -- allows you to stay in lane longer, which pays dividends in having more cash when you finally B out the first time. And hopefully forces your opponent to leave first, so you get that bit of push in. But I dunno....I've just never liked consumables in any game.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14126 on: January 16, 2015, 02:30:24 pm »

Went with a on-hit/attack speed build for Kayle. Slow getting rolling, but once it does....ho-lee shit.

Also, am I the only person who doesn't ever really use potions? I understand the idea -- allows you to stay in lane longer, which pays dividends in having more cash when you finally B out the first time. And hopefully forces your opponent to leave first, so you get that bit of push in. But I dunno....I've just never liked consumables in any game.

Yes, you are. Not using potions is a teeerrible idea, at least at the very start of the game. Unless your opponents are bad or are countered by your champion and can't do anything, they will punish you for not buying them.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14127 on: January 16, 2015, 03:24:20 pm »

Yep. There's basically zero reason to not start with pots, especially since there are few/no viable starts that eat up all of your initial gold. Potions and flask are what you go for if you've got a champion with a weak early game, especially against a strong early laner. Basically, if you B while the enemy laner is still around, you've just let them shove it into your tower, putting them at least two waves ahead of you in terms of exp and gold. Potions help prolong how long you can stick around in a bad lane before you're forced to B and miss cs. They're also crucial for early all-ins; a ticking pot will heal more than a hundred HP over the course of that fight, and can easily change the outcome of it.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14128 on: January 16, 2015, 03:25:50 pm »

Yep. There's basically zero reason to not start with pots, especially since there are few/no viable starts that eat up all of your initial gold. Potions and flask are what you go for if you've got a champion with a weak early game, especially against a strong early laner. Basically, if you B while the enemy laner is still around, you've just let them shove it into your tower, putting them at least two waves ahead of you in terms of exp and gold. Potions help prolong how long you can stick around in a bad lane before you're forced to B and miss cs. They're also crucial for early all-ins; a ticking pot will heal more than a hundred HP over the course of that fight, and can easily change the outcome of it.

Except usually someone who all-ins you will be running ignite, so that 100 is more like 50.
The point still stands, though.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14129 on: January 16, 2015, 03:42:59 pm »

Biscuits are even more fun. And tastier. You never know what those health pots are MADE OF.
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