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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288180 times)

UXLZ

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14040 on: January 04, 2015, 09:18:59 pm »

Ah, screw that. She's sounding like a cross between Riven and Aatrox.

By the way, is AP Ezreal viable yet? I've been waiting for that build to work week for 2 god damn years.  I've noticed they did up the AP ratio on his Q, but I'm wondering if there has been any meta changes or the like that make it better.

Quote
but I seem to recall the Blitz/Thresh supergrab being patched back into the game.

That thing is super hard to do. Even between a (at least I like to think so) good pair of Blitz and Thresh players using VOIP we could only ever really pull it off 4 times per game.

I wish the Telegrab was still a thing...

Or taunt skating...

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..Man, that made me look over some of my old low-level screencaps with fond eyes...

You have no idea... If you were around for the real older stuff (though not the super super old stuff) you'd know what true nostalgia is. I remember a time when there was no real meta, where you could take any champion into any lane, when roaming when you felt like it was still a thing, when things were innocent and team mates didn't rage at you for slight mistakes... Oh, those were the days.
« Last Edit: January 04, 2015, 09:25:20 pm by UXLZ »
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Arcvasti

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14041 on: January 04, 2015, 09:24:50 pm »

By the way, is AP Ezreal viable yet? I've been waiting for that build to work week for 2 god damn years.  I've noticed they did up the AP ratio on his Q, but I'm wondering if there has been any meta changes or the like that make it better.

Depends on what you mean by viable. Since Mid lane is usually comprised of Yasuo, in my experience, AP Ez would work well against him and he's a pain in the ass to play against. All I know is that AP Ez does enough damage to kill most squishies and has decent range and an escape.

Also crit-based AD Blitzcrank is ridiculous. I'm talking 2200 damage in one power fist[Substantially less against the Cho stacking armour in my test game, but still ~700 damage]. It's not viable because it takes ridiculous amounts of gold to get your build and Blitz is melee, but its still ridiculous. Don't think it'd work against non-bots, but DAMN that's a lot of damage.
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UXLZ

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14042 on: January 04, 2015, 09:27:43 pm »

By the way, is AP Ezreal viable yet? I've been waiting for that build to work week for 2 god damn years.  I've noticed they did up the AP ratio on his Q, but I'm wondering if there has been any meta changes or the like that make it better.

Depends on what you mean by viable. Since Mid lane is usually comprised of Yasuo, in my experience, AP Ez would work well against him and he's a pain in the ass to play against. All I know is that AP Ez does enough damage to kill most squishies and has decent range and an escape.

Also crit-based AD Blitzcrank is ridiculous. I'm talking 2200 damage in one power fist[Substantially less against the Cho stacking armour in my test game, but still ~700 damage]. It's not viable because it takes ridiculous amounts of gold to get your build and Blitz is melee, but its still ridiculous. Don't think it'd work against non-bots, but DAMN that's a lot of damage.

Do you remember Tryndamere's original incarnation? Yeah...

Anyway, do you know if there are any OCE players in this thread? D=

Also, Yasuo's wall blocks Ezreal's ultimate (unless that was changed) so screw that... >_>
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14043 on: January 04, 2015, 09:29:32 pm »

It works. Not well enough to see it very often, but it does. Of course, if you level Q first you're doing it wrong; AP Ez needs W first, Q is just for cooldowns and lichbane procs. You've got a lot of damage, but if you misuse your E and can't hit skillshots you'll be useless.

No. She's melee. With her damage as it is, she's closer to Riven 2.0, but with significantly less dashes on command. When she gets her damage nerfed she'll be Riven 0.5 because she has less mobility and cc and is all around useless.
Worse than that, honestly. Riven's gapcloserers are reliable; you need to space your E exactly right with Rek'Sai to get the knockup when you arrive. The only way I've managed to make it reliable is by just flashing on target. And, as you mentioned, the long-ass cooldown on it.

TBH she's almost more like Trynd, a superb splitpusher and good duelist even when behind (I've successfully 1v1ed a 12/3 Riven as a 3/8 Rek'Sai), along with the need to build fury before fighting (which is then ruined by the fact that you have to burrow to engage, which burns your fury).

Honestly, she needs a slow on her burrowed Q, and something like having E change from what it currently does to a targeted dig when aimed at an enemy within range. Until that day, I'm running 9 in utility on her solely to have flash more often to engage.
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UXLZ

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14044 on: January 04, 2015, 09:35:51 pm »

Quote
It works. Not well enough to see it very often, but it does. Of course, if you level Q first you're doing it wrong; AP Ez needs W first, Q is just for cooldowns and lichbane procs. You've got a lot of damage, but if you misuse your E and can't hit skillshots you'll be useless.

I know what I'm doing when it comes to Ezreal thank you very much. @_@
Also, leveling Q first is situationally correct. At least, it was 8 months ago...

« Last Edit: January 04, 2015, 09:37:54 pm by UXLZ »
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14045 on: January 05, 2015, 01:25:01 am »

Quote
It works. Not well enough to see it very often, but it does. Of course, if you level Q first you're doing it wrong; AP Ez needs W first, Q is just for cooldowns and lichbane procs. You've got a lot of damage, but if you misuse your E and can't hit skillshots you'll be useless.

I know what I'm doing when it comes to Ezreal thank you very much. @_@
Also, leveling Q first is situationally correct. At least, it was 8 months ago...

I wasn't suggesting otherwise. But no, that's not quite right. AD Ez levels Q first. AP Ez levels W first. Here's why:

Q: 35/55/75/95/115 base damage, 40% AP Scaling.
W: 70/115/160/205/250 base damage, 80% AP Scaling.
E: 75/125/175/225/275 base damage, 75% AP Scaling.

You level Q last on AP Ez because it has the lowest base damage and the lowest ratio.

However, you do take one point in it at level 1. Its main purposes for AP Ez are the cooldown reduction on-hit and proccing the Lichbane spellblade, neither of which require more than one point in it. Ult aside, W is your most important damage ability (not least because you can use it to poke through minions), and E is your escape, engage, and roughly tied with W for damage until lategame.

There's a secondary reason for taking a point in Q first but maxing it last: the AD scaling is most significant for AP Ez in the very early game, where your base AD + 40% AP scaling is sufficient to outdamage the higher base and AP scaling of the other abilities. That stops being true once you have a little gold under your belt.
« Last Edit: January 05, 2015, 01:27:24 am by Flying Dice »
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UXLZ

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14046 on: January 05, 2015, 01:49:50 am »

AD Ez indeed levels Q first.
AP Ez usually levels W first (in the sense that you max it first, not take it at the first level) however dependent on situation you may want to max Q first. Here is why:
 
Ap Ezreal needs his Q to push (and last hit under tower). If you're against someone like a Malzahar... Well, you're screwed anyway, but you would want to level Q first to try and keep up CS as well as you can. Unless you get lucky and catch him out, there's no way you're going to kill him so leveling Q first is optimal (W becomes essentially useless since it has no effect on minions and if you try to roam you'll just lose all your towers) and it turns into a farm lane (unless you have a good jungler so, once again due to situation you level your W and use it to kill him). Of course, if the Malz is worse than you, you just level W and stomp him into the ground because that's what AP Ezreal does best.

Usually though, you do level W first. It's the default choice, but not the 100%-all-the-time choice. Almost no champions have a skill like that that isn't their ultimate.

On another note, what's the general state of Morde?
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Lord_lemonpie

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14047 on: January 05, 2015, 03:06:13 am »

Mordekaiser is dog shit at the moment. He has no mobility, but he is melee and his spells haven't got a long range either, so if you haven't got any wards/summoners you are extremely vunerable to ganks. He also has no CC whatsoever, so he won't really help your team with anything. And he relies on his ultimate, which has quite a long CD.

But he's still NUMERO UNO EN BRAZIL HUEHUEHUE
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UXLZ

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14048 on: January 05, 2015, 03:09:27 am »

Ah, did he get nerfed? I remember using him him in medium to medium-high level play 8 months ago to stomp the common mids like Zed. Seriously, Morde just rolls all over him. Same with Kassaddin.
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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14049 on: January 05, 2015, 04:16:27 am »

Mobility always seems lacking on the "old" champs, now you always get your mobility skill or your anti-mobility skill as part of the total package.
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Jopax

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14050 on: January 05, 2015, 04:17:26 am »

Yeah, he wasn't nerfed, he just fell behind everyone else because he has no mobility and no CC to make up for it.
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UXLZ

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14051 on: January 05, 2015, 06:35:40 am »

Eh, I'm sure I can make up for it outside of the higher levels of play.
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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14052 on: January 05, 2015, 08:43:58 am »

Morde is still good, the meta has just moved away from when his kit is useful. Morde will be good if the meta moves away from siegers like Azir and towards heavy gankers like Kassadin again, which Morde can punish ridiculously hard by waveclearing like a god.
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14053 on: January 05, 2015, 12:33:17 pm »

AD Ez indeed levels Q first.
AP Ez usually levels W first (in the sense that you max it first, not take it at the first level) however dependent on situation you may want to max Q first. Here is why:
 
Ap Ezreal needs his Q to push (and last hit under tower). If you're against someone like a Malzahar... Well, you're screwed anyway, but you would want to level Q first to try and keep up CS as well as you can. Unless you get lucky and catch him out, there's no way you're going to kill him so leveling Q first is optimal (W becomes essentially useless since it has no effect on minions and if you try to roam you'll just lose all your towers) and it turns into a farm lane (unless you have a good jungler so, once again due to situation you level your W and use it to kill him). Of course, if the Malz is worse than you, you just level W and stomp him into the ground because that's what AP Ezreal does best.

Usually though, you do level W first. It's the default choice, but not the 100%-all-the-time choice. Almost no champions have a skill like that that isn't their ultimate.

On another note, what's the general state of Morde?

Well, yes, that's how generalizations work. I didn't think it was necessary to preface every sentence with "in the vast majority of cases...", because it's common knowledge that almost every champion has a general optimal leveling path which should be switched up in certain circumstances. Except Ashe. It's like, say, you're playing a champion who loves Trinity Force; just because sometimes you shouldn't build it first (mostly if you're feeding spectacularly or need lifesteal to stay in lane) doesn't mean you should be told to not build it. :|
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UXLZ

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14054 on: January 05, 2015, 09:37:46 pm »

It's really looking like I'm the only OCE player here. @_@

[quoet]Well, yes, that's how generalizations work. I didn't think it was necessary to preface every sentence with "in the vast majority of cases...", because it's common knowledge that almost every champion has a general optimal leveling path which should be switched up in certain circumstances. Except Ashe. It's like, say, you're playing a champion who loves Trinity Force; just because sometimes you shouldn't build it first (mostly if you're feeding spectacularly or need lifesteal to stay in lane) doesn't mean you should be told to not build it. :|[/quote]

Understandable. I just got the impression that, for some reason, you thought that I often went for Q instead of W. I was just sort of explaining the situations where you'd commonly differ from the normal build.
Poor, poor Ashe. T_T

Power creep, power creep, does whatever the power creep does...

Also, had a game yesterday with an Azir who was (not unspeakably) quite bad. He was laning against a Kat and she ended up snowballing pretty heavily. Thankfully our team beat theirs late game despite the Nasus because he was a support for god knows why.
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