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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288259 times)

penguinofhonor

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14010 on: December 12, 2014, 05:20:10 pm »

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« Last Edit: November 03, 2015, 07:33:36 am by penguinofhonor »
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14011 on: December 12, 2014, 05:33:40 pm »

Gonna need to run some tests, see if 9/21 is better than 21/9, since the latter doesn't seem to have enough sustain for the first clear even with a really good leash and optimal use of rage to heal.

Also, anyone else seen those team-only gates at the between-turret midpoints in the base walls that're on the PBE right now? I suppose that's one way of working against siege comps, but I really hope that they can only be used as exits, otherwise it's giving a free escape to people who make bad choices.

if you're talking about Rek'sai, i have fulll combat masteries, the rest is compensated with runes
Are you running HP yellows and armor quints or something? o.0

I've been using my Udyr runes (5% CDR in blues, the rest of blues as MR/lev., armor yellows, AD reds, 2x movespeed and 1x attack speed quints) and it's nowhere near enough to get through a full first clear. That said, every clear after the first is fast and easy.
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Jopax

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14012 on: December 12, 2014, 06:58:00 pm »

So what do you do when on ARAM the other team is Kog, Cho, Morgana, Miss Fortune and Graves?

You fucking gg and let the fuckers finish the game because holy fuck this shit is painfully unfun to deal with.
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Skyrunner

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14013 on: December 12, 2014, 08:13:10 pm »

overhyped with Rek'sai, i was practically refreshing waiting for her release, the firsts matches in pvp were shit. but once you get the hand on its mechanics i can surely say THE REKT IS REAL!

never had such fun with a jungling champion before, but playing her feels really good. the sustain is insane and i can solo dragon so easily :3 also, the ganks, doing counter to champs like riven or lee sin. (althought they were just bad players)
that probably means she'll be nerfed :P
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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xaritscin

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14014 on: December 13, 2014, 01:09:20 am »

Gonna need to run some tests, see if 9/21 is better than 21/9, since the latter doesn't seem to have enough sustain for the first clear even with a really good leash and optimal use of rage to heal.

Also, anyone else seen those team-only gates at the between-turret midpoints in the base walls that're on the PBE right now? I suppose that's one way of working against siege comps, but I really hope that they can only be used as exits, otherwise it's giving a free escape to people who make bad choices.

if you're talking about Rek'sai, i have fulll combat masteries, the rest is compensated with runes
Are you running HP yellows and armor quints or something? o.0

I've been using my Udyr runes (5% CDR in blues, the rest of blues as MR/lev., armor yellows, AD reds, 2x movespeed and 1x attack speed quints) and it's nowhere near enough to get through a full first clear. That said, every clear after the first is fast and easy.

yellow = armor

blue == MR

red == AD

quints == armor penetration

all of them flat tier 3 runes.

my masteries are focuse mostly on AD with a little bit of AP

its a general setup i have for all my AD focused champions and it works for me, i have something similar for AP champs too.
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xaritscin

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14015 on: December 13, 2014, 01:10:41 am »

overhyped with Rek'sai, i was practically refreshing waiting for her release, the firsts matches in pvp were shit. but once you get the hand on its mechanics i can surely say THE REKT IS REAL!

never had such fun with a jungling champion before, but playing her feels really good. the sustain is insane and i can solo dragon so easily :3 also, the ganks, doing counter to champs like riven or lee sin. (althought they were just bad players)
that probably means she'll be nerfed :P

she needs a minor nerf with the Q damage due to the amplied effect with ravenous hydra, but it seems balanced, she's easy to kite and kill with CC.
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xaritscin

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14016 on: December 13, 2014, 01:12:57 am »

played 3 ranked matches, the first one was a strong defeat with Rek'sai jungle, althought i finished with a not so bad score. the rest were two victories, one with mordekaiser, and the other another jungle ride with Rek'sai, people flamed me for using her, but i have been spending 2 days playing her, i needed to test it in hard mode. wrecked the enemy team and carried the match 15/3/11 or something like that. it seems i found my main, or at least the champ for getting out of bronze :P
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Skyrunner

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14017 on: December 13, 2014, 01:16:17 am »

Gnar is so annoying and obnoxious... you know he's a lane bully when he can outbully Yorick of all people, then scale into a hypercarry tank lategame. Should be banned more :|
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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Sharp

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14018 on: December 13, 2014, 04:23:21 am »

Gnar is indeed annoying, a clever Gnar is hard to kill because he has so many good tools for escaping, you really need him to engage with his hop or get a gank to kill him and then that's hoping he doesn't transform into mega-gnar who has enough CC to disengage any fight.

Reksai looks pretty annoying as well as can go through jungle camps extremely quickly and is around Shaco levels of annoyingness to chase.
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Lord_lemonpie

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14019 on: December 13, 2014, 05:50:56 am »

Quinn jungle is ridiculously fun and quite viable. Passive helps your clearing more that you might expect, blinding monsters with your Q is very helpful, W vision helps with counterjungling and R makes your ganks amazing. I went trailblazer for my jungle item, but i guess skirmishers works too. I probably should've taken warrior as my enchantment, but devourer works fine too :3
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ThtblovesDF

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14020 on: December 13, 2014, 06:00:59 am »

You know who else is a great non-support support?

Vel'Koz.


Confirmed, but then again besides him being awesome, he might just counter the bot meta well, its all leonas, kranks and trashes over there, but if your operating from such a range they are inefficent. Typical poke vs engage matchup, but thats only developed cause before the only things you saw where sustain groups like taric and soraka, which in turn shifted meta strongly to hard engage meta.
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Sharp

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14021 on: December 13, 2014, 07:24:06 am »

Tbh most Vel'Koz I see end up playing Support in EUW
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Lord_lemonpie

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14022 on: December 13, 2014, 07:56:00 am »

Is it just me or is there a xin in every single game?
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Skyrunner

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14023 on: December 13, 2014, 08:00:58 am »

He's free week, for one. If you're playing ranked, I have no idea.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14024 on: December 16, 2014, 05:18:03 am »

Oh gods poro wards are so cute I can't decide which one to get

I thought I would never get another ward skin other than Shurima but NOPE
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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