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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288272 times)

penguinofhonor

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13995 on: December 09, 2014, 11:53:42 pm »

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« Last Edit: November 03, 2015, 07:37:11 am by penguinofhonor »
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13996 on: December 09, 2014, 11:55:45 pm »

WW nerfs galore as expected. I'm sort of interested in seeing how the Cass changes work out, my first impression is basically that it's evened out the stack progression so that how you do in lane affects it less.
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Arcvasti

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13997 on: December 10, 2014, 12:23:11 am »

Shyv buffs = good. And yeah, WW is only good for sustain now. His panda-cheese level exploityness is gone. Whatever, was totally worth 450 IP to wreck faces for those few weeks.
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13998 on: December 11, 2014, 05:46:04 pm »

Rek'sai is out. And she is ready to rumble. Took me fifteen minutes in queue with a friend to find a match, but once we did...


Seriously thought, lategame tower-taking monster.
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ThtblovesDF

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13999 on: December 11, 2014, 07:47:24 pm »

Off Meta Support pick-train keeps going, malz is a really intresting pick, too - he shares the easy farm gold with the steal item, since one E will give you all 3 ticks, sadly a lot of ADCs are not able to understand how it works. Voidlings natural op'ness allows you to steal a lot of camps as you start to roam later, but overall he just needs way more farm and items then brand, not working out all that well.
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frostshotgg

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14000 on: December 11, 2014, 09:37:56 pm »

AD Malz supporting someone bursty like Graves could work well with coordination.
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HailFire

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14001 on: December 11, 2014, 10:47:04 pm »

You know who else is a great non-support support?

Vel'Koz.

I've been playing the fuck out of poke-Support Vel'Koz.

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Arcvasti

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14002 on: December 11, 2014, 11:11:21 pm »

LiandRylais is my preferred Vel'Koz build. Magic pen, % health damage, tankiness, AP and moar kites are really hard to argue with. Void staff is good too and scales better because magic pen works well on Vel'Koz, since his AP ratios are mediocre compared to other primary mages. Seriously though, where did you hear Liandrylais wasn't good? What justification was offered? Although you might be able to swap out Rylais for some CDR or defense, since all but one of his abilities slow or cc on their own, reducing its usefulness somewhat. Actually... If you're support, you'll need a sightstone, so I'd recommend building Void Staff in lieu of Rylais. Definitely keep Liandry's though.
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Skyrunner

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14003 on: December 11, 2014, 11:32:23 pm »

I don't think Liandry is a good item on Vel'Koz support. In fact, I'm not sure that Liandry is a good item on any champion...
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frostshotgg

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14004 on: December 11, 2014, 11:35:41 pm »

Liandry's is fantastic on anybody with low ratios but high bases. It's also a lot better than some other options if you're not going to be building Deathcap.
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14005 on: December 12, 2014, 12:27:19 am »

Liandry's can be good on Vel'Koz, just not as an early item. The best stat for him is CDR; if you can get your cooldowns low enough that teamfights are continuous Q->W->E->Q... rotations, you're golden. He's got good base plus the extra from his passive and good CC, all you really need is the ability to spam and the mana to sustain it.
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xaritscin

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14006 on: December 12, 2014, 01:10:09 pm »

overhyped with Rek'sai, i was practically refreshing waiting for her release, the firsts matches in pvp were shit. but once you get the hand on its mechanics i can surely say THE REKT IS REAL!

never had such fun with a jungling champion before, but playing her feels really good. the sustain is insane and i can solo dragon so easily :3 also, the ganks, doing counter to champs like riven or lee sin. (althought they were just bad players)

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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14007 on: December 12, 2014, 01:53:00 pm »

Gonna need to run some tests, see if 9/21 is better than 21/9, since the latter doesn't seem to have enough sustain for the first clear even with a really good leash and optimal use of rage to heal.

Also, anyone else seen those team-only gates at the between-turret midpoints in the base walls that're on the PBE right now? I suppose that's one way of working against siege comps, but I really hope that they can only be used as exits, otherwise it's giving a free escape to people who make bad choices.
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Neonivek

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14008 on: December 12, 2014, 01:57:56 pm »

It is always hard for me to gauge scores.

Since not all characters are based around having a high score.
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xaritscin

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #14009 on: December 12, 2014, 02:05:33 pm »

Gonna need to run some tests, see if 9/21 is better than 21/9, since the latter doesn't seem to have enough sustain for the first clear even with a really good leash and optimal use of rage to heal.

Also, anyone else seen those team-only gates at the between-turret midpoints in the base walls that're on the PBE right now? I suppose that's one way of working against siege comps, but I really hope that they can only be used as exits, otherwise it's giving a free escape to people who make bad choices.

if you're talking about Rek'sai, i have fulll combat masteries, the rest is compensated with runes
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