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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288398 times)

Bormok, God of Mud

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13935 on: November 25, 2014, 05:11:36 pm »

Details of RekSai are published. Interesting mechanic, her ganks after level 6 will be retarded if the tunnels can't be destroyed.

Enemies can destroy the tunnels by standing on them. Source.
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Baneling

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13936 on: November 25, 2014, 05:15:21 pm »

Does somebody who never got higher than level ~22 and played, on average, once per 3 months, even count as a smurf?

I changed from NA to EUW with a friend because we realized that EUW wasn't the Worst Online Server Ever™ and we might get better ping there.

But no, I just got incredibly salty because I'm bad and at least while playing with my friend I know if I'm going in I won't be going into a fight that changed from 4v5 to 0v5 just in time for me to arrive.
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webadict

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13937 on: November 25, 2014, 05:23:56 pm »

Does somebody who never got higher than level ~22 and played, on average, once per 3 months, even count as a smurf?

I changed from NA to EUW with a friend because we realized that EUW wasn't the Worst Online Server Ever™ and we might get better ping there.

But no, I just got incredibly salty because I'm bad and at least while playing with my friend I know if I'm going in I won't be going into a fight that changed from 4v5 to 0v5 just in time for me to arrive.
Yes. You're clearly more skilled than the average player.
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frostshotgg

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13938 on: November 25, 2014, 05:33:31 pm »

Details of RekSai are published. Interesting mechanic, her ganks after level 6 will be retarded if the tunnels can't be destroyed.

Enemies can destroy the tunnels by standing on them. Source.
That's incredibly comforting to know, as is the 10 minute timer and 8 tunnel cap. So at least she isn't basically old TF with no warning.
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13939 on: November 25, 2014, 05:36:04 pm »

Details of RekSai are published. Interesting mechanic, her ganks after level 6 will be retarded if the tunnels can't be destroyed.

Enemies can destroy the tunnels by standing on them. Source.

Huh. Okay, color me interested. Might have to pick this one up on release.
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penguinofhonor

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13940 on: November 26, 2014, 12:19:51 am »

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« Last Edit: November 03, 2015, 08:12:37 am by penguinofhonor »
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frostshotgg

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13941 on: November 26, 2014, 01:03:23 am »

This just in: Her ult is bad. Bad bad. We're talking old Skarner's E levels of bad here. Maybe even old Taric's R. It's really, really useless.

Mechanically, it just doesn't make sense. It requires a tunnel to go to, which means that right on tactically important spots is out, because they'll get destroyed. On the flip side, if the tunnel is hidden away from important spots, then it's useless for aggressive action because you still need to get somewhere. And the last possibility, it being a super escape, is out because it has a 3 minute cooldown at rank 1, 2 minute cooldown at rank 2. I'm not sure what Riot was thinking with it.

On a lighter note, Baron's getting a santa hat.
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penguinofhonor

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13942 on: November 26, 2014, 01:50:35 am »

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« Last Edit: November 03, 2015, 08:13:13 am by penguinofhonor »
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DemonOfWrath

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13943 on: November 26, 2014, 02:34:07 am »

Hmm, it's an ability that's going to be either useless or rediculous depending on the player and team. If you've got a lot of vision control, doing a lot of invading and counter-jungling (which this champ seems to be built for), and thus have the control to stick tunnels in odd places without them being immediately destroyed (because your team controls that area), then for all purposes you always have an extra person in that area for taking objectives even if you're all the way across the map, or can gank from silly angles. It's pretty much a more restricted teleport. I'm actually thinking it could be good with a split push strat with teleport too as you push a lane, tp to your team to defend the lane they're pushing, then immediately zip back across the map to keep splitting once they back off (or other way round).
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13944 on: November 26, 2014, 09:04:34 am »

Yeah, it honestly feels like the perfect enabler for a sort of combination of Nunu and Udyr, with annoying and relatively safe counterjungling and splitpushing. It's not even necessarily what you'd use for getting in, it also sounds like it could be really useful for those situations where you know that the enemy team is collapsing and don't have a safe way out, with the normal burrowed mode adding a more traditional (but also much easier, given its traits) run-like-hell mode similar to cycling Bear-Turtle-Bear with Udyr.

So basically not a champion who is necessarily a great duelist (though it's possible), but probably decent gank potential and excellent map pressure.

One thing I really like, though, is how tremorsense is purely movement-based. Once people get used to her in-game, she's still going to be vulnerable to the old goonsquad-inna-bush trick.
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ThtblovesDF

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13945 on: November 26, 2014, 10:01:43 am »

Splitpush for Days, teleporting and mhmm, this will be a annoying one.
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Lord_lemonpie

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13946 on: November 26, 2014, 12:26:50 pm »

This sums up patch 4.20. It gave me the giggles.
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13947 on: November 27, 2014, 12:29:10 am »

Splitpush for Days, teleporting and mhmm, this will be a annoying one.
Okay, after watching about as much PBE footage as I could find, I'm feeling better about her utility.

1. The tunnels? They're visible on the minimap to the enemy team, take ~2 seconds to stomp, and award gold for doing so. Also, stomping one destroys the tunnel, you don't have to get both. It's still strong, but even if they don't know where you are if they don't have vision control, they still know where you could be that isn't an ordinary path.

2. Riot meant what they said about limited vision while burrowed. It looks like if you stood where blue buff spawns, you might be able to see to the edge of the walls around it while burrowed. What this means is that, despite the movement speed and healing from fury, burrowing outside of the jungle, especially in places where you have no other source of vision, is super-dangerous, in part because of 3.

3. The sonar system actually looks quite balanced. There's a difference in size between champion and minion pings, but it's not incredibly obvious. Likewise, you can't tell who a ping is without getting into melee range or surfacing (if in a lane/open area) -- that person around the corner from you could be their 0/7/1 Jinx, or it could be their 12/2/7 Riven. It's Schrödinger's Champion, and if you open the door and get unlucky, you're probably dead. A lot of the deaths in the videos and streams I watched came from the streamer following and popping up at a champion ping, only for it to be someone who could easily solo them or two people moving very closely.

Likewise, with the tiny range of vision while burrowed, you can't see skillshots -- you can't even tell if the champion following you is one who has skillshots for you to dodge, or what sort of skillshots they might be, so you just have to juke and hope, because unburrowing is even worse: you lose your regen and movespeed buff.

That said, the champ is still absurdly strong by all appearances.
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xaritscin

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13948 on: November 27, 2014, 01:11:17 pm »

yeah, i like how people say she wont be viable in matches, well, if they feel they wont be able to play her they can stick to their run of the mill champs, TBH she's one of those champs that have interesting mechanics at the cost of not being an I-Win button like certain other campions(*cough*yi,fiora,fizz*cough*)

in other news, played some bots with Nocturne and J4 using a hibrid build (put some mana and CD items like Athene's and frozen heart, it actually works nice, and makes most use of their combos, taking in account both champs have AP scalings in their Es and only with a trinity get enough to do good damage along with BotRK)
« Last Edit: November 27, 2014, 01:13:40 pm by xaritscin »
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Arcvasti

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13949 on: November 27, 2014, 01:24:13 pm »

...not being an I-Win button like certain other champions(*cough*yi,fiora,fizz*cough*)...

Because being melee, with short ranged gap closers while being squishy with no cc[Besides Fizz, who has SOME cc] makes you really powerful. Obviously.
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