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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288392 times)

Flying Dice

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13905 on: November 23, 2014, 05:28:03 pm »

Not at all. I just went on a streak of jungle games after I got WW, and only one out of eight had anyone who whined about me not ganking for them. The games themselves varied from "never gank before 6 and rarely then because laners are all retarded and continually shove the wave under tower" (guess which type of game the whining was in) to "start ganking at level 3, never stop". It helps that the new jungle gives lots of extra utility. It's easier to invade, which means the enemy jungler has less impact. It's easier to push down objectives -- and new-meta junglers in particular have some good stuff for this, things like Bloodboil and WW's W, in combination with the double golem buff. I've found myself being much more active as a playcaller, since so much more importance is on securing dragon and baron now.

If there's a game where people are whining about not getting constant ganks, it's probably an exception. Honestly, the rage is overblown. I don't see it much, maybe someone getting a bit salty every half-dozen matches and real rage at half that rate. Literally the only time I ever see someone complain about not getting ganks (as opposed to stuff along the lines of "hey, I'm not doing well, could you help?") is when they've already lost lane and are looking for someone to blame.

You might even say that proactive ganking is the way to offset that. As a jungler you should be looking for ganks, especially on lanes that are struggling but not yet snowballing for the enemy laner. A jungler who says, "Lol not my problem you lost lane" when they didn't try to gank or communicate is just as toxic as a laner who blames the jungler for them losing lane.

Honestly, jungling Warwick a couple times in the last few days felt just like an especially hardcore lane. I didn't gank much 'til 6 and then only if it was well set up when I happened to be in the area.

Then again, I'm a bad jungle in lv. 10 MMR so that's not exactly representative of a higher level of play.
That's sorta how WW is with his ganks. The only chances you'll get pre-6 are stuff like a Zed who pushes and uses his shadow to poke literally right as you get to mid. Ofc. it helps to communicate with your laner, if they're attentive they'll see where the enemy laner has warded, so you can usually manage to run in if your laner baits a fight. Basically gank if there's a great chance, but otherwise farm hardcore to get 6. Natch once you've hit 6 you should be ganking whenever your ult is up.

« Last Edit: November 23, 2014, 05:39:24 pm by Flying Dice »
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frostshotgg

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13906 on: November 23, 2014, 05:34:43 pm »

the fact that junglers exist to do more than just gank

That sounds optimistic of you, unless you just mute everyone (not unreasonable).
That's the thing. People are (for the most part) accepting of the fact that junglers have other stuff to do. The only game in the last 10 games I've jungled I got bitched at for not ganking was amusingly the one where I was behind on levels and on farm because I was too busy ganking.
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IronyOwl

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13907 on: November 23, 2014, 08:02:47 pm »

Man, if I'm gonna get in on this I better do it soon. :x
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frostshotgg

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13908 on: November 23, 2014, 08:30:52 pm »

It's worth noting that WW's winrate basically hasn't budged from where it was before. Interesting.
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Yodamaster

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13909 on: November 23, 2014, 10:22:27 pm »

It's worth noting that WW's winrate basically hasn't budged from where it was before. Interesting.

Likely due to all the people who are now trying him after hearing he's op, and failing because they've never used him before.
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13910 on: November 23, 2014, 11:33:30 pm »

Which is really sort of sad, given that his kit is about as simple as it gets short of Garen, and that his recommended items page is actually spot-on for once. The closest you get to complex mechanics with WW is turning off E for stealthmodo, smiting before ulting, and flashing for ult or Q.
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Baneling

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13911 on: November 24, 2014, 03:06:31 am »

It's worth noting that WW's winrate basically hasn't budged from where it was before. Interesting.

Likely due to all the people who are now trying him after hearing he's op, and failing because they've never used him before.

...which is funny, because I did exactly that and I think the main reason I lost is that both games I played were 4v5. They were both very close.
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Skyrunner

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13912 on: November 24, 2014, 03:14:33 am »

I played a ranked just now, and I first picked viktor (blue side 1st). The enemy 3rd pick decided on Katarina.

Needless to say, I was 7/2 while she was 3/7. Though our Vayne getting 32 kills probably didn't help.

edit :
Spoiler: qq (click to show/hide)
« Last Edit: November 24, 2014, 06:58:03 am by Skyrunner »
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xaritscin

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13913 on: November 24, 2014, 09:56:31 am »

rekt in two matches yesterday, playing old school Sion (boTRK, statikk, berserkers greaves, guardian angel, last whisper, infinity edge), i wasnt bad, the problem is that i got matched against whole CC teams.
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penguinofhonor

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13914 on: November 24, 2014, 10:42:43 am »

.
« Last Edit: February 04, 2020, 11:06:17 am by penguinofhonor »
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Repulsion

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13915 on: November 24, 2014, 11:42:49 am »

Man, so looks like LoL has changed a lot again. Can anyone tell me some of the biggest new changes? I haven't played since around the Azir-era.
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Astral

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13916 on: November 24, 2014, 12:21:11 pm »

Man, so looks like LoL has changed a lot again. Can anyone tell me some of the biggest new changes? I haven't played since around the Azir-era.
  • New champion, the bane of uncoordinated supports, and if the player is good, the bane of all melee, even those with a gap closer
  • Elixer rework, with the caveat that you can only have one at a time
  • Jungle rework, with all new jungle items, previous ones removed, and smiting enemy champions with certain ones
  • Baron buff rework
  • Dragon buff rework
  • Removed Atmas, Sword of the Divine, and Executioner's Calling
  • Health and mana regeneration changes across the board, with any item that gave either being changed to reflect it working off the champion's values
  • LASER TURRETS (Not Heimer related)
  • ...Really, too much to go through without skipping over a lot.
The patch notes are here. I spent a good twenty minutes reading over them when they came out.
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Flying Dice

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13917 on: November 24, 2014, 01:56:38 pm »

Honestly, I love the new dragon. It:

1. Places importance on the jungle and good shotcalling.
2. Is meaningful, rather than something that you trade for a tower or pick up for a spot of extra gold.
3. Helps close out games. Seriously, that 15% extra damage to buildings + the elixir of ruin's 15% means that if you're completely dominating a game, you can just bloody finish the thing instead of sieging for the next fifteen minutes.


e: Holyshitholyshit. That new trailer. Could it be that we're finally going to see a zerg burrowing champion?
« Last Edit: November 24, 2014, 08:56:34 pm by Flying Dice »
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The Scout

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13918 on: November 24, 2014, 09:09:34 pm »

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frostshotgg

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Re: League of Legends - Patch 4.20 - Weedwick
« Reply #13919 on: November 24, 2014, 10:49:13 pm »

It's funny that you say dragon sucks, because it's so much better than before it's not even funny. Before you got a bit of gold. Now you get meaningful stats. Drag 1 and 4 are just straight upgrades to everything you do, but the impact that drag 2 and 3 have cannot be overstated. Those two are just such massive increases in power that are insanely hard to contest.
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