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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288560 times)

frostshotgg

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13830 on: October 17, 2014, 11:20:10 am »

No. The jungle got pumped back to S1 levels of difficulty to compensate. It's the best change they've made to the jungle since S2 started.
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Frumple

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13831 on: October 17, 2014, 01:18:19 pm »

... you make it sound like the jungle is now some kind of hellish deathscape waiting for poor champions to stumble into it, before it crushes them and feasts on their delicious kill bounty.

Incidentally, a jungle that scaled in power with champion kills would be goddamn hilarious.
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IronyOwl

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13832 on: October 17, 2014, 04:44:45 pm »

... you make it sound like the jungle is now some kind of hellish deathscape waiting for poor champions to stumble into it, before it crushes them and feasts on their delicious kill bounty.

Incidentally, a jungle that scaled in power with champion kills would be goddamn hilarious.
I'd love this so much. I mean, kills specifically would just be some kind of extra idiot/poor luck tax, but a jungle that snowballed in any real form would also be goddamned hilarious.

In fact, that could be a new goal of the jungler. Keep the jungle in check so you can actually go in there for buffs instead of being successfully ganked by your own wraith camp.
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Arcvasti

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13833 on: October 17, 2014, 04:51:33 pm »

Oh, god, that would be awesome. A jungle that could KILL YOU and win the game. Can this please be a featured game mode.
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Frumple

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13834 on: October 17, 2014, 04:52:43 pm »

Mm... maybe if it went on long enough, the Baron would eventually say, "Screw it", erect a neutral nexus, and then slither out of the river and lead an indiscriminate slaughter of all puny humans. Spontaneous third faction part way through a game would be great~

Though ninja'd, I guesss.
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Jopax

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13835 on: November 04, 2014, 04:03:17 pm »

New champ preview is out.

She gets a dash after autoattacking, you just gotta move.

Nope, no mobility creep here, nosiree.
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frostshotgg

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13836 on: November 04, 2014, 04:21:41 pm »

She gets that dash instead of the standard auto-cancel. It's an interesting trade off.

That said, oh my god I'm pumped for Kalista. The duoqueue god is real.
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IronyOwl

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13837 on: November 04, 2014, 04:29:10 pm »

She sounds obnoxious as hell, but at least filling people with spears sounds awesome.
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Flying Dice

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13838 on: November 08, 2014, 10:57:10 pm »

Oh hey, just started playing again after weeks away (plus stomping a little in Hexakill with Urgot, but that doesn't count) and decided to go right back into ranked. I played like shit naturally, but ended up on a team with some insane Lucian that ended up going 27/0. Luck is all used up for the week now.
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xaritscin

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13839 on: November 09, 2014, 07:46:52 pm »

yeah rankeds seem to become harder as holidays arrive i bet the servers are filling quickly with what we latin players call "niņos rata" or "rat kids" basically toxic underaged skwinkles, but anyways...

oh, and you should try poppy jungle, it gets some good ganks, it seems powerful with wriggles lantern also...play it while it lasts, rito announced she's in the works for a rework, after Maokai (soon to hit PBE) and tristana (bet its for the end of the year)
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Cthulhu

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13840 on: November 09, 2014, 08:14:36 pm »

Poppy has something good?  Better nerf Poppy.
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Flying Dice

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13841 on: November 09, 2014, 08:30:10 pm »

Oh hey, anyone taking bets on what they come up with to excuse nerfing AP Trist into the ground? I'm not saying it's going to happen, but it's going to happen.  ::)

Of course it should go without saying that the Poppy rework is going to remove her strengths without actually making her relevant, just irrelevant in different ways.
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Skyrunner

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13842 on: November 09, 2014, 08:39:15 pm »

Just like Sion--no excuses,  just remove all the ratios.
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The Scout

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13843 on: November 09, 2014, 08:40:36 pm »

Oh hey, anyone taking bets on what they come up with to excuse nerfing AP Trist into the ground? I'm not saying it's going to happen, but it's going to happen.  ::)

Of course it should go without saying that the Poppy rework is going to remove her strengths without actually making her relevant, just irrelevant in different ways.
I remember them saying they were going to link her moves together, so they produce effects if chained or somesuch. That might remove the need for AP Trist, as you wouldn't need to build strictly AP to take full advantage of her moves.
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Flying Dice

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13844 on: November 09, 2014, 09:34:37 pm »

Psh. That was half the fun, how different you played her depending on whether you were AP or AD. AP is already all about that high-speed combo action, W+DFG+E+R, completed by the time you land. She's the epitome of a high-risk high-reward assassin; if you go in and don't kill your target, you're dead if anyone else is around (and possibly even if there isn't, depending on how risky your opponent is feeling).

Besides, her kit also complements her style as AD too; you've got an escape, a good poke option, an excellent self-buff, and a 'GTFO nerd' key for anyone that jump on you, all of which works to help her in her role as a lategame long range monster.

So basically my expectation is now that they're going to add extra effects for doing her normal combo and kill all of the AP ratios so that she's only going to be played in bot lane.
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