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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288584 times)

Tidal

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13800 on: October 03, 2014, 02:33:19 pm »

By far the most one-sided game I have ever seen...

Spoiler (click to show/hide)
The only one that died is the one with the revive, nice.
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GreatJustice

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13801 on: October 07, 2014, 02:13:56 am »

Gnar is kind of OP at the moment simply because he follows the design philosophy of a lot of the newer champs; instead of specializing hard in one thing, he can do a pile of things reasonably well, and with items can do them nearly as well as a champ that can only do that one thing. He has a lot of mobility, he has good poke, he has circumstantially good all-in potential, he has a certain amount of built in sustain thanks to his transformation (not to mention tankiness), his actual damage is strong enough for him to make a passable ADC and his abilities are all practical. Yasuo and Braum are both really similar, with kits that cover nearly all the bases. Compare them to older champs like Veigar, whose entire kit comes down to "Hold person in place, hit with lots of damage", Garen, "Be a tank with some peel", and old-Soraka, "Heal the carry, provide the carry mana, poke a little bit". The meta really strongly favours mobile, multi-purpose champs also, so a lot of otherwise solid, formerly balanced champs are useless since there is a multi-purpose champ that can do their job and more if necessary.

In other news, I tried Fiddlesticks mid and he seems decent but his all-in from mid is a bit underwhelming and I always get dominated by assassins when I play him, so I'm looking for a new solid mid. Since my current (narrow) mid pool lacks mobility, I figure I could use a mobility champ, and at the moment I'm leaning towards Kassadin. He seems to have a lot of potential if used right, and he isn't insta-ban anymore, plus I get kicks from the idea of having two nearly opposite champs (Kass and Malz) as my mid mains.
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

frostshotgg

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13802 on: October 07, 2014, 07:35:27 am »

That's because fiddles is a top laner.
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xaritscin

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13803 on: October 07, 2014, 10:04:15 am »

That's because fiddles is a top laner.

in S4 i guess, used to see it mid, supp or jungler in S3
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frostshotgg

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13804 on: October 07, 2014, 11:07:39 am »

Fiddle jungle is also valid, and supp was a thing for a bit. But he's always been a top laner. Anybody who played him mid ever was playing him wrong.
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GreatJustice

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13805 on: October 07, 2014, 03:12:37 pm »

I dunno. I tried Karthus top for the same reason I would play Fiddle top, and while it generally works out okay in lane, it hobbles a lot of team comps since it makes your team as a whole a lot weaker with initiation and it makes the team squishier.
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

frostshotgg

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13806 on: October 07, 2014, 05:05:51 pm »

Fiddles thrives in top lane and counters a lot of the common picks there, which is the reason to pick him. Karthus suffers from the problem of being far too suicidal, he either has enough damage to kill them too when he gets all-in'd and trades kills or he feeds hard, he lacks the much needed disengage a squishy top laner needs.
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Neonivek

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13807 on: October 07, 2014, 07:09:36 pm »

By far the most one-sided game I have ever seen...

Spoiler (click to show/hide)

poor Zilean, he died a hero (?)

WOW that is not how I would think this game would go... especially with Katarina the most noob friendly hero ever.
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Frumple

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13808 on: October 07, 2014, 07:16:47 pm »

... isn't she melee? And kinda' squishy? I was under the impression it's basically impossible for a melee hero to be the most newb friendly, much less a poppable one. Especially in an ARAM where poke is, like, king, queen, and court's jester, too.

Not really sure who the actual most friendly ever would be. Definitely be ranged, though.
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Arcvasti

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13809 on: October 07, 2014, 07:25:59 pm »

Ryze? Or maybe Kayle? Teemo?
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frostshotgg

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13810 on: October 07, 2014, 07:47:39 pm »

Annie. Doesn't require conscious management of auto attacks, is rewarded for spamming her skills by not having significant mana issues, most of her damage is loaded into skills that are really hard to miss, her stuns are bullshit, she gets a ridiculous steroid to make her die less to the common noob autoattackers. The only thing you can really do wrong on her is not realize that tibbers does damage where you summon him.
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Arcvasti

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13811 on: October 07, 2014, 07:49:05 pm »

Annie also gets murdered by most higher ranged caster in my experience, but she's definitely one of the easier champions to pick up and play.
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Ruludos

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13812 on: October 09, 2014, 04:51:37 pm »

I play as Ruludos on the NA server. My rig is fairly old and can't run Skype chat and LoL at the same time, but I'm on pretty consistently.
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Cthulhu

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13813 on: October 09, 2014, 08:45:50 pm »

Annie is definitely the easiest champ in the game.  The only real points of finesse are flash-stunning and chaining your abilities to proc the stun unexpectedly but neither of those things are very hard.

Also Q-stunning when you flash instead of Tibbers but it seems like not many people do that.  When she comes into flash-ult (Annie telegraphs her flash ult like nobody's business) I like to flash right on top of her just as she does it and then Malz combo.  Since Tibbers is ground-targeted it goes off even if she misses and that consumes her stun.  Then she's toast.

But I'm the only one who does that.

Kat is very easy against disorganized enemy teams and bad players, which makes her easy for norbs to pick up and play.  Bad positioning and poor prioritization will let her reset her way through a team but any competent team will kill her easy.
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SalmonGod

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Re: League of Legends - Patch 4.17 - I don't update this enough.
« Reply #13814 on: October 09, 2014, 08:49:42 pm »

Kat is very easy against disorganized enemy teams and bad players, which makes her easy for norbs to pick up and play.  Bad positioning and poor prioritization will let her reset her way through a team but any competent team will kill her easy.

Except in ARAM, where the resetting mechanic is ridiculously strong.
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.
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