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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288635 times)

Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13770 on: September 22, 2014, 01:35:10 am »

That may be true, since he didn't do too bad against Akali in lane. There was another assassin though, Zed jungle.
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Neonivek

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13771 on: September 22, 2014, 02:54:36 am »

Why are we playing the "These characters in MOBAs are the same" game?

Mobas are, in general, infamous for their copy paste.

The only ones that tend to escape it are ones without the typical set up and thus require entirely new sets of mechanics.
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13772 on: September 22, 2014, 06:43:20 am »

I don't think we are? I think that was just a joke about them having similar color schemes and such.
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TempAcc

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13773 on: September 22, 2014, 08:13:14 am »

The great mystery to me is how LoL is still more taxing on my computer then dota 2 :v. If I dont significantly lower the settings, whenever teamfights happen and there are particles and things getting stacked on top of eachother there are significant FPS drops, while Dota 2 maintains a  near constant FPS all the time regardless of what is happening. LoL plays smooth whenever there arent 5 or more heroes casting their spells on screen at the same time.
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The Scout

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13774 on: September 22, 2014, 06:59:37 pm »

The great mystery to me is how LoL is still more taxing on my computer then dota 2 :v. If I dont significantly lower the settings, whenever teamfights happen and there are particles and things getting stacked on top of eachother there are significant FPS drops, while Dota 2 maintains a  near constant FPS all the time regardless of what is happening. LoL plays smooth whenever there arent 5 or more heroes casting their spells on screen at the same time.
That was the same for me, until Dota introduced the weather effects. Whatever came with that makes Dota near unplayable for me, while League is meh.
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Heron TSG

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13775 on: September 22, 2014, 10:01:45 pm »

Why are we playing the "These characters in MOBAs are the same" game?
They're not the same at all except for their color schemes and that they get slightly harder to kill when you lower their health. The joke is that I was making that comparison in reference to that game without them actually being comparable.
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xaritscin

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13776 on: September 23, 2014, 12:50:25 am »

so it seems Rito has announced what seems to be Sion's rework/relaunch, i guess i can say "the hype is real".....now i hope they wont mess around with his E and his R........
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Putnam

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13777 on: September 23, 2014, 01:09:19 am »

The great mystery to me is how LoL is still more taxing on my computer then dota 2 :v. If I dont significantly lower the settings, whenever teamfights happen and there are particles and things getting stacked on top of eachother there are significant FPS drops, while Dota 2 maintains a  near constant FPS all the time regardless of what is happening. LoL plays smooth whenever there arent 5 or more heroes casting their spells on screen at the same time.
That was the same for me, until Dota introduced the weather effects. Whatever came with that makes Dota near unplayable for me, while League is meh.

Weather effects are pretty taxing and apparently UI skins are really bad

Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13778 on: September 23, 2014, 06:27:58 am »

I'm Silver 1 again. Joy.
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13779 on: September 23, 2014, 07:34:40 am »

I've been unable to get there for a while now. Stuck at some 60-ish LP in S2. Can't get a streak of anything going really, it's always W/L/W/L leaving me esentially in the same spot.
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TempAcc

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13780 on: September 23, 2014, 07:56:36 am »

The great mystery to me is how LoL is still more taxing on my computer then dota 2 :v. If I dont significantly lower the settings, whenever teamfights happen and there are particles and things getting stacked on top of eachother there are significant FPS drops, while Dota 2 maintains a  near constant FPS all the time regardless of what is happening. LoL plays smooth whenever there arent 5 or more heroes casting their spells on screen at the same time.
That was the same for me, until Dota introduced the weather effects. Whatever came with that makes Dota near unplayable for me, while League is meh.

Weather effects are pretty taxing and apparently UI skins are really bad

Well at least you can remove weather effects :P
« Last Edit: September 23, 2014, 08:34:09 am by TempAcc »
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13781 on: September 25, 2014, 05:22:53 pm »

Sion rework. AP Sion and Cryptic Gaze are dead, long live freeform Vi ult.
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Arcvasti

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13782 on: September 25, 2014, 06:29:08 pm »

I always hated Cryptic Gaze. And most other instant lock on stuns. This new kit seems overtuned, but hopefully it'll be more balanced when it comes out on live.

Newraka is pretty neat, although her new E's root is difficult to proc. Generally enjoying her more then before the rework.
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13783 on: September 25, 2014, 08:54:03 pm »

In other beautiful news, 6v6 Twisted Treeline is coming back, for real this time. I had more fun with that for the couple days it was possible before than I did in URF.
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xaritscin

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13784 on: September 26, 2014, 11:03:24 am »

Sion rework. AP Sion and Cryptic Gaze are dead, long live freeform Vi ult.

technically speakin AP sion is still there:

W active shield scales 40% of AP along with 10% max HP, the explosion deals 140 magic damage at lvl 5, scales 40% AP and 14% of the enemy's max HP (dont know how painful would that be)

E deals 210 base damage at lvl 5 and scales 40% AP, if you can get to give the increased damage, then it is 315 at lvl 5 and scales 60%

ye olde nuker shield is gone i guess, but you can still use it with AP if you want...



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