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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288704 times)

frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13740 on: September 13, 2014, 03:20:09 pm »

... poppy's passive and ult are complex monstrosities? What? Half any (non-structure) damage >10% of poppy's current health and "immune to everything but what poppy targets" isn't exactly a host of moving parts. And those are both straight up said in the descriptions.
It's funny that you say that because you got her passive wrong, missed part of her ult, and failed to say how it interacts with non-damaging effects.

QED.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13741 on: September 13, 2014, 03:26:39 pm »

... poppy's passive and ult are complex monstrosities? What? Half any (non-structure) damage >10% of poppy's current health and "immune to everything but what poppy targets" isn't exactly a host of moving parts. And those are both straight up said in the descriptions.
It's funny that you say that because you got her passive wrong, missed part of her ult, and failed to say how it interacts with non-damaging effects.

QED.
Passive: "All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. Valiant Fighter does not reduce damage from structures."

He was correct. I guess you misunderstood because he said "Half" rather than "Halve", though it was clear from context what was meant.


It's implied that the ult negates CC and related effects as well as damage. Stop being pedantic.

'Kay. Because not remembering the least important part of her ult clearly indicates that nobody has a clue what it does. Also partially irrelevant, as you're not always going to be ulting your primary target.
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Arcvasti

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13742 on: September 13, 2014, 03:30:16 pm »

Passive: "All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. Valiant Fighter does not reduce damage from structures."

Wait, WHAT? 50% damage reduction for anything that needs reducing? Who's brilliant idea was that?
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Solymr

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13743 on: September 13, 2014, 03:37:22 pm »

Probably same person who thought making her invulnerable to four out of five champions at whim was a good idea.
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Frumple

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13744 on: September 13, 2014, 03:41:18 pm »

'Kay. Because not remembering the least important part of her ult clearly indicates that nobody has a clue what it does.
I also haven't actually played LoL in something like half a year. Maybe longer. Yeah, I forget bits. Also commented on the damage amp shortly thereafter, so... yeah.
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13745 on: September 13, 2014, 03:44:04 pm »

No. Only the damage OVER 10% is halved. If you do 12% of her health, she takes 11% not 6% like you said. You were wrong, or at least phrased it terribly.

"Immune to everything but what Poppy targets" really doesn't communicate how that interacts with other effects at all. In particular, pets/owners interaction. If poppy targets a champion pet (Shaco clone, Mord Ghost, Leblanc clone), the owner can't damage her. If she targets the owner, pet CAN damage her.

And missing an entire function of her ult is entirely my point. He missed part of the skill. If you asked him to fully explain Poppy's ult and passive, he would not have passed.
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Putnam

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13746 on: September 13, 2014, 04:05:34 pm »

Poppy rework anyone? That might help.
That's the ideal outcome, and she's one of the ones that needs it most, but I'm not counting my champions before they're balanced, to butcher a metaphor.

I have no idea how removing a champion and replacing it with something else with the same name could be regarded as ideal.

frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13747 on: September 13, 2014, 04:12:30 pm »

Poppy gets removed either way. It's a matter of whether there's something similar (at least in spirit) in her place.
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Putnam

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13748 on: September 13, 2014, 04:18:42 pm »

I was about to say something about how I don't know how an imbalanced character doesn't get noticed for such a long time, but then I think about Jigglypuff  (Melee), Seth (Super Street Fighter IV Arcade Edition), Hugo (Street Fighter 3  3) and other such things who had something or another discovered and immediately jumped up in tiers.

Of course, that assumes that people are just going through some sort of hindsight bias when they're saying "poppy so OP, I always knew it"; I have no reason not to assume that, heh.

frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13749 on: September 13, 2014, 04:41:46 pm »

It's not that she's op, it's that she's broken, in a mechanical sense. She has no balanced state, and nobody would want that anyways.
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The Scout

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13750 on: September 13, 2014, 04:42:31 pm »

No. Only the damage OVER 10% is halved. If you do 12% of her health, she takes 11% not 6% like you said. You were wrong, or at least phrased it terribly.
That is an awful passive in practice. The other way around is also awful, in the sense of OP.
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13751 on: September 13, 2014, 05:17:17 pm »

No, poppy's passive is still the most bullshit passive in the game. She's an unstoppable god at level 1 slugfests because of it, and come endgame it protects her from stupid ass nukes like Veigar's.

On another note, I just had to look up whether her passive applied before or after resists, so I wouldn't pass that test either.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13752 on: September 16, 2014, 07:24:59 am »



"ez"

That nashor's first item on enemy Azir is probably one of the more stupid choices he made :/ I used 5% CDR runes and 5% masteries, but I'm not sure what 10% cdr item to get.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13753 on: September 16, 2014, 04:02:21 pm »

One of the things I've seen done is just straight-up Athene's + CDR boots + 5% from masteries, going with a Rylai's+Liandry's+Deathcap+Voidstaff for damage and the bonus to the shield/tankiness. Can't speak to the effectiveness of it, though. But yeah, regardless of anything else, falling short of the CDR cap seems to be a terrible idea with him.
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Sharp

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13754 on: September 16, 2014, 05:58:30 pm »

No, poppy's passive is still the most bullshit passive in the game. She's an unstoppable god at level 1 slugfests because of it, and come endgame it protects her from stupid ass nukes like Veigar's.

On another note, I just had to look up whether her passive applied before or after resists, so I wouldn't pass that test either.

Lvl 1 slugfests.... unstoppable god really??

Poppy is one of the weakest champs at early level in the entire game, she has massive mana costs with a small pool, yes she is fairly hard to kill but she is one of the least threatening early game champs and really needs to rely on farming. The match where she won was against a Mundo, another champ who is not threatening at all in early game and is also fairly hard to kill and he also let the Poppy get a hefty experience advantage.

Nasus is much more op then Poppy, bigger mana pool, low mana cost Q, he can farm much more easily then Poppy under tower and has the health sustaining passive as well, he is also a champion who relies on farm and can be a late game monster. I suppose Nasus is up for deletion or re-work as well?
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