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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288765 times)

frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13695 on: August 30, 2014, 06:05:28 pm »

Mana battery was dumb and I'm happy it's gone. You can't balance champions around mana being a resource (not that they've even been trying of late) without making a single skill over 100 mana and the mana pool being ridiculously huge when something like Soraka's E exists. It just doesn't work.
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Solymr

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13696 on: August 30, 2014, 06:12:53 pm »

I don't think her new passive reduces her bonus resistances for AP, I think it's more like Galio's passive. But building pure HP is going to be useless on her.

And her new E has the potential to be a game breaker or complete garbage depending on the radius.
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13697 on: August 30, 2014, 06:48:38 pm »

Nope, it does reduce her bonus resists and armour. They explicitly said that for clarity even. Still, depending on her numbers she'll be pretty strong if you built her somewhat tanky (Visage will be a must, and throw in FH and you've got some decent stats with extra AP to boot). But I can't wait to see how she turns up mostly because of ARAM, the one place where I love playing her :D

Also, found a use for Essence Reaver. AD Ez on ARAM, that plus Muramana gives crazy poke which can now continue for a bit longer if because of the mana passive, plus it's generally better for him than Sanguine, mostly because it gives slightly more damage, and gives it always but trades it away for like five less lifesteal.
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13698 on: August 30, 2014, 06:49:12 pm »

No, Vesh specifically clarified. It eats 20%. She builds 100 armor, she gets 80 armor and 20 AP. The E's radius is such that anybody can walk from the center to the radius in the time without boots.
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Solymr

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13699 on: August 30, 2014, 06:54:00 pm »

Oh my. I think Soraka is gonna turn out quite bad... You can't build health cause your W is % cost and Q only gives a flat heal, and E is too small to at least guarantee you a Q.

Still it's an AoE silence so it might turn out not too bad.
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Sharp

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13700 on: August 30, 2014, 07:29:38 pm »

Might work well with a Taric + Soraka combo. Taric gives more AP for Soraka and his target hard CC makes it easy for Soraka to land her spells to regain health and damage. Otherwise I don't this Soraka will be a viable pick, this looks like it has ruined her midlane viability because it's only Q for dealing damage and in a duo lane it looks like she will be focused first and her sustain won't be that strong with her getting no tankiness at all.

Might be possible as an ambulance running between bot and mid but makes it easy to gank and will ruin any experience accumulation, also depends on how large the radius is of the passive for the MS increase.

I doubt this Soraka rework will be seen in any pro matches
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13701 on: August 30, 2014, 07:42:03 pm »

You aren't supposed to be diving into combat as a tank. That's the entire point. Soraka is a squishy now, as she was always intended to be. She'll be just fine as a support, that's what they'll be balancing around.
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xaritscin

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13702 on: August 30, 2014, 09:40:19 pm »



Also, found a use for Essence Reaver. AD Ez on ARAM, that plus Muramana gives crazy poke which can now continue for a bit longer if because of the mana passive, plus it's generally better for him than Sanguine, mostly because it gives slightly more damage, and gives it always but trades it away for like five less lifesteal.

essence reaver and muramana you say?, it works wonderfull with Malzahar too (dem voidling man, dem voidlings) https://www.youtube.com/watch?v=J36ccUR-eqc
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13703 on: September 01, 2014, 06:00:44 pm »

Played a game of teambuilder.

We had Gnar, Talon, Pantheon, Zyra and Vayne (me)

They had Gnar, Leona, Galio, GP and Pantheon.

At the start I said we would have a problem because we lacked a tank, they told me I worry too much. Early game was okay, kills were traded and we farmed. Then midgame came and their Leona became hard to kill, Galio as well, but they could lock me down so the rest of them can murder me whenever I got near them, and this being Vayne meant I had to get close to damage anything. This meant I could kill one guy, or damage several but ultimately I'd get fried, as did the rest of my team, because squishies.

So it somehow became my fault that I died everytime a fight came up, that my lack of tank problem was imaginary and I was just bad.

Yay for logic :I
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13704 on: September 01, 2014, 06:10:53 pm »

If your pantheon was unkillable then he was doing something wrong.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13705 on: September 05, 2014, 05:32:43 pm »

Just played a fun normal with an added toxic passive-aggressive twist. I played Veigar with the new skin against the same, so we agreed to farm Q stacks peacefully for the first 30 minutes. Of course our Wukong and support Lee both kept coming mid and dying to him, but their Vi wasn't BM, so by that point he had ten kills to my one (from a random Lulu running away from our top Mordehuehue). We're completely even on CS and AP (>1000, woo), practically identical builds (because really, what else are you going to do on Veigar?), &c.

By 40 minutes I'm the only one with a positive KDA. We lose a teamfight because someone got caught by Vi, I 100-0'd her, and then the rest of the team ran facefirst into their Veigar's stun while I tried to Q down their Twitch (we also had mirror-match Twitches in bot, heh). Cue Lee, "Veigar you need to do things in fights. It's okay that the other Veigar is better than you because he's plat and you're silver, but seriously do something."

Best laughs I've had all week, especially because the Twitches had as much banter going on as the other Veigar and I, and Taric kept faux-flirting with Lee. xD
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13706 on: September 05, 2014, 06:10:22 pm »

You needed to ignore vi and just chuck and ult out at the other veigar.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13707 on: September 05, 2014, 08:29:35 pm »

You needed to ignore vi and just chuck and ult out at the other veigar.
The rest of their team was halfway across the map. The only reason that fight was anything other than "Vi tries to jump someone, gets goonsquadded and dies," was because three people decided to charge straight into unwarded jungle afterwards. There was a good 15 seconds or so between Vi popping and the sloppy engage on the rest of their team. Our Twitch and I followed them solely because they were going to do it regardless, and we were 75% of our team's damage.
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GreatJustice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13708 on: September 10, 2014, 01:24:02 am »

Started playing my promotions, and they've gone okay so far, if way different from nearly all of my normals.

For one, my first two games had two AFKs in a row. The first time, the AFK was our jungler and I thought we were screwed, but we played confidently anyway, won every lane, pushed every objective hard, won all the teamfights and won the game at around 25 minutes before their number advantage could come into play. The next time, our AFK was the midlaner. So I was winning more or less winning top lane with Karthus against Zac, but the enemy Zed was getting free farm for days in midlane while periodically roaming to 3/4v2 our botlaners who weren't doing so hot. Our jungler was counterjungled hard thanks to Zed's support, and in turn I soon had their jungler camping my lane since I was the only one doing well. Our mid laner returned about 5 minutes after we lost our first inhib, but it was way too late by that point.

I then won my next three games in hilariously similar fashion; in each game I ended up playing mid lane Malzahar, in each game my lane opponent was probably the most capable on the enemy team, I fell behind initially due to ganks and then caught up mid/late game, and all games I went 6/3 K/D with my A being 6, 9, 10 and my CS being approximately 125 with all games ending between 27 and 30 minutes. I found that two things made the big difference; first, I would start warding like crazy once I fell behind (in 2 of 3 games I was 1/2/1 at around 8 minutes), and then our team's newfound vision would allow for massive map control and for one person on the team to get really fed by catching people out of position. At this point, while we might be close in kills, we had complete objective control, a massive gold advantage, and at least one very fed team member capable of squishing people (that I could peel effectively for with my ult), and it was a complete stomp.

So I guess the moral of the story is that winning in (promotional) ranked isn't necessarily about focusing on hypercarrying so much as it is setting up the team with vision and getting into situations where you can have a slight early game disadvantage in kills in exchange for superior map and objective control. Of course, this won't work if your team is completely incompetent and is feeding hard (though from what I've tried, positive encouragement + advice can reduce feeding to some degree), but it's a lot easier and more straightforward than hoping you get a matchup in which you can decidedly carry the entire team on your back without getting focused hard by the enemy jungler.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13709 on: September 10, 2014, 01:28:33 am »

Caitlyn and Zilean make such an obnoxious lane. :D

Though we got no LP for winning. Still worth--the Miss Fortune had half my LP because she had to back three times by being pecked down to no health.
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