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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288860 times)

Arcvasti

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13665 on: August 25, 2014, 12:10:52 pm »

re: GreatJustice:

Yeah, I'd recommend staying out of ranked until you get really good at a few champs and fill out a rune page or two. I jumped into ranked first thing when I got to 30. Bad idea. VERY bad idea. I'd definitely recommend learning to play more supports. Teemo support is far from the best and Blitz is sort of eclipsed by Leona and co[And often gets banned a lot anyways]. Learning how to support with someone like Taric or Alistair or Janna isn't a bad idea. All of them are fairly cheap supports who work well against the tanky engage supports that are popular right now. Because, in ranked, you WILL have to support more often then not.

As for choice of mid laners, I agonized about this for a long time myself. Eventually I hit upon a solution: Get all of them.

In all seriousness, what you seem to be looking for is someone with consistent damage who can carry a team full of idiots. Orianna comes to mind, but her ball is tricky to use properly. Xerath would probably also work. Karthus isn't a good idea in ranked unless you're really good with him or you know your team is decent.


re: Malz mana problems:

I'd say that only being able to do a few spell rotations is a bigger disadvantage then using up 2 slots on RoA[Or maybe Archangels? Not sure.] and Athenes. That still leaves room for Liandrylai and Rabadons plus Shoes, which I understand is standard AP Malz build. And in some/most games, you won't be able to fill all six slots. Also, if you have a good jungler[Hypothetically of course, as they're mostly extinct], then you should be getting blue buff frequently, which seems like it should help. Its been a while since I played Malz, so please take this with a grain of salt.


re: Personal champion buying

Yeah, I've mostly figured out how to Ahri in lane and while ganking. Currently, I'm trying to figure out what to do with her in teamfights. Besides ult in and get my face melted.

Xerath and Vel'Koz are REALLY alike. Although Xerath's hard cc is usually better, LAZORZ MELT MELT MELT sort of makes up for it. I've decided to get all three of the above, but not all at once because my wallet doesn't like me sacrificing it for unlimited online arcane power.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13666 on: August 25, 2014, 03:30:12 pm »

Typically in 5v5s and similar with Ahri, either wait for your engage to go, or pick someone if you can. Just hover until you can peg someone squishy with your charm, then follow up with DFG+W+Q+R+Ignite. Make sure your first ult charge doesn't misposition you to the point where the return of your Q misses the target. Try to save a ult charge to back out of fights that go bad, and never actually dive into the enemy team, your ult and W lockon range is long enough that you don't need to.

As a minor note, pay attention to your passive in lane, and save it until you all-in the opponent/have the chance to Q an entire wave.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13667 on: August 26, 2014, 09:44:44 am »

Ugh. Apparently I just belong in silver 3 or something. Loss after loss after loss. :|
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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13668 on: August 26, 2014, 02:51:05 pm »

So they announced another champ, suprisingly soon after Gnar.

AND HOLY SHIT ITS FUCKING RA YOU GUYS AND HE SUMMONS SANDPEOPLE TO KILL SHIT FOR HIM AND CAN BUILD TURRETS OR SOMETHING AND HE LOOKS AWESOME!!!
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Lord_lemonpie

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13669 on: August 26, 2014, 03:25:00 pm »

So they announced another champ, suprisingly soon after Gnar.

AND HOLY SHIT ITS FUCKING RA YOU GUYS AND HE SUMMONS SANDPEOPLE TO KILL SHIT FOR HIM AND CAN BUILD TURRETS OR SOMETHING AND HE LOOKS AWESOME!!!
YES I KNOW OMG I LOVE HIM BUT HE LOOKS HARD TO PLAY
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Arcvasti

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13670 on: August 26, 2014, 03:28:46 pm »

So they announced another champ, suprisingly soon after Gnar.

AND HOLY SHIT ITS FUCKING RA YOU GUYS AND HE SUMMONS SANDPEOPLE TO KILL SHIT FOR HIM AND CAN BUILD TURRETS OR SOMETHING AND HE LOOKS AWESOME!!!
YES I KNOW OMG I LOVE HIM BUT HE LOOKS HARD TO PLAY

The new guy is actually really unusual for League in a lot of ways. Hopefully this means more uniqueness in future. Also, I'm sort of glad Rito kept their promise to do a Shurima thing after the Freljord thing.
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13671 on: August 26, 2014, 04:01:55 pm »

So I'm playing a game of ARAM.

Our lineup is Tryndamere, Soraka, Trundle, Jayce (me) and Shaco.

Wanna guess what build Shaco went for???

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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13672 on: August 26, 2014, 04:29:04 pm »

Okay, Azir looks really cool, mechanically, aesthetically, and lore-wise. Even if I first thought of a different sort of sandpeople...

So I'm playing a game of ARAM.

Our lineup is Tryndamere, Soraka, Trundle, Jayce (me) and Shaco.

Wanna guess what build Shaco went for???

I'll throw my hat in the ring... crit-centric AD?
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13673 on: August 26, 2014, 04:55:09 pm »

Not entirely sure myself even. He had boots and was halfway to completing Hydra when I told him that what he was doing was stupid and should stop. So he then started building AP.

But he didn't sell Tiamat for some reason :S
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13674 on: August 26, 2014, 04:59:23 pm »

Oh man, to buy Lollipoppy or to not buy Lollipoppy.
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GreatJustice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13675 on: August 26, 2014, 09:11:13 pm »

The upcoming champ is looking similar to the "dream champ" I was thinking of, one that would be focused on empowering or somehow controlling minions or have some other strategic ability (like this turret creation thing). Most of the recent new champs haven't interested me much, but I'm definitely going to look into getting this one when he gets affordable.

In other news, I was screwing around with support champs to see who can carry like crazy at low elo when needed. To do this, I played with the worst people I know that play League regularly; a level 10 MF main living in residence with ping that periodically shoots up to the 600-2000 range, and a bronze 5 person who owns nearly every champ, plays Vayne because "she's so op and does lots of damage", despite being terrible in every game I've seen. In the process, I found the most awesome support-carry ever.

Support Heimerdinger.

His turrets do excellent poke while keeping the lane rammed into the other turret, he passively provides nice health regen for his partner, his ult can kite and ruin any ganker's day, he has a long lasting stun and a very long ranged poke that actually hurts squishy champs like ADCs. He passively steals farm sometimes, but with the ADCs I was playing with (and, indeed, with most ADCs in bronze/silver), they didn't miss any farm anyway because they basically just autoattacked every minion and prayed for a last hit, and an ADC that does know what they're doing can generally coordinate hits with the turrets since they don't hurt minions too much anyway.

Out of five games played, each laning phase went the same: turrets were placed in the bushes, both giving free vision and poking the enemy when they tried to check the bushes. There was also one game in which I solo'd the enemy red to screw their jungler over, which I think prevented him from ganking much. Initially, enemy champs would try to clear the turrets, but they took enough damage in the process that they decided to back off. Turrets were pushed further and further up (with some ADC support) until there were two in the far bush and one in the middle of the lane, basically forcing the enemy to farm under turret. My ADC died a few times for stupid reasons like running past the turret line and getting focused, or refusing to acknowledge poke and getting poked to death, but our general KDA and CS was better than the opponents, often quite substantially. Enemy junglers tried to gank early game twice; the first time, I stupidly burned my ult trying to rocket the enemy support and I died, and the second time the jungler was kited around my ulti turret, resulting in a triple kill for me. We took turret fairly quickly each time and with several kills gained in the process.

Mid to late game resulted in some problems, though. First, the ADC didn't necessarily get as many kills as me, though this wasn't a huge issue since I found that my ADCs rarely knew what to do when fed except buy expensive items and assume that "4/0/5" means "right click on champ and they will be chunked". Also, while I was fed too, a fed Heimerdinger is pretty much dependent on his teammates to exploit his turrets for defense/kiting and to pressure the enemy, so I tended to find myself in a 3-5v1, fight valiantly, die, and then discover that 3/4 of my teammates were aimlessly wandering blue side jungle. So despite decisively winning lane in each game, we only won 3/5 of the games. Despite that, I'd say that's as good as can be done by a support champ unless you completely give up on the pretence of supporting and just play Akali or something.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13676 on: August 26, 2014, 09:59:44 pm »

Only problem is a half-decent jungler will ruin your day.
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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13677 on: August 26, 2014, 10:35:48 pm »

Meh, in really low ELO a half-decent anything will ruin your day by way of not being complete rubbish.

Alternatively, a team without any AFKers, ragers, or trolls is pretty much guaranteed a win, even if the players aren't very good, simply because they won't spent a fifth of the match time yelling at each other while missing farm and letting the other team get objectives.
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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13678 on: August 28, 2014, 04:31:05 pm »

So, Cass is getting a rework, and at first I was terrified they'd karma my favorite hypercarry but it's actually pretty insane. Her mana costs double, she loses a bit of damage on Q and W, but in exchange she gets her E made functional again which is ridiculous. Oh, and she gets a free 30% AP and CDR as well as her E healing her.
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The Scout

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13679 on: August 28, 2014, 05:16:03 pm »

So, Cass is getting a rework, and at first I was terrified they'd karma my favorite hypercarry but it's actually pretty insane. Her mana costs double, she loses a bit of damage on Q and W, but in exchange she gets her E made functional again which is ridiculous. Oh, and she gets a free 30% AP and CDR as well as her E healing her.
Link?
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