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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289057 times)

Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13530 on: July 29, 2014, 05:18:07 am »

I've had three promos into Gold 5 so far and failed all of them. Each time, I had 1 game with an afk, 1 game where we just lost, and 1 game where somebody flamed hard.
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ejseto

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13531 on: July 29, 2014, 05:26:32 am »

I went Vlad against one and harassed him the whole laning phase, killed him twice, meanwhile the rest of my team is losing and it's like, I'm the only one on my team doing well but if I try to make something happen to help my team Nasus will instantly be back in the game.


So what you're saying is it's not fair that his team won even though only one member of his team doing poorly? :p

But I reached the point where im convinced that Luck is a major factor in getting anywhere league-wise. Luck in getting no leavers in your promos, not having a freaking 0/10 feeding lane, or ADC that plays like hes drunk and never laned bottom before. Luck in having a team that actually tries to pick a decent Combo or at least some counters, instead of opting for some Hipster "Zed Jungle is totally viable guise"-bullshit, combined with the fact that the guy cant smite shit.


Luck is definitely a factor. Yes, statistically, over time, it should all even out, but it sure as hell doesn't feel that way on a bad day. And if you're the kind of person who gets easily (or perhaps even not so easily) frustrated, you'll probably go on tilt to boot. I'd suggest never playing more than 2 games back to back. If you win both, count your blessings. If you lose, quit before you tank your rating to hell. No matter how good you are, if you go on tilt, your play won't reflect that skill.
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Frumple

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13532 on: July 29, 2014, 06:14:12 am »

I went Vlad against one and harassed him the whole laning phase, killed him twice, meanwhile the rest of my team is losing and it's like, I'm the only one on my team doing well but if I try to make something happen to help my team Nasus will instantly be back in the game.


So what you're saying is it's not fair that his team won even though only one member of his team doing poorly? :p
No, no, the point being made is the nature of his opponent -- not his opponent's skill, but just the champion itself -- meant that 'thulhu couldn't go about and, y'know, help his team. Because if squiddie did that, the dogman would barrel out of control and murder everything. Which is a fair enough complaint, I suppose.
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ejseto

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13533 on: July 29, 2014, 07:38:11 am »

No, no, the point being made is the nature of his opponent -- not his opponent's skill, but just the champion itself -- meant that 'thulhu couldn't go about and, y'know, help his team. Because if squiddie did that, the dogman would barrel out of control and murder everything. Which is a fair enough complaint, I suppose.

It really isn't a fair complaint. Obviously Nasus is going to catch up if you leave him alone to farm. ANY champion can do that. Nasus doesn't even scale that quickly. He just has the virtue of being one of (I think) three champions that can scale indefinitely. Wouldn't it be a stupid game if you left him alone and he NEVER caught up? "Hurr durr I lapped you so many times I can just stand here and you'll never catch up because now you're running backwards!" Who would play a game like that, where if you lose the early game yet are ignored for the rest, you can't EVER catch up? People afk games because they think this is the case (because they don't know any better). If the point of the game were to just win your lane, the game would've ended itself right there after he won lane. You say it's "not his opponent's skill" but it doesn't take any skill to free farm when you've been left alone. It doesn't matter which champion you're on. This is what you sacrifice when you leave your lane to help other lanes. And the simple fact is he lost because his team was losing everywhere else, not because Nasus is overpowered by not being erased from the game after losing his lane. The question is, what can you do with that lane victory? And the answer in this case is, he wasn't able to do anything, because his team was losing on every other front. This is in no way his fault, but it's a team game, and there are some games you just can't win. And that's the point I was trying to make. If your whole team is losing except you, your team is SUPPOSED to lose (assuming everything else, e.g. power curves, being equal) by design. No one player is supposed to be able to entirely carry the entire game. If he is able to do that, it's not only a failure of matchmaking, it's a failure of game design. No one player should be able to pick up the slack for FOUR other players, that's just stupid. The Nasus was just lucky that he had FOUR players to pick up his slack while Cthulhu's team only had him to pick up theirs.

Here's some advice for anyone who finds themselves in such a situation. You've picked a hard counter to your lane opponent but your other lanes are losing. You're strong enough to solo kill your opponent. Don't leave. Stay there. Play proactively, not reactively. Don't go to the fed enemy, force them to come to you. If you're constantly killing your lane opponent, preventing him from farming either through zoning or death, and busting down all his towers, eventually people will come for you, either for the juicy bounty, or to stop you from demolishing their base. Often the better way to relieve pressure from the map is to divert it away from your team, which is weak, to yourself, which is hopefully strong enough, rather than try to meet it head on. It wouldn't have necessarily worked in his case, because again, one person is not supposed to be able to carry an entire team - they must still be competent enough to support their fed member, or take advantage of the diversions he causes. But if 3 or 4 people come for you and you're able to elude them, wasting their time, that's easily a tower taken, or a dragon, or maybe even a baron - if they have the skill and awareness to seize that opportunity.
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Stuebi

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13534 on: July 29, 2014, 07:55:38 am »

Solid advice, i'd say. However, I do think the complaint is valid on the level I play on. If the enemy team does not outright surrender or afk (As you pointed out, a lot of people do preemptively), it's very hard to finish a game before these Champs start to outclass most other Champs on the field. Nasus becomes immensely hard to kill towards the later part of the midgame, and his infinite stacking makes him dangerous enough that you cant simply ignore him like most other tanks. Veigar does this as well, altough it's less a problem with killing him, but more that he reaches untankable levels of damage mid to late. I have yet to play a game where I couldn't just faceroll over every enemy carry with a Combo that just pumps close to 4k damage if you have your cd's up.

Dont get me wrong, they should not remove the mechanic. But it should work like Soulstealer, let the guy loose a third or so of his stack every time he dies.
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DemonOfWrath

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13535 on: July 29, 2014, 08:18:57 am »

The point of shutting down Nasus isn't that he won't ever get to a million Q stacks. He'll get there, just more slowly. The real benefit is the same as shutting down a Cho'Gath or a Mundo or such, in that they aren't going to get the gold they need to keep up defensively with what your team can dish out. If Nasus is an item or two behind because you've destroyed him in lane he'll be squishy as hell when he actually tries to run at your team and then die not able to accomplish anything, same as every other tank in the game. Doesn't matter how much farm he can get later, if he's still lagging behind the other team item-wise, he'll be weak in comparison.

Also if it worked like soulstealer you'd have to give a massive buff in return because he'd otherwise be utterly terrible (by which I mean there'd be 0 reason to take him over, say, Mundo or Shyvana) since the moment he dies he loses a huge amount of power, thus causing a big snowball. If you doubt me on that Cho'Gath has the exact same problem with his ult where if you die once it's easier to be killed again and thus lose even more stacks.
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Cthulhu

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13536 on: July 29, 2014, 01:40:48 pm »

Yeah I wouldn't expect anything like that but it's frustrating.  I've won plenty of games as the only positive player on my team.  In any other situation I could've at least evened the odds for my team, but instead I'm stuck top trying to delay the inevitable.  If I keep on it I lose, if I help my team I still lose since Nasus will outcarry me if I don't sit up there and play his game.

It's like Tryndamere.  He actually does better if you beat him early since he can freeze under his inner tower where you can't safely do anything, and once again if you leave the lane you throw your advantage away and pretty soon he's on your inhib tower.

But I guess that's really the curse of top lane.  Unless you're playing a hyperscaler you can't really impact the game very much (especially since Randuin's got nerfed and tanky tops aren't good in teamfights anymore) but if you're a hyperscaler you also can't influence the game early on.  Like, if the situations had been reversed with our teams, it would've been Nasus feeling useless since he can't help his team without giving up his stacks.

Basically top lane sucks.
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13537 on: July 29, 2014, 01:46:01 pm »

So they've revealed Gnar.

AND OH GOD HE'S THE CUTEST FUCKING THING EVER!!!!


But then he goes all rage mode and is all cool and whatnot. Seems interesting enough gameplay wise too, might have to consider buying him. Not like I have anything else to spend all my IP on anyways.
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Cthulhu

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13538 on: July 29, 2014, 04:07:39 pm »

Manaless transform champ with seven abilities and multiple aoe disables

( ͡° ͜ʖ ͡°)
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IronyOwl

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13539 on: July 29, 2014, 04:22:06 pm »

Quote
prehistoric yordle
Oh my yes.

Manaless transform champ with seven abilities and multiple aoe disables

( ͡° ͜ʖ ͡°)
...we'll see how he plays, but fair enough. :x
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13540 on: July 29, 2014, 04:25:43 pm »

Oh lovely, a manaless with %hp. It's basically shyvana 2.0
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13541 on: July 29, 2014, 04:39:29 pm »

That bit did strike me as odd. Not really sure why they have such a hardon for stuff like that proc. I mean, give him some sort of on hit, it can be anything, heck, a fucking slow would be cool. But so far, every single one but the TF E passive is a % based damage thingy.
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Cthulhu

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13542 on: July 29, 2014, 04:41:01 pm »

They're chaining the metagolem.  They fear what will happen should it rise again.
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Jack_Bread

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13543 on: July 29, 2014, 04:59:41 pm »

The first thing I though of with Gnar is Vayne. His W is her silver bolts. Hop can be very loosely tied to her dodge-roll. His ult his her E, but AOE.

Frumple

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13544 on: July 29, 2014, 05:21:39 pm »

So they've revealed Gnar.

AND OH GOD HE'S THE CUTEST FUCKING THING EVER!!!!
*goes and looks*

It... it's a gremlin wereboar. I think I'm okay with that.

E: Sweet zeus that e-r combo looks terrifying. Spread the hell out or your entire team gets slammed into a wall and stunned ;_;

Actually, does anything in the game right now have the potential to move an entire enemy team in one go, as that ult seems to?
« Last Edit: July 29, 2014, 05:26:11 pm by Frumple »
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