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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289173 times)

Cthulhu

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13470 on: July 25, 2014, 10:17:41 pm »

I don't remember a time he wasn't, save maybe when he first got his rework and nobody knew what to do with him.

In other news I'm on a serious hot streak, if this were ranked I'd be climbing like crazy.  I'm currently sitting at 9/1 on my 10 most recent matches, but my last loss was only a couple games ago so it's a long trek for the coveted all-win history.
« Last Edit: July 25, 2014, 10:21:39 pm by Cthulhu »
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Arcvasti

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13471 on: July 25, 2014, 10:36:24 pm »

I wish **I** got a winning streak for ranked. I finally got up to the very very bottom of Bronze I on my ~16th game of ranked[Counting provisionals] a couple weeks ago, but then lost two games in a row and I'm liable to get demoted if I lose again. I don't play ranked that much.
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Putnam

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13472 on: July 25, 2014, 10:45:33 pm »

EDIT:  Oh my god.
Another exciting game of Dota 2.

hey, we may have a roflstomp in the biggest match of the year with $4,000,000 on the line but at least we play more than 70% of the heroes available to pick *waggle*

In hopes of being constructive (something I'm trying to keep in mind every time I come here), I actually researched this issue that I've mostly only heard through hearsay. In Dota's International 4, the picks were ridiculously top heavy. If you count bans, I believe Razor got some attention every game. Meanwhile, the only stats I could really find for LoL was this year-old comparison between International and LCS picks (seriously, I couldn't find some actual stats...) shows a much more bottom-heavy (I.E more low-tier champs) game. I think this is something to do with Riot paying more attention to what's popular than what's not popular (buffs to not-played heroes not as common as nerfs to often-played heroes; Riot's nerfing streak has reached memetic levels AFAIK).

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13473 on: July 25, 2014, 11:11:10 pm »

hey, we may have a roflstomp in the biggest match of the year with $4,000,000 on the line but at least we play more than 70% of the heroes available to pick *waggle*

In hopes of being constructive (something I'm trying to keep in mind every time I come here), I actually researched this issue that I've mostly only heard through hearsay. In Dota's International 4, the picks were ridiculously top heavy. If you count bans, I believe Razor got some attention every game.
The way people phrase this does tend to sound like a technicality. Interesting to see that's indeed the case.

Meanwhile, the only stats I could really find for LoL was this year-old comparison between International and LCS picks (seriously, I couldn't find some actual stats...) shows a much more bottom-heavy (I.E more low-tier champs) game. I think this is something to do with Riot paying more attention to what's popular than what's not popular (buffs to not-played heroes not as common as nerfs to often-played heroes; Riot's nerfing streak has reached memetic levels AFAIK).
That's... odd. It's not like the data's not out there, I guess nobody bothered to compile it...?

Whatever it is, it seems to be sort of working. LoL's seems to transition smoother from one champion to the next, at least at higher levels, implying that there's not necessarily a huge power gap there. Lower down, I think Dota 2's is actually smoother, though, which is interesting.
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Putnam

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13474 on: July 25, 2014, 11:32:10 pm »

Fad strategies are the main issue, I think. The current Dota meta is pretty heavy towards early-mid 5-man pushing. This is why you see pretty much all 10 of the top picks being chosen; each of them has some crowd control, some push or both (Razor has an extremely effective push ult, a nuke and an ability that steals attack damage, Skywrath Mage has the single most damaging spell in the game and one of the only spells that actually scales with items and levels, Shadow Shaman has a nuke, two CC abilities and the best push ability in the game, Nature's Prophet is infamous for pushing, Earthshaker's E is a passive that makes every other ability of his stun for the CC, Brewmaster's ult splits him in 3 for more push...). The reason the final was the way it was was because the winning team happened to know how to counter this strategy, them being the masters of it (how they got to the finals in the first place).

I should probably keep up with LoL, actually, just because I find team composition so damn fascinating.

Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13475 on: July 25, 2014, 11:42:40 pm »

I suddenly realized that despite feeling like I kind of suck at Jungle Yi, I've got like an 8:1 win-loss ratio going on for him.  And I already got my first pentakill with him.

I remember some people talking about how they do jungle Yi, what do you guys do with him?  I've been going smite/flash but I tried smite/TP and liked it a lot.  I farm hard with him so TP is good for making things happen.  I feel like his countergank is a lot better than his gank even past level 6.  Without at least red buff or cutlass he has no cc and if the enemy's running away it's pretty tough to just AA him down before he gets away, but if they're already committed a teleporting Yi can easily turn the gank around.

Plus it makes for better split pushing, though I don't splitpush a whole lot.  I'm still pre-30 so chain-CC and such isn't as much of a problem and while Yi's pretty terrible in teamfights that mostly applies to decent teams.  Like Kat and Trynd and the other pubstompers Yi's a monster in an uncoordinated teamfight.  Run around the back while the front line is occupied or just charge straight through if they're dumb enough and the squishies will be dead before the tank realizes what's going on.

Given that, I feel like when I can get away with it, teamfighting is a more substantial contribution than split pushing.  Split pushing is kind of a "I can't really teamfight so I'd better make something happen" thing.  It apparently works, since I've only lost one game as Jungle Yi and it was my very first one.

I run Ghost/Smite. It does wonders for early ganks, and complements the rest of my build well. My goal for items is 100% crit, which I get through a combination of IE, 2x PD, Youmuu's. Before FF was released I typically ignored jungle items because they cost too much for too little gain, and even now I'm reluctant to get Wriggles, especially as I can build quickly without it -- normally I get Hydra as my first item, which speeds your clear immensely. Tossup between 'zerkers, Swiftness, Mobis, and Mercs depending on the team comps. Part of that's because I aim for a very gank-heavy high-pressure jungle as Yi, rather than sitting and farming all game -- most of the shit Yi players I see are the ones who ignore lanes and persist in believing that if they get just a few more FF stacks they'll carry.

That build is beautiful for a number of reasons: It absolutely melts anyone who doesn't stack armor and HP (key to remember is that not only are you attacking absurdly fast, you crit on every hit including your double passive, but also have crit (with reduced damage) on your Q, it splitpushes like a dream, and with full build you can solo Baron in ~15 seconds without taking damage. With the Ghost it's also good enough that you can risk level 3 towerdives if they're low enough, and at full build you're pretty much always ready to engage or chase, because between Ghost, Highlander, and Youmuu's you're pretty much always going to have a movespeed buff ready. Basically if you're going to build Yi as an assassin, I can't think of a better way to do it. Obviously the downside is that if you fuck up your ganks and have bad farm you're not going to get anywhere near full build in a reasonable amount of time -- however, based on my experience with it, as long as you get your level 3 kill/assist and keep your farm up, you should hit full build no later than the 30 minute mark, or 40 at the outside if you don't get good ganks, and most of that is getting your Hydra up so that you can clear camps instantly. It's also great for counterjungling, heh.
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13476 on: July 26, 2014, 02:21:01 am »

I should probably keep up with LoL, actually, just because I find team composition so damn fascinating.
Yeah, for as bad of a rep as league gets for having so many champs be same-y, high level team composition is an incredible topic. Back in the heyday of Gambit Gaming, I believe the team was still going by Empire at that point, I recall one analyst basically having an orgasm at the exact combination they chose when he reviewed the team select. It was a bunch of ridiculous level 6 power spike champs, but I distinctly recall the Maokai/Vlad combo and going "holy shit that teamfight".
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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13477 on: July 26, 2014, 03:02:55 am »

I run Ghost/Smite. It does wonders for early ganks, and complements the rest of my build well. My goal for items is 100% crit, which I get through a combination of IE, 2x PD, Youmuu's. Before FF was released I typically ignored jungle items because they cost too much for too little gain, and even now I'm reluctant to get Wriggles, especially as I can build quickly without it -- normally I get Hydra as my first item, which speeds your clear immensely. Tossup between 'zerkers, Swiftness, Mobis, and Mercs depending on the team comps. Part of that's because I aim for a very gank-heavy high-pressure jungle as Yi, rather than sitting and farming all game -- most of the shit Yi players I see are the ones who ignore lanes and persist in believing that if they get just a few more FF stacks they'll carry.

Very squishy though, I would probably take cleanse instead with a build like that because a single stun can mean a quick death.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13478 on: July 26, 2014, 04:17:38 am »

Zilean is  a decent support if you're willing to do a farm lane with a CC jungler. At level six, Zilean exerts lane dominance with his ult, but the problem is getting there. He has little CC.
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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13479 on: July 26, 2014, 07:39:50 am »

Just had one of the more tense and close games of ranked. Partly due to me DC-ing for a few minutes at a very unfortunate time. Still, we made one hell of a comeback and rushed their Nexus, thus winning the game. I think I'll like Caitlyn, especially once I get a hang of her a bit better.

Also tfw an Ez who built Triforce and then Lichbane calls you bad because you had an 8/12 score (the fucker did have the highest damage, but holy fuck he can't even read descriptions)
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13480 on: July 26, 2014, 09:04:23 am »

I run Ghost/Smite. It does wonders for early ganks, and complements the rest of my build well. My goal for items is 100% crit, which I get through a combination of IE, 2x PD, Youmuu's. Before FF was released I typically ignored jungle items because they cost too much for too little gain, and even now I'm reluctant to get Wriggles, especially as I can build quickly without it -- normally I get Hydra as my first item, which speeds your clear immensely. Tossup between 'zerkers, Swiftness, Mobis, and Mercs depending on the team comps. Part of that's because I aim for a very gank-heavy high-pressure jungle as Yi, rather than sitting and farming all game -- most of the shit Yi players I see are the ones who ignore lanes and persist in believing that if they get just a few more FF stacks they'll carry.

Very squishy though, I would probably take cleanse instead with a build like that because a single stun can mean a quick death.

That's what I do if I pick him in a draft game and someone on the enemy team locks hard CC after. If you pick Yi into an enemy comp with hard CC, you deserve to lose, even if you're careful enough to still do well. As for blindpick, lol. :V

In unrelated news, Rito decided to do mystery skins on my payday. Bought some last night (not bad pickups either), but now I can't buy any today because 25 = 26 apparently. Rito pls, I just want to spend my money on your crack.
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Cthulhu

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13481 on: July 26, 2014, 11:07:52 am »

In blind pick you don't worry about it because most players aren't smart enough to deal with Yi even if they have the tools :V

I got Vandal Vlad, Jurassic Cho, and Full Metal pantheon.

I already have he-mantheon so the last one's useless.  The other two aren't bad I guess.

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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13482 on: July 27, 2014, 02:07:31 am »

1. Get Infernal Nasus via mystery skin.
2. Go 9/0/6 from jungle.
3. ? ? ? ?
4. Based skins OP, nerf pls.


Also I love the new passive on Ancient Golem~~~ <3
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Cthulhu

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13483 on: July 27, 2014, 02:28:16 am »

Yeah, Trick's got a video up of a Cho'gath with ancient golem, two warmogs, rylai, and locket, 7700 hp putting the free stats from golem at something like three giant belts.

Obviously that's kind of an extreme case but still.
« Last Edit: July 27, 2014, 02:31:39 am by Cthulhu »
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Putnam

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13484 on: July 27, 2014, 03:22:51 am »

rylai

Man for all their attempts to quell dota riot sure does like referencing it
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