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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289736 times)

Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13155 on: June 18, 2014, 01:25:49 pm »

So, patch 4.10 and the Nidalee rework.

I absolutely love it, and it's a massive buff. Let's break it down.

Nerfs:
1. Q projectile width reduced, damage moderately reduced.

2. W traps are more visible.

Buffs:
1. Passive movespeed bonus in brush gains an additional 20% when moving towards enemy champs. Passive also now tags enemies hit by Q or W, revealing them, giving the 30% movespeed towards them out of brush, and empowering the first Cougarform Q/W/E with 33% more damage/turning it into a targeted dash/reducing W's cooldown to 1 second if it's higher.

2. W traps have reduced base damage and no AP scaling on it, and also lose the MR/armor shred, but gain % health damage (20% at level 5 + 1% per 50 AP) and the mana cost + cooldown have been reduced.

3. You start with a rank in R.


There's a variety of other changes, but those are the big ones. The long and short of it is that Nidalee now combines the annoyance of Teemo traps with a very nasty sort of assassin-style gameplay. You can still sit back and chuck spears, but there's also another type of viable play, especially against squishy targets. I had a lot of fun playing her after the patch precisely because of that: tag someone with a spear or trap and jump on their face with a DFG + W + E + Q combo. It's especially noticeable in lane phase, because Nid has very good trading potential now: hit someone with a spear or trap, W onto them, E, and then use the reduced cooldown to W back out again.

The bottom line is that, at least in my experience thusfar, Nidalee has a much more active style of play with a very rapid switch between passive ranged harassment and in-your-face nastiness; she actually reminds me a lot of Jayce now.
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frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13156 on: June 18, 2014, 05:07:20 pm »

Translation:
Q is not longer actually a tree trunk in disguise
W can be seen, but still can't be killed

Riot remembered that all new champs must have at least 2 passives, so they kept her passive and added Vayne's passive
W hits like a god without AP, which is good because she doesn't need to build AP any more
R at level 1 means she literally cannot be caught ever and she still waveclears like a god
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IronyOwl

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13157 on: June 18, 2014, 06:10:27 pm »

They do seem to have nerfed all of her ratios, though.

Teemo traps

assassin-style

Jayce
Plz no.
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Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13158 on: June 18, 2014, 09:18:50 pm »

Yeah, the ratios took a hit--except Bushwhack, which is arguably better with the high flat percentage current health + scaling on the same, but all that does is make her poke slightly less nasty while encouraging followup with Cougarform instead of backing off. Basically the spears are as much about enabling a favorable engagement as they are about hitting like a truck, except they hit more like minivans now.

Again, the traps aren't nearly as bad as Teemo shrooms -- they're visible (and actually have a colored ring around them now), and give vision + % current health damage instead of pure evil. That said, the play really does feel a lot like Jayce with that same sort of fluidity and rapid change between poke and jumping on you. My initial impression is that it's made the skillcap on her much higher, now that in order to be effective you need to be able to do more than land spears and spam your heal on the ADC or anyone near death.

Though I will say that, tentatively, the narrower spears are somewhat of a good thing -- I've both made and been hit by some really nasty thread-the-needle shots through minion waves and friendly tanks.
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Arcvasti

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13159 on: June 18, 2014, 09:23:56 pm »

I never really had a problem with old Nidalee. At least, not if I was mid. Because her laning phase used to be bad and I could shut her down. That way it took half an hour for her to work her way up to chunkingmost of your health off with a spear and I was good at dodging. But new Nidalee has different problems. But at least now she has to face-melt you from close range as opposed to far away. That's something.
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Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13160 on: June 18, 2014, 09:30:53 pm »

What I'm taking away from it is that it's a lot more fun to play her and play against her now; on the one hand, it's the first time I've ever intentionally pounced onto a fed Riven in a teamfight, and on the other it's the first time I've ever had to worry about a level 3 all-in from a Nidalee. I had fun with old Nidalee, but she was boring as fuck for everyone who wasn't playing her. :|

Also the ranked display stuff is down, so everyone is temporarily Bronze, huehue.
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Jack_Bread

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13161 on: June 19, 2014, 04:06:30 am »

Anyone here play Skarner have an issue that makes your Q unavailable for some reason? I've played a couple of Skarner jungle games where only one time in each of them, my Qs won't work at all. I unfortunately don't know the steps to reproduce it, though, but I feel it might have something to do with your shield dying or something.
The first time, I was in a 1v3 after some bad things happened, I figured I could take one of them out before dying, but when I died, I realized that I had only been autoattacking with no Qs going off, despite the fact that my mana was at a good level and I wasn't getting the out-of-mana sound.
The second time was less lethal, but I had use his shields' movement speed to go to double golems, started them, then, while mashing Q with it off of cooldown and having good mana, no Qs happening. I had to stopped for a moment and I was able to use it again. Very strange...

penguinofhonor

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13162 on: June 24, 2014, 07:44:14 am »

So the community is all riled up against crits right now and it bothers me. Crits work exactly the same as they have since 2011, but now they're ruining the laning phase. Rushing infinity edge used to be an unremarkable strategy, but now it's super OP and anti-fun and random.

Crits are an issue, but they're a minor one. I wish the community could go "Yeah this is a problem" without acting like every problem is killing the game.
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Skyrunner

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13163 on: June 24, 2014, 07:50:18 am »

Yeah, it's mostly the fault of Riot nerfing BT than crits being a problem.
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penguinofhonor

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13164 on: June 24, 2014, 08:09:04 am »

I think the problem is that a pro mentioned it on their stream and a guy on the forums made a really popular post critiquing crit, so people are noticing it more now.
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Arcvasti

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13165 on: June 24, 2014, 02:00:03 pm »

BT is still a decent first buy and most of the people in my[really low] matchmaking still rush it. Or BotRK on Vayne and Kog'Maw. Crits do seem like they should be changed a bit. RNG in this sort of game is just a nono. The only randomness should be how many people DC.
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frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13166 on: June 24, 2014, 02:27:28 pm »

People are complaining about the ad situation in general this patch. I'm not particularly pleased either. BT got nerfed into oblivion (Seriously, riot, 300g more for 20 less ad and a useless passive?), Bork got nerfed into oblivion, IE got buffed slightly. Double dorans + IE is the only way you're going to be relevant to the game anywhere near the same time as before, but even then you still really need boots and a PD/Shiv. It feels really, really bad to play ad this patch.
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Arcvasti

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13167 on: June 24, 2014, 02:39:20 pm »

The new BT passive IS pretty bad out of lane. In lane its decent. I have no idea why they RAISED the price on it though. That just adds insult to injury. BotRK is still decent though, albeit with less up front damage. "Nerfed into oblivion" is an overexaggeration. But yeah, ADCs are in a tough spot right now. Not that I care, playing mid and support mostly. Its not MY problem. Thus far the bot lane dynamics haven't changed much. Although the Dorans change makes it harder to make damage stick to the other adc, which means poor sweet Lulu got indirectly nerfed, its mostly the same. If only because no-one told the adcs I end up with that you shouldn't rush BT anymore.
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frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13168 on: June 24, 2014, 02:54:55 pm »

It's really not an exaggeration. The entire reason to buy BT before was that it had superlative AD with a nice build path, not for some retarded lifesteal crap. Now it has neither. Riot sucessfully managed to nerf 6 champions into trash tier all at the same time. That's damn impressive. Meanwhile, bork's active got gutted seriously hard. That extra 3% really doesn't compensate at all.
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Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13169 on: June 24, 2014, 03:31:30 pm »

On the topic of ADC itemization, mercurial scimitar got what effectively amounts to a buff, at any rate.

But yeah, it's a bad time to be an ADC main.
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