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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289760 times)

Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13125 on: April 27, 2014, 11:58:40 am »

I've actually noticed a fair amount of equal-opportunity counterjungling. Not every match, mind you, but often enough to remark on it.


I like my prelims today. First one had an AFKer and went poorly, but the second one was my fed Diana and our fed Zed against a team with no tanks. :V
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frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13126 on: April 27, 2014, 01:41:35 pm »

You emphasize and focus on ganking as often as you can if you're playing against a Feral Flare jungler in hopes that the game ends quickly with lanes taking advantage of the lead. As the Feral Flare jungler, you sit in the jungle and gank every once in a while, hoping your lanes aren't too behind when you've completed it.
That's because that's not the idea. Watch some S1 jungling theory crafting. Back in ye-olde-days, before riot nerfed the fuck out of carry junglers, it was actually scary to first pick junglers, believe it or not, because you could get countered hella easy.

It's a simple triangle. Control>Farmers>Gankers>Control. Control junglers beat farmers by not letting them get shit to farm, farmers beat gankers by outscaling them hard, and gankers beat control by not giving a fuck about not having a jungle to call home.

If you want to beat Fiora & Friends (I maintain Fiora is basically Yi with boobs right now), you have to steal their jungle. You aren't going to beat them by giving them two jungles to farm.
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Tidal

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13127 on: April 30, 2014, 10:54:44 am »

I noticed people talking about League not having a voice chat, but I'm betting Curse Voice is going to be much more ubiquitous after the closed beta.
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penguinofhonor

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13128 on: April 30, 2014, 01:23:39 pm »

If you want to beat Fiora & Friends (I maintain Fiora is basically Yi with boobs right now), you have to steal their jungle. You aren't going to beat them by giving them two jungles to farm.

If this makes Nunu strong again, I'll kill someone.
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Sharp

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13129 on: April 30, 2014, 02:09:10 pm »

Well Yi and WW are pretty much the strongest junglers right now. Yi's troll Q of being unable to get hit and then still reaching enemy after they flash makes him pretty strong ganking and WW ulti is one of the most annoying in the game, they both have pretty strong jungle clear and good sustain, only difference is Yi is waaay stronger pre-6 so has the potential to snowball faster, and once Yi snowballs he causes an avalanche, pretty easy to just press Q 5 times to get a penta-kill.

That being said if Yi doesn't get snowballed then WW is the stronger jungler 1 on 1 and can be very annoying to deal with. Both make great use of Feral Flare though WW more so, WW with wits end and feral flare just does silly amounts of damage when he ults someone. No surprise that Yi and WW are practically permabanned in solo/duo ranked.

Fiora really isn't as deadly as snowballed Yi but can be pretty powerful, not really picked or banned much though, I have only faced a few Fioras since Feral Flare but they haven't been that effective, not sure why though, could just be bad players.
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Astral

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13130 on: May 01, 2014, 04:14:00 am »

I've found that Nasus is my preferential jungle for snowballing, though his start is slow and fairly easy to counter. Coming out of the jungle at around level 7 with a good 100+ stack Q and a slow that outdoes most things except a hard stun is nice. Haven't done much with Feral Flare yet, though hope to try some other junglers with it.
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Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13131 on: May 07, 2014, 04:35:07 pm »

So, 4.7.

1. I like the changes to the Wriggle's line prior to FF. As for FF itself... it lost the damage and attack speed gain on transform, and the health-per-hit no longer scales with stacks. So basically it's marginal as an item now and only really worthwhile for the gold gain (yeah, 33+[stacks] damage on-hit is nice and all, but there are plenty of things I'd rather have than that and a few shitty stats); I might continue to buy it on the relevant junglers, but it's getting sold as soon as I finish three other items to make room for more useful stuff. :/

2. Trinket cooldown reductions are great.

3. New Revive trinket for Dominion sounds pretty cool too.

4. Teambuilder buffs (thank goodness).
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frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13132 on: May 07, 2014, 08:32:18 pm »

Wow, that feral flare nerf really makes me sad. The item wasn't broken or really even op. Such is the power of constant whining.
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Putnam

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13133 on: May 07, 2014, 08:38:46 pm »

I see Riot listens to their fanbase, which I'm sure is a terrible decision that many people are angry about.

Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13134 on: May 07, 2014, 08:51:13 pm »

It's more that the Feral Flare was literally created to change the fact that Wriggle's was trash that nobody bought... and a few weeks later Wriggle's 2.0 is nerfed back into trash tier because people don't like coping with change. This is the same sort of thing I've complained about before; nobody is denying that Feral Flare needed a nerf, but Riot pulled out the sledgehammer when they should have been reaching for the ball-peen. Wriggle's was always a good item for farming in the jungle, but AFK farming in the jungle is boring and hurts the team, so nobody ever bought it. FF was a good idea: you take the farm item and give it some usefulness in dueling/ganking (but still less than the other options) and give it stats that scale into lategame if you've been farming consistently, so that you're balancing the fact that other options are better for the early-mid game. And then, worried about the exact same things that made Wriggle's trash before becoming an issue again... Riot decided to turn FF into pre-FF Wriggles with a slight boost to AA damage.

Put another way: The reduction in clearspeed combined with the ability to build pre-transform stacks on assists and kills was a good idea. It could have been followed up with a minor nerf, maybe reducing the scaling on the magic damage on-hit to 25% against champions and reducing the gain to 2/stack, or something like that. Instead they removed just about everything that had made the Wriggle's line of items viable for the first time in a long while, particularly the stacking health gain. 10 health/hit is nothing; even if you've got maxed attack speed that's only 25 health/second, which is peanuts compared to a lifesteal item with even 1-2 other items, most notably because health gain on-hit, unlike lifesteal and spell vamp, isn't affected by things like the passive on Spirit Visage.
« Last Edit: May 07, 2014, 08:53:05 pm by Flying Dice »
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Arcvasti

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13135 on: May 07, 2014, 08:55:02 pm »

Riot seems take a tennis-like approach to game balance. They overbuff something, then overnerf it[or vice versa] and after a couple iterations of the above cycle, it comes out alright[Most of the time]. I'm pretty sure that in 1-3 more patches Feral Flare will be decently good again. Or at least not trash.
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Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13136 on: May 07, 2014, 09:03:06 pm »

I'll grant you that it's about as entertaining to watch as a particularly vicious tennis match.  :P


Also, I love it when Janna goes on freeweek. I don't actually troll normals enough to buy her yet, but it's just funny going 15/1/13 against a Zed in mid and him repeatedly asking where all my kills came from. xD
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Skyrunner

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13137 on: May 07, 2014, 09:59:08 pm »

Urgot free week o.o
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Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13138 on: May 08, 2014, 12:38:38 am »

Maybe that explains why I've seen people playing Urgot.  :P
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frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13139 on: May 08, 2014, 08:56:56 am »

Actually, it doesn't apply to every other lane. Every place has rises and falls of various characters being strong, but top lane is entirely centered around being a bully. Whereas Leblanc can be nerfed and probably lategame mages like Ori will become popular again, all top laners have some capacity to be a bully and it's purely a pissing contest of who can do it the best. This has been a known issue since Riven was released, hell maybe as far back as Irelia. And there is no "solved it" that they can do short of spending a year or more doing nothing but rebalancing everything about top lane, and even then it'd probably all be pointless because the entire environment fosters the concept. 
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