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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289804 times)

frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13095 on: April 23, 2014, 12:33:40 am »

Pausing is at present only in tournament games. Riot doesn't trust its playerbase with either pausing or voice chat. Iunno why.

Yeah, if games crash the game goes on. It kinda sucks but that's just how it is.

There's a 3rd party program for replays called LoLReplay, although it's not up to date right now, given 4.6 patch just came out a couple days ago.
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Putnam

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13096 on: April 23, 2014, 12:34:52 am »

I'm not sure it's Riot's fault that they don't want voice chat.

The posts in there suggest that the game doesn't have muting. I'm not sure I could handle that...

frostshotgg

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13097 on: April 23, 2014, 12:46:14 am »

It does have muting. That thread is quite amusing. That's some reddit tier circlejerking there. Upvote everybody who says it sucks because "hurr i cant press the mute button" and downvote everybody who says otherwise.
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Stuebi

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13098 on: April 23, 2014, 01:08:25 am »

I have voice chat permanently muted when playing Dota 2. People can write "mia" with no effort (or use the chat wheel, for that matter), and I honestly dont need to be told a myriad of colorful names in a variety of dialects and languages every day of the week, thank you very much. I gotta admit, I do miss the pause function tough.

Now, about "hard counters". To be honest, there are situations in both games where you can "counterpick" the Enemy hero, at least to a degree. In the end, it still comes down to your eprsonal skill and teamplay tough. As Putnam said, even if the Enemy plays a hero/champion you have problems dealing with, if you have a competent team they will help out, or swap lanes. Granted, in LoL Lane-Swaps seem to be pretty rare, but that's what the junglers for. To bust your ass out of jail when things get rough.

Not just judging from the heroes themselves, but also item and mechanic-wise, the games arent really comaprable anyway. First of all there's the courier, so you can deliver shop items to the lane directly without leaving. Then you have pretty hardcore Item choices like Refresher Orb, which allows you to reset all Cooldowns every few minutes, or Dagon, a portable Laser that deals enough Damage to almost one-shot squishy heroes. (800 Damage on Level 5, if I remember correctly, with a 20 sec CD) Not to talk about Blink Dagger, which allows you to teleport short distances and thus a favored choice by almost all initiators. I cant see any of those be integrated into LoL without completely tilting the balance.

A mate of mine once said that LoL's balancing works with tweaking, nerfing, and buffing. While Dota's balances itself by countering op with even more op. And I find that strangely adequate. In many ways, especially in early game, I find LoL's gameplay almost soothingly relaxing, compared to some of the Level 1 Doom Rays, 5 man Roshans (who puts the entire Team 2-4 level up from the get go) and 5 second stuns as a normal abilty, all the while a russian calls you a bitch with voicechat over in Dota.

The two are really further apart than most people think. I think the only thing both share without qualifiers, is the horrible community.
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Putnam

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13099 on: April 23, 2014, 01:12:44 am »

The two are really further apart than most people think. I think the only thing both share without qualifiers, is the horrible community.

Yeah, which is why I enjoy reading about this (though I've apparently been too spoiled by the cushy UI of Dota 2 to really get into LoL, from what I've seen). HoN looks like an uglier Dota 1, hehe.

I have voice chat permanently muted when playing Dota 2. People can write "mia" with no effort (or use the chat wheel, for that matter), and I honestly dont need to be told a myriad of colorful names in a variety of dialects and languages every day of the week, thank you very much. I gotta admit, I do miss the pause function tough.

See, that's no reason to not have it. I also have no idea what you're talking about. I've played about 50 games in recent memory and only one of them has had anyone annoying in voice chat and that was because it was apparently someone having a freaking family dinner in the same room (jovial spanish speaking through their non-push-to-talk mic a quarter of the game until they abandoned). It was bizarre, but enjoyable.

And there's lots of good to be had from voicechat. You get a lot of great commentary and person moments if someone can play and talk at the same time. Of course, if people are trying for that you end up getting very little but Axe saying "DUNK" whenever he lands his ult (melee-range, instakills below certain health threshold) or something, but you have to take the bad with the good sometimes.
« Last Edit: April 23, 2014, 01:20:27 am by Putnam »
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Stuebi

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13100 on: April 23, 2014, 01:43:55 am »

I wouldnt want to make a case against it anyway, dont get me wrong. I just wanted to emphasize that I personally did not miss it. From my personal experiences, it was either annoying, or used for harassment more than the actual game.

"Good with the bad." Hm. Maybe I jsut had bad luck, or just generally tend to loose faith faster, but for me it would be "Tons of bad for little good.". Basically, I assume that every stranger in the game is an asshole waiting for first chance to strike, and thus I keep chat to an absolute minimum both in LoL and Dota. "ss, x is 6, care" Stuff like that. And ofc informing people people that they're muted after the second time they wrote nice things in Caps Lock all over the chat, when "calm down" didnt work before. Its the best way to keep my nerves intact and it helps me controlling the urge to retort equally bad things.
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Mookzen

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13101 on: April 23, 2014, 01:51:12 am »

The thing that bothers me most about dota 2 -by far- is the innate 'lag and delay' the game seems to have, I understand that part of it is the turning speed of heroes and such, but beyond that everything just seems much less responsive in comparison and no, it is neither my internet nor my PC, it's the game. I suppose my perceptions and internal standards could have a part in this, perhaps too used to league and its snappy, crisp and responsive controls, but then again, alot of games have nailed the responsiveness. A good example is comparing WOW and its near flawless controls to something new and fancy, but floaty and laggy. It's a general sense of disconnection between player and game, but as I said, it probably seems much more severe than it would be from a neutral perspective because I'm coming from the longterm experience of excellent responsiveness. I've put about 150 hours into dota and the feeling is still there, not as bad as it was at first but definitely still there every time I right-click, as if I'm playing with 230 ping all the time when in reality it's 50. I choose this specific ping because that's what I get if I play league from the EU on the US servers and the difference in experience is comparable.
« Last Edit: April 23, 2014, 02:05:37 am by Mookzen »
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Stuebi

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13102 on: April 23, 2014, 02:16:57 am »

Hrm, it has a heavier feel to it, to be sure. But I never consdiered it laggy or unresponsive. But i've heard that complaint before. I have mates who literally went mad because they thought the game is slow. Also, a lot of the abilties have casting animations or delayed effect. Again, its worlds apart between the two, and I like both for their own flair.
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Sinistar

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13103 on: April 23, 2014, 02:24:03 am »

--snip--
I completely agree with that - while LoL and Dota 2 are both MOBAs (or whatever you'd like to call them), they both have the same idea in general (two teams, river, towers, nexus etc.) the MINDSET required for each is just plain different. I know you can play and like both games without problem. I prefer LoL to Dota myself for various reasons. Surprisingly, UI in LoL is one of the reasons. I find Dota's messy, unlike Putnam. And yeah, it doesn't feel as smooth when playing unlike LoL... But then again, maybe I should just play Dota more.
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Stuebi

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13104 on: April 23, 2014, 02:39:48 am »

In other news, I was placed in Silver III upon finishing my placements. I shudder in horror, thinking about climbing that ladder up to Silver I again, like last season. The general retardation doesnt seem to ahve decreased from a few months back, so I dont ahve much hopes.
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Sharp

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13105 on: April 23, 2014, 02:52:30 am »

Elo Hell exists on all levels, you will never escape trolls who don't know how to play the champs they pick or purposefully troll their team or just play solo and snatch defeat from the jaws of victory.

Maybe Challenger level might be troll-lite.

Have to see the stats on this new champ but he looks like he could be pretty annoying for enemy team, I really hope Riot don't make him manaless, he looks a bit like Leona except less CC.
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Jopax

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13106 on: April 23, 2014, 04:39:49 am »


I know I have a skin for him, I know I like that skin, but holy fuck, this one looks too awesome!

AND HE GROWS WINGS OF FIRE WHEN ULTING!!!!
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Flying Dice

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13107 on: April 23, 2014, 09:45:44 am »

Honestly, I wouldn't mind having voice chat in LoL, provided that it retains the same one-click muting that text chat has. As long as the quality is halfway decent it'd be much easier than using skype or TS.
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Putnam

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13108 on: April 23, 2014, 11:37:32 am »

"Good with the bad." Hm. Maybe I jsut had bad luck, or just generally tend to loose faith faster, but for me it would be "Tons of bad for little good.". Basically, I assume that every stranger in the game is an asshole waiting for first chance to strike, and thus I keep chat to an absolute minimum both in LoL and Dota. "ss, x is 6, care" Stuff like that. And ofc informing people people that they're muted after the second time they wrote nice things in Caps Lock all over the chat, when "calm down" didnt work before. Its the best way to keep my nerves intact and it helps me controlling the urge to retort equally bad things.

All of the bad can be quelled with a mute button. Literally all of it. LoL is ten years behind for not having it.

Mini

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Re: League of Legends - Patch 4.5 - Feral Flare OP
« Reply #13109 on: April 23, 2014, 01:06:01 pm »

LoL has a mute button, it's on the scoreboard.
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