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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289545 times)

Baneling

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12915 on: April 01, 2014, 05:37:17 pm »

Soraka, Nidalee, Hecarim, Sona and Yi are the silly champions from what I saw. Playing Sona is fun - at one point I went 2v1 against Jinx and Ashe and won. The sustain from her W is really good once you get a lot of AP.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12916 on: April 01, 2014, 06:10:03 pm »

Ezreal and Jayce are also really, really dumb. Ezreal doesn't have any cooldowns so he basically can't die because hurrr arcane shift is bullshit, and Jayce just chucks out accelerated shockblasts like a fucker.
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palsch

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Sharp

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12918 on: April 01, 2014, 08:39:31 pm »

Gangplank is also quite fun, easy to get lots of gold quickly and hard to pin down with MS buff and cleanse/heal W.

AP Gangplank is quite fun as well with huge heals and devastating ults but really need to rush that Lich Bane.
Twitch is a bit evil as well but if enemy team has hard CC then it's pretty easy to get bursted.

Sion can have ult on forever which makes taking Baron very easy. Singed can ult forever as well but is too easy to kite.

Can yorick keep stacking ghouls? The damage reduction on that would be insane if you can get a nice chain going on.
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IronyOwl

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12919 on: April 01, 2014, 09:09:49 pm »

A taster of when this becomes the future of the pro scene.
That was hilarious. I really want to see a Maokai acting like a Teemo now.
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12920 on: April 01, 2014, 09:29:21 pm »

The Dinger didn't perform as comparatively poorly as I was expecting in URF mode. It's nice to be able to really spam those missiles and grenades. Normally they're kinda' too expensive to really use as a mainstay. Ended up going top with a Varus, somewhere around level 2-3 we transitioned to farming behind the enemy top tower and chewing things apart as they approached <3

... 'course, I had also completely forgotten the change to Heimer's missiles, ha. Still went pretty decently, though~
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quinnr

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12921 on: April 01, 2014, 09:59:21 pm »

I got bored of URF but now it's like impossible to find anyone to play a regular game with in Team Builder, between URF and the new "two players required to be captain" thing they are testing. Oh well, I guess URF is funny, at least.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12922 on: April 02, 2014, 12:22:32 am »

You don't even know what a nightmare it is to lane against Alistar. Or to have a Fizz on the enemy team who can into mechanics; I saw one ace us in a 1v5 without taking any damage, because Playful Trickster with no cooldown is possibly the most broken thing if it's in the hands of a good player.
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SalmonGod

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12923 on: April 02, 2014, 01:05:36 am »

Skarner is fun.  Q twice a second forever, and W always active.  Managed to prevent an Ezreal from dominating my team with flash + ult.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12924 on: April 02, 2014, 09:38:28 am »

Another fun one is Poppy. Her biggest problem is her mana costs, and without that you can be really, really scary. Not to mention that between boots of quickness and your always active 10 stacks of W, your movespeed is permanently at the mid 500s. Or the ~18s cooldown on your ult, or the 1s on Q and the 2s on E. It's the same Poppy, but instead of being able to charge into the enemy team/towerdive your lane opponent with no fucks given once every couple minutes, you can do it constantly from the moment you hit 6.
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Neonivek

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12925 on: April 02, 2014, 09:44:46 am »

Another fun one is Poppy. Her biggest problem is her mana costs

80+% of the time this means that the character is an early league of legends character.

I actually find that fascinating personally. It kind of says quite a bit about how the game has changed.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12926 on: April 02, 2014, 08:11:07 pm »

IIRC, Morello actually made a post about just. Near the start, they had the same philosophy as Dota, that is, every skill-cast should have to be carefully considered, except in a few rare cases (ex. Lion or PA); Over time, their philosophy has changed to more "What skill needs to be gated through a high cost?", for example, Shen's dash has a massive cost, where as his Q is rather low cost. Meanwhile, the one skill Darius has that has a cost he needs to consider is his R, or his whole QEW combo together. While it's fine for him to spin for days, if he wants to go all in he should have to carefully consider it.

It's a very interesting take on things, if not necessarily one I agree with.

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-45-notes

On another note, 4.5 notes are out. I'm oddly pleased with this patch. Gragas players will cry for certain, but whatever, I'm tired of seeing him played 24/7. As a Rengar main, his rework doesn't initially piss me off, so it's just a matter of how the numbers feel. All of the balance changes seem reasonable. I look forward to Feral Flare, it could be really awesome. Wriggles might finally be good again!

Only things I'm not sure about are the runes and Miss Fortune. The runes mostly because I don't have CDR runes yet so that's gonna be hella expensive. MF's stuff looks like mostly a buff, but looks can definitely be deceiving.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12927 on: April 02, 2014, 11:33:33 pm »

Amusingly, both the Lulu and the Renekton thing are mentioned by riot here. My thoughts on Lulu are much the same as those on Gragas. Both of them are just boring to play as, and if they're strong suck to play against "Oh cool I dodged a dozen barrels/glitterlances but you hit one. There goes a large chunk of my health. Good thing you have no follow up other than to wait for your Q to cool down and do it again."
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12928 on: April 03, 2014, 02:26:31 am »

She's just that strong.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12929 on: April 03, 2014, 04:10:37 am »

No, they're not worried you'll find someone more overpowered, they know that the cycle will continue, and one bruiser will be the strongest and be the best top. That's how those things go, and is a direct consequence of how same-y for lack of better term all bruisers are. As Morello once put it, you don't remember a bruiser for something unique about it like Blitz's hook. You remember them because their particular ball of stats happened to be bigger than another.

Where the hell are you getting 8th nerf in a row from? According to the wiki, the last time she was changed was 3.15, which was, unless I horribly misunderstand the term "nerf" a pretty big buff.
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Pix, Faerie Companion
Per bolt damage increased to 3-35 from 3-27.

Help, Pix!
Shield strength increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.

Wild Growth
Mana cost reduced to 100 from 150.
Patch before that was mixed bag, but a net buff. Next time she was changed before that was a nerf specific to Dominion and TT increasing her ult CD. Before that a bugfix to her R slow field, before that a buff to mana but nerf to mana cost on Q.

8 nerfs in a row my ass. Someone just wanted to make up bullshit to piss people off, and because nobody fact checks stuff like that it gets propagated.
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