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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289357 times)

FritzPL

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12780 on: March 11, 2014, 10:13:17 am »

Jinx is in rotation. I can finally level up on EUW...

Sharp

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12781 on: March 11, 2014, 04:20:43 pm »

Blargh I hate pre-mades so much. Every time I have a game with pre-mades it usually ends up horrible, normally fighting in champ select "hurr we carry you if we go mid/top" and even if there isn't fighting in champ select and premades get what they want they can end up being horrible.... heck even the games where I am duo-queueing aren't too great either.

My favourite games this past week even the ones I've lost have not had a single pre-made player on either team, I wish there was a solo-queue only queue.
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12782 on: March 11, 2014, 04:58:01 pm »

dice: I went 4/0/8 on Seju! :P
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Kansa

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12783 on: March 11, 2014, 05:13:24 pm »

Yeah teambuilder is really awesome, everyone seems to be much happier now they can get the roles that they want to.
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sebcool

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12784 on: March 11, 2014, 05:14:55 pm »

And now I'm sad that i missed the beta here :(

Guess I'll have to wait for the beta to end, then.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12785 on: March 11, 2014, 05:18:50 pm »

dice: I went 4/0/8 on Seju! :P
Nice!

Oh, and speaking of Sej, what do you think of building iceborn gauntlet on her? I've seen it recommended, but it doesn't really feel incredibly gold-efficient to me; the stats are all good for her, but there are plenty of options that more directly benefit her role, and the passive gives diminishing returns because you already have your E marks to pop by the time you'd use it.

And now I'm sad that i missed the beta here :(

Guess I'll have to wait for the beta to end, then.
On the upside, from the responses I've seen to it there's a damned good chance that it'll supplant blindpick normals matchmaking entirely sooner or later.
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12786 on: March 11, 2014, 07:59:55 pm »

Full tank all day.

Usual path is Spirit of Golem into either Randuin's or Legion, though I haven't seen Legion a lot recently. Then stack HP or MR or Armor depending on who's fed. If you're really ahead you could get a Liandry's, but it's not recommended.

Boots are Swiftness.
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12787 on: March 12, 2014, 05:13:59 pm »

I don't like Sunfire on Sejuani. It's a splitpush/lane dueling item more than it's resistances. The passive is lackluster in the long term, plus Randuin's does what Sunfire does stats-wise but also benefits your team due to Cold Steel.

I think you build differently from me o.O I go full tank, rarely building offensive items like Liandry or Abyssal.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12788 on: March 12, 2014, 07:16:25 pm »

I'm in line with Covenant here. Sunfire synergizes very well with Sejuani's MO: Either you're splitting or you're diving straight into the enemy team, and most of your damage (especially when building tanky) is already coming from your AoE. Granted, it's usually not the first item I get after Golem, but it's pretty core on her as a straight tank.

If I'm going straight tank, my build is usually: Golem, Swiftness (mobis before the nerf--though I go with mercs if they have a lot of hard CC), Spirit Visage & Randuin's (order depends on who is fed), Sunfire, and either Banshee's or Warmog's depending on whether they have a high-impact ability that I'm going to need to eat for my team. As far as building damage Sej goes... if you pick Sej, your team should already have a ton of damage; you're there to dive the enemy team, CC them forever, and never die. I especially like to go with her when the top laner is a bruiser or a sorta-squishy fighter. Keep in mind, too, that with that build (finishing with Warmogs assumed), you've got 270 bonus damage on your W. Between that, Sunfire, and your percentage health on your Q, you've got plenty of damage with a tanky build.

Though I will admit that building damage/offtank Sej is incredibly entertaining to play. Those AP ratios are surprisingly good.  :P

Mercs are unnecessary if they don't have a lot of hard CC (between Swiftness and your passive, slows are nothing), and Ninja Tabi are only necessary if they've got someone that goes heavy on AS/AD (as previously mentioned).


RE: Teambuilder. I wish that they'd open up the option of selecting a short pool of champions for the position (for example: Marksman Bot Lane: Lucian, Ezreal, Vayne). As it stands right now, there's no teamwork in building team comps. Either you get a good comp randomly, or you have the choice between leaving lobby because the comp doesn't work well or going in anyways with a comp with no synergy. One of the best parts of the normal system is that everyone can discuss who they're picking to set up a comp that works well together. :|
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12789 on: March 12, 2014, 09:21:11 pm »

Sure it synergizes, but you have to think of opportunity cost. Honestly, Sejuani's more about tanking and locking down a target than dealing damage. If you pick Sejuani, your team should have a lot of damage, and dealing 40+level more damage a second is definitely not worth it when you could get other things that are.

Sunfire cape is about pushing lane, some decent HP and armor, and dealing a bit of extra damage in trades for the hopes of that kill. Its damage doesn't scale well, hence the early gameness of it.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Sharp

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12790 on: March 13, 2014, 12:01:06 am »

Sure it synergizes, but you have to think of opportunity cost. Honestly, Sejuani's more about tanking and locking down a target than dealing damage. If you pick Sejuani, your team should have a lot of damage, and dealing 40+level more damage a second is definitely not worth it when you could get other things that are.

Sunfire cape is about pushing lane, some decent HP and armor, and dealing a bit of extra damage in trades for the hopes of that kill. Its damage doesn't scale well, hence the early gameness of it.

You make good points but they actually argue for Sunfire Cape :P . For the stats you get it's a nice early game item, decent health, decent armour and decent damage for a decent price. For tanky junglers it's a neccessity, buy it then tower dive. Late game yes sunfire is not that effective and randuins or warmogs/thornmail can be much better, personally I don't think she needs Randuins as she has the permafrost and would rather have Iceborn Gauntlet instead.

Sunfire is an early game item and the damage really stacks up on the early ganks before enemies have much MR. I suppose you can get Randuin's instead of Sunfire Cape but it's a bit more expensive to finish and only a better choice if they have at least 2 autoattack heavy champs although if they have more then Frozen Heart might be the better choice, but with Randuin's you have more tankiness then sunfire but on the early tower dives/ganks you will be doing less damage which might let kills get away.

Sunfire vs Randuin's isn't a clear cut choice as both are viable but I would still say that in most scenarios getting the Sunfire first will be more effective.
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12791 on: March 13, 2014, 12:56:12 am »

Junglers take SotAG as their early game item, not Sunfire Cape. >_> By early game I really do mean "first item" early game, not "ok I got a Spirit item and boots, let's make this slot-inefficient item my second item" >:I

Also, Randuin's is not for the slow, but the atk speed decrease and the ton of armor plus HP.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12792 on: March 13, 2014, 03:21:18 pm »

That said, however, the slow is very nice if you have your timing down and can effectively chain it with your E.
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quinnr

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12793 on: March 13, 2014, 06:48:53 pm »

Finally went and tried this, looked for a thread, and found one! So yeah, I'm QuinnRi in game, and I totally suck. Maybe one day I'll be okay? Trying to figure out what Champion to aim for purchasing first, I'm thinking Miss Fortune, but I do see that there is some girl named Quinn. D:
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revo

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12794 on: March 13, 2014, 11:53:34 pm »

I would purchase some of the 450 champs first. so you can round out your champ pool better
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