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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289316 times)

Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12750 on: February 25, 2014, 04:52:05 pm »

They're hardly the same thing. The cleaver projectile speed is 2000, the spear projectile speed is 1300. The spear needs a lot of travel time to do good damage. Ergo, the only way you can blame anyone but yourself and your positioning for being hit by a spear is if you were sitting on one side of a wall and the Nidalee launched it from a good distance away on the other side. Anywhere else, and it takes a lot of effort to be hit by a Nid spear at any meaningful range. In addition to that, Nid's spear is her only real damage source in human form (traps can be nasty, but they are fairly easy to avoid in most situations) and she's a relatively squishy target; Nid is defined by her poke (and to a lesser extent her mobility), and if you nerf that, she's useless.


Actually, I've seen some Mundo players happy about the change to the cleavers because it makes it easier to CS and harass with them in lane, since it's easier to thread the needle between minions. :|
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SalmonGod

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12751 on: February 25, 2014, 10:14:02 pm »

Yeah, I'm not complaining about the change to Mundo.  The width of Nidalee's spears is just something that's annoyed me for a long time.  I don't know how many hundreds of times I've sidestepped one of those, only to be reminded that the projectile is at least three times wider than indicated by the visual.  Strong visual signals are one of the most important design aspects in any action game, because precise reactive movement is something that becomes instinct after playing for a while, leaving higher level thought processes free to focus on tactics and strategy.  When a visual signal is poorly designed as with Nidalee's spear, it becomes hellishly infuriating, because your practice with the controls becomes a handicap.  You have to divert your higher level concentration to deliberate suppression of your instincts.  This is fine if deception is a deliberate aspect of the character, but I don't think it's in the lore that Nidalee is an illusionist who disguises tree trunks as spears.
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Sirian

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12752 on: February 25, 2014, 11:09:21 pm »

[...]I don't think it's in the lore that Nidalee is an illusionist who disguises trucks as spears.

Fixed that for you.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12753 on: February 25, 2014, 11:41:40 pm »

Oh, I agree that the graphic projectile could do with a tweak. Just not the impact sound; the only thing that sounds better than a Nid spear hitting home is literally anything TF does.

[...]I don't think it's in the lore that Nidalee is an illusionist who disguises trucks as spears.

Fixed that for you.
Gotta remember that they're magic trucks.


Unrelated: Finally got the guts to play my first provisional a couple days ago, and I think it firmly set the tone for my future in SoloQ: Let everyone else take what they want first. I mean, it works out, because I spread myself pretty evenly pre-30 and in terms of the champs I bought, so I'm more or less comfortable in any role; I'd rather be playing something I'm ambivalent about than have a teammate doing something they don't want to do.

Maybe it's just me, but the way I see it is that if someone calls something and sucks at it, that's still better than them being forced into something and sucking at it. If they're bad at the role they wanted, chances are they're worse at the roles they don't want, and to boot the ones that tend to be the most hotly contested are also (arguably) the least demanding. Mid, adc, and top-lane bruisers are all pretty straightforward, apart from concerns about positioning, at least in comparison to jungle/support/tanky top lane. Or in brief, I'd rather play support for a bad ADC than play ADC with a bad support, or play either with a bad jungler. And if you're really lucky everyone is good at what they picked, doesn't rage, and you win the game.  /mildlycoherentnewbishrambling :P


On another unrelated note, Hexakill continues to be terrible, apart from a brief reminder of how stupidly good Diana is. I suppose having an extra two players just adds additional vectors for rage, feeders, connection troubles, etc. to fuck up a match. Or just things like four people deciding that they all want to go top. Or people who call jung/top and go mid to leech exp and feed the enemy mid or jungler by diving at level three. Not that that's coming from my matches or anything. <.< ... >.>
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Sinistar

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12754 on: February 26, 2014, 06:31:58 am »

So Heimerdinger is getting a visual update too?
These updates always feel like a double-edged sword to me. I know it's cool to make animations of older champs more fluid, natural or just pretty. But there's always at least one thing that...just doesn't fit.
It made perfect sense for a scientist extraordinaire that is Heimerdinger to have silly over sized brains. By deciding this are actually hair it just makes him feel...less unique.
But eh, you know, it's not like I really care that much. I'm sure if I would frequent official LoL forums I'd get the wind of that sooner and I could voice my opinion there.

I mean, at least it's not re-worked Trundle.

Mini-rant aside: yesterday, I've finally discovered the joy that is ARAM. I've never bothered with it before (tried it once, didn't ring my bell), but it's really fun actually.

Oh and if there's anyone playing on EUNE and prefers either casual or at least non-rage-y PvP/PvB, PM me.
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Chaoswizkid

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12755 on: February 26, 2014, 03:58:57 pm »

It made perfect sense for a scientist extraordinaire that is Heimerdinger to have silly over sized brains. By deciding this are actually hair it just makes him feel...less unique.

Uhh? That decision was made at his character creation. That's an afro that is styled to look like an oversized brain. It's not an oversized brain. That has always been the case, especially since Yordle dudes are furries and Yordle chicks are blue.
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Jopax

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12756 on: February 26, 2014, 04:47:26 pm »

Nope, it initially was his brain, as whatever experiment he did increased it's size several times, granting him even greater intelligence.

I guess they thought people found it wierd/gross whatever and are changing both the look and description of it.

Honestly, I don't like that approach, he was a wonderful little oddball which was made a bit blander now.

His new turrets look snazzy as fuck though.

Edit:

Patch notes are out. I like them for the most part. Tear change is especially nice, now I don't have to spam low cost stuff all the time. Also I'm not sure Kassa will be any less banned now, sure his silence got hit the hardest, but it's hardly much of a difference in the lategame, his pulse damage too. When you're dealing 500+ with a low cooldown slowing AoE, losing 40 damage isn't really that big of a deal.

Still, if people do take them seriously and stop banning him so much, I know I won't complain :D
« Last Edit: February 26, 2014, 05:02:53 pm by Jopax »
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12757 on: February 26, 2014, 06:29:02 pm »

Agreed, that Tear buff is nice to see, even if most of the champs I play it with already have easy ways to build stacks. OTOH, looks like mobi boots are now pretty much worthless once lane phase is over. Sightstone changes are nice. The other support item changes are interesting, too, though I'm not quite sure of my overall opinion on them.

Unrelated: Any tips for dealing with Veigar's E in lane? It's the one thing I really can't figure out how to counter, at least in the hands of someone who knows how to use the threat of it properly. It seems like the only way to keep from being zoned out by a good Veigar is to push early, successfully all-in at level 2, and keep killing him with the help of your jungler. Anything short of that and the threat of an instant, no-warning stun followed by him dropping his whole cycle on your head seems to force you out of lane. Sure, it's easy to punish if he misses, but the good ones are going to land it with you right in the edge every time and put you really low with their rotation, and there's no way to deal that other than zoning yourself and picking up cs with long range abilities. :|
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12758 on: February 26, 2014, 07:23:51 pm »

Huh. 4.3 is interesting. Poor Gragas didn't need a nerf, just people to stop playing him literally every single game. Kassadin's problems weren't addressed, zzz. Kha got hit really hard, but he kinda had it coming. Teemo's shrooms are now much less painful, and Yasuo doesn't get 1400 free hp anymore.

Also, assuming the cost of phage wasn't adjusted to make up for the price reduction of hp crystal, prepare for Corki everywhere.

Dice: You have to make him terrified to get in E range. Don't push against him, just all-in him every chance you get. Who are you playing against him, so that we can give more specific advice?
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Jopax

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12759 on: February 26, 2014, 07:36:34 pm »

Yeah, if you can, just counterpick the bastard, anything with long range poke to keep him at bay or any kind of CC of your own that you can reliably land before he can.

And if you don't have any of that, cleanse is a nice choice I guess? Not sure what the exact cooldown would be on it but it can certainly save you in a pinch, and hopefully get you to retaliate in time.
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Sharp

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12760 on: February 26, 2014, 08:12:09 pm »

Veigar is pretty weak early game anyway, he should be getting ganked by your jungler a lot, but make sure both you and your jungler ward the enemy jungle, vs a good enemy team they will have their jungler ready for a counter-gank, if you have vision on the enemy jungler then you can try and time ganks on veigar, he has really low health so is quite easy to tower-dive especially if you have a good tower diving jungler like Lee or Elise.

He can snowball hard if he gets to farm safe so don't let him farm safe, get your jungler to set-up a tent and make his tower a camping ground.

--

New patch will make Spellthief's Edge more common I think, I do like that the first level works with spells now instead of having to upgrade it, Relic Shield is interesting as well now, the laning partner doesn't get bonus gold but you both get the heal now, but I think Spellthief's Edge or Coin will still be the items of choice for supports as Spellthief will make taking down towers even quicker.

Doran's Shield is more balanced now assuming they are keeping the passive (isn't explicit on notes but I doubt they would remove the passive as well as nerf health and regen), might not be an instabuy on top lane and support now, depending on build path ruby crystal might see more lvl 1 start. And boots of mobo will not be used at all, I can't understand why they did that huge nerf on it, 25 speed in combat is silly now, basically you can catch up to a fight but once your in it then everyone else can escape, if they buffed the out of combat speed then maybe it makes more sense but now I don't expect to see it being used.

I'm fairly happy with all the changes to champions but I think they still need to focus on stealth champs and vision, stealth champs are still pub-stomping like crazy.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12761 on: February 26, 2014, 08:26:37 pm »

Yeah, it's not a problem with draft pick. I only really notice it in blind (and, more relevantly, Hexakill, because I've seen more people play him in the past week than in any given month before that). I can handle him if I know I'll be laning against him with exactly what you mentioned (though an AD mid pick would be even better), but when it's an unpleasant surprise and I'm playing someone like Diana, Tristana, etc. with good damage but no long range poke (or, more precisely, poke with enough range to land it without risking being tagged) or hard CC I struggle because 90% of the time the jungler won't be responsive, so I end up either going ham and trading kills a lot or being zoned out. Obviously the first is better, but neither is anywhere near ideal, and in either case it ceases to be a problem once I can just blow him up with a surprise engage outside of lane.

I've also heard suggestions of rushing merc treads against him, but that seems like it would only be effective against people who can't combo near-instantly, which doesn't really touch the group of players that cause trouble with him. Thoughts on that?
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12762 on: February 26, 2014, 08:34:22 pm »

Playing against veigar is really counterintuitive. If you're scared of him, you have to want to fight him, not play safe.
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12763 on: February 26, 2014, 08:40:10 pm »

Corki's not coming back any time soon. His Q, R, and Base Attack speed were hit really hard after Worlds in consequtive patches. The most painful change was his Q though. It's really useless in trades. I'd take Ezreal over Corki any day.

edit:.5 AD ratio? Hmm, maaaaybe it'll help.
« Last Edit: February 26, 2014, 08:42:18 pm by Skyrunner »
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12764 on: February 26, 2014, 09:18:30 pm »

75 gold off phage means Corki will be meta again. That's how deeply tied Corki is to Trinity.
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