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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289251 times)

Frumple

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12735 on: February 20, 2014, 10:07:51 pm »

... "replace easily" isn't exactly the words I'd use for items that cost 900 and 500 more gold, respectively.
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penguinofhonor

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12736 on: February 20, 2014, 10:12:29 pm »

When you're in magical fairy land where your true damage is all you need against armor stacking, 900 gold is really easy to come by.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12737 on: February 20, 2014, 11:57:24 pm »

I have to admit, I occasionally have a retarded fantasy of AS/on-hit magic damage Vayne in which you build Nashor's, Wit's End, Runaan's, and so forth to get up to near 2.5AS and confuse the fuck out of people when their armor stacking does nothing. I know it doesn't work, I've tested in bot games to make sure it doesn't work in the slightest, but it sounds so stupid that I can't help but wish it did. :P
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Frumple

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12738 on: February 21, 2014, 12:46:33 am »

... maybe a nunu support would be what it takes to push it over the edge? Get that blood boil going.

I mean, if it's not working, obviously you're just not trying hard enough.
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12739 on: February 21, 2014, 01:01:49 am »

Sometimes ranked has soooooooo retarted people.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12740 on: February 21, 2014, 09:16:07 am »

Oh, and I guess no one plays Cho? Never did get any replies to my question about how to build him in the jungle.
Nice thing about Cho is that you can have a lot of choice in how you build him but imo as a jungler he needs to be tanky to help others get kills.

Interesting, thanks for the advice. Seems I was right about it relying on your skillshots to hit though, unless you have a CC-heavy team that can really lock the enemy down when you gank.

That's true for pretty much any jungler: if your laner doesn't have CC, you absolutely have to hit yours, unless you have stupid levels of damage and can just run/jump in and burst their opponent down before they react. Forex, ganking for a Jinx Leona bot without CC of your own is easy-peasy, ganking for an Ezreal Nidalee bot much less so.

... maybe a nunu support would be what it takes to push it over the edge? Get that blood boil going.

I mean, if it's not working, obviously you're just not trying hard enough.
It's a sad realization that some things are just too beautiful for this world. ;.;
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Sharp

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12741 on: February 24, 2014, 05:31:11 am »

Actually Cho knockup is quite good for ganking, when you come for a gank typically the reaction of the enemy is to run to the tower making it quite easy to lead your rupture so they run into it, and then your main role after is to tank some tower hits and nom them.

Cho ganks pre-6 aren't that scary though unless partnered with a high burst lane champ but once he is lvl 6 then even with another tanky bruiser it can be a scary gank because can sit under tower for a long time and then have the nice high damage execute.
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Jopax

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12742 on: February 24, 2014, 06:01:36 am »

So have you guys been playing Hexakill?

I find it pretty fun, but not the usual kind of fun. More of a chaotic, oh god what the fuck is going on kind of fun, especially since it has turned into a competition on who can pick more OP champions :D
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IronyOwl

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12743 on: February 24, 2014, 08:44:13 am »

So have you guys been playing Hexakill?

I find it pretty fun, but not the usual kind of fun. More of a chaotic, oh god what the fuck is going on kind of fun, especially since it has turned into a competition on who can pick more OP champions :D
I haven't gotten around to playing it yet, so I'm curious how it tends to play out.
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baruk

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12744 on: February 24, 2014, 09:22:07 am »

Only adc who doesn't really need Last Whisper is vayne.
Please for the love of god never say that again. Being bad is one thing, but actively trying to spread bad is another.
Interesting article  about this question - Gustav boils it down to a choice between phantom dancer and last whisper:
http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/21273-yelling-about-last-whisper
(from 2012, so pre-Corki true damage nerf and there's no mention of BotRK)

Here's his conclusion:
Quote
Last Whisper is considered a necessity on AD carries because it allows you to do consistent damage to tanks, who are often your only safe targets in team fights (as an AD carry). Some AD carries already have anti-tank abilities, namely Vayne (%health true damage), Corki (%damage true damage), and Kog (%health magic damage) that are benefited by attack speed. Since they gain a significant amount of damage from their non-physical abilities, including damage that is targeted at killing tanks, they do not need anti-tank items. Moreover, since the damage on their anti-tank abilities is quite significant, and is not physical damage, it does not benefit from Last Whisper.

Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12745 on: February 24, 2014, 09:47:17 am »

I have horrid lag spikes recently. and it's not my ping that's the problem, because it never changes during the lag spikes.
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Jopax

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12746 on: February 24, 2014, 10:53:31 am »

I've expirienced some lagspikes and even disconnects on the EU East myself. Not sure what is causing them because they seem to come and go during matches with no real indication on when they could start or stop. Some other people had them too, DC-ing multiple times during a match.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12747 on: February 24, 2014, 02:06:45 pm »

I had a disconnect or two last week and sporadic lag, but that's about it.

RE: Hexakill: It's a lot of fun, except when people decide that it's free license to autolock and be douches. Probably the best match of it I've had was one where we went with Team Machismo Dunks: Darius, J4, Garen, Jax, Lee Sin, and a rather lonely blue Ezreal. Though it's also been an excellent reason to play super-hammy Poppy.

Oh, and there was also a really beautiful match where their mid TF spent forty minutes raging in allchat because I picked AP Trist. xD
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penguinofhonor

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12748 on: February 24, 2014, 10:00:24 pm »

I've been getting lag spikes recently. Just like two or three 5-10 second spikes per game. Nothing too crazy, but definitely enough to bug me.
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SalmonGod

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12749 on: February 25, 2014, 12:37:54 pm »

So they narrowed the hitbox on Mundo's cleavers...

When are Nidalee's spears going to be narrower than a square?
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