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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288606 times)

Chaoswizkid

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12360 on: October 15, 2013, 01:52:59 am »

Idk, I find him pretty underwhelming in most of the games I've seen. Not saying he's bad, but I wonder if there's just not that many people good with him and so most people think he's just not good on ARAM.
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Astral

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12361 on: October 15, 2013, 02:38:09 am »

He takes a bit more care to use in ARAM, since you're still a squishy bendy straw legs card thrower with middling range, but if you start out with boots/chalice and 4 red potions as an AP, you throw cards without needing to sacrifice your blue card cooldown for extra mana.

As an on-hit carry, grab a hurricane and enjoy the E proc on every other hit, number of enemies non-withstanding. Add some form of lifesteal (like Blade of the Ruined King, as well as a Sanguine for good measure), and you're pretty much set.
« Last Edit: October 15, 2013, 02:42:20 am by Astral »
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SalmonGod

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12362 on: October 15, 2013, 06:39:32 am »

Screw that.  Go straight AP nuke.  You won't need to auto-attack.  If you can aim at all, there are only a couple characters in the game that might do more total damage than you.  Just spam spam spam.  Most likely, you'll pressure the enemy into their tower early, and make them reluctant to start a fight after being brought low by your poke... and your range is enough that you can just keep pressuring them and picking up kills, even while they hide behind it.  You'll make them forget who Nidalee is.  And even if they manage to push you back, your creep clear can keep them off your tower forever.  TF is absolutely top-tier on aram.
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Flying Dice

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12363 on: October 15, 2013, 03:59:45 pm »

Heh. The first game I played after this week's free champs were unlocked, my team's Diana and Leona spent the entire match arguing with each other. Rather fitting, that.
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xaritscin

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12364 on: October 15, 2013, 04:24:13 pm »

according to a thread on the oficial forums and some fan pages, they're gonna add a team builder, looks like it will allow to organice the team before a match, it will be separated to the common match maker system.
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Skyrunner

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12365 on: October 15, 2013, 05:23:06 pm »

Here's the link. Sounds exciting.
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ansontan2000

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12366 on: October 15, 2013, 11:11:32 pm »

NACL Discussion: coL vs ggLA
(Seriously, watch it as soon as you can on Twitch/Youtube. That game was insane)
Spoiler (click to show/hide)
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penguinofhonor

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12367 on: October 15, 2013, 11:24:10 pm »

The team builder sounds way better than I expected it to. It seems a lot more sophisticated than just a queue for each role.
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Skyrunner

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12368 on: October 17, 2013, 10:11:05 am »

So! I had a thought. We seem to be quite a few on this forums. Maybe we could have a bay12 LoL tournament. Depending on how many people are here, it could be 3v3 or 5v5, though I'm skeptical that we'll have more than 15 people. If you're amiable to the idea of a tournament, probably at night on the weekends, I'd like if you could just post or pm me so I can get a head count.
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Sharp

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12369 on: October 17, 2013, 10:12:52 am »

Now just need people to accept that 5-man mid is the new meta and wait a few hours in queue for a like-minded team.
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Kansa

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12370 on: October 17, 2013, 12:17:16 pm »

I would be up for that it would depend on the time though
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Flying Dice

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12371 on: October 17, 2013, 04:00:57 pm »

I would be up for that it would depend on the time though
This. I've got most Saturdays free. I assume we'd handle the time differential between people by just doing it very late/early?
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Cthulhu

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12372 on: October 17, 2013, 04:18:21 pm »

I'd be up for that, though Rito has begun to sour me.  I'm a little grumped, I won't deny, that what was once a super rare skin nobody else had (Haunting Nocturne) will soon be something everybody has.

And I'd be willing to bet that 1350 is going to become the norm, just like they said they were totally gonna keep releasing 3150 and 4800 champs (last one was Orianna)

I guess this all comes with the territory when we're being sold imaginary commodities, the idea of spending like five bucks on a "rune page" which is literally nothing, takes no labor whatsoever to produce, and only exists because Riot chose to arbitrarily charge money for it, is completely alien to me.

Dota's also got the whole fake value thing going on with its item system, but that has no bearing on the gameplay itself, which makes it automatically superior.

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Frumple

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12373 on: October 17, 2013, 04:29:03 pm »

That's... I don't remember anything Riot offering actually giving in-game advantages? Not for RP, anyway. Rune pages have a convenience factor, I guess? But unless I'm missing something major it's not like they, like, let you load up two rune pages at once or something. Just have another pre-set whatsit laying about. Which... has no bearing on the gameplay itself, s'far as I'm aware.

... but yeah, completely alien. Skins are like that, for me. I can't actually grok paying money for them, since they have absolutely zero effect on anything. Not even convenience.
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Cthulhu

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12374 on: October 17, 2013, 04:50:16 pm »

You can't really play at a very competitive level with only two rune pages, because you can't change them.  Two rune pages can do you fine in unranked and maybe low level ranked (One AD and one AP) but eventually you're gonna need more specialized pages if you want to be competitive.  Jungling especially, used to be you straight up couldn't jungle on a number of jungler champs if you didn't at least have the seals and marks, and even now if the enemy has runes and you don't you're going to have problems.

And runes are so expensive (again completely arbitrary, no one's going down to the rune mines and digging these things up) that effectively champs are only available with RP.  Champs being available with IP is 90% of League's "Free to play" aesthetic.
« Last Edit: October 17, 2013, 05:10:54 pm by Cthulhu »
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