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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287673 times)

Skyrunner

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11880 on: August 28, 2013, 08:44:08 am »

How many champs deal extra autoattack damage by AP? I remember there was one champion whose passive said something like "add X % of AP to autoattack damage" but I forgot who.
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tompliss

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11881 on: August 28, 2013, 08:48:35 am »

Many have things like that :
 - Orianna's passive give her bonus magic damage, from 10 to 50 (depending on champ level), +15% AP,
 - Cho Gath's "vorpal Spikes" give him bonus magic damage in a zone in front of him, from 20 to 80 (depending on skill level), +30% AP,

There are other weird cases (you can find them here, in the end of the article : http://leagueoflegends.wikia.com/wiki/Autoattack ).
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webadict

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11882 on: August 28, 2013, 09:02:05 am »

Many have things like that :
 - Orianna's passive give her bonus magic damage, from 10 to 50 (depending on champ level), +15% AP,
 - Cho Gath's "vorpal Spikes" give him bonus magic damage in a zone in front of him, from 20 to 80 (depending on skill level), +30% AP,

There are other weird cases (you can find them here, in the end of the article : http://leagueoflegends.wikia.com/wiki/Autoattack ).
Spellsword, an Offensive Mastery, deals 5% AP as additional magic damage as well.
Ziggs has additional AP on some auto attacks, as does Diana and Jax after he gets ult.
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Frumple

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11883 on: August 28, 2013, 09:08:29 am »

Don't forget Fizz! Fizz's is pretty nasty, iirc. AP scale + some HP% shred, though it's a DoT.

Then there was malady, but it's apparently been patched out while I wasn't playing. Bit of a shame, I liked that thing :-\
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Errol

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11884 on: August 28, 2013, 09:09:36 am »

Kayle's E adds an AP ratio (and magic damage) to her autoattacks. So does Nami's E, but she only gets three hits worth of that buff.
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Kansa

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11885 on: August 28, 2013, 09:11:08 am »

Varus also gets AP on his autoattacks via his W
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Bormok, God of Mud

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11886 on: August 28, 2013, 09:35:49 am »

Then there was malady, but it's apparently been patched out while I wasn't playing. Bit of a shame, I liked that thing :-\
When Malady was removed the magic damage autoattack effect was added to Nashor's Tooth.
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tompliss

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11887 on: August 28, 2013, 09:48:04 am »

Yeap, about that :
Kayle with her E, a nashor's tooth and the Spellsword mastery get the highest AP ratio on attacks (and I think the CDR from nashor's tooth let her be on E the whole time), bringing it to 55%, and with the prices of AP and AD, I think it let her be more efficient buying AP to boost her auto-attacks :D
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penguinofhonor

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11888 on: August 28, 2013, 10:09:56 am »

Elise gets AP scaling autoattacks in spider form. Kog'Maw gets them with his W up (as % HP damage, not flat). Nautilus' W gives him damage over time on his autoattacks that scales with AP.
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Seriyu

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11889 on: August 28, 2013, 04:33:30 pm »

Okay, that makes a lot of sense, in hindsight the sudden jump happened after a good bit of farm. Annnnd unless an ability otherwise states it, the AA scales with AD, gotcha. Thank you very much yet again!
Also, if you are attacking towers, you do damage based on your base attack + the higher of 100% of bonus AD or 60% of AP. You might notice you chunking towers.

Oooooooooooh this was it (for real this time), I did notice seemingly higher damage on towers (inhibitors to be specific). Very interesting!

webadict

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11890 on: August 28, 2013, 05:12:06 pm »

Okay, that makes a lot of sense, in hindsight the sudden jump happened after a good bit of farm. Annnnd unless an ability otherwise states it, the AA scales with AD, gotcha. Thank you very much yet again!
Also, if you are attacking towers, you do damage based on your base attack + the higher of 100% of bonus AD or 60% of AP. You might notice you chunking towers.

Oooooooooooh this was it (for real this time), I did notice seemingly higher damage on towers (inhibitors to be specific). Very interesting!
I believe all buildings technically count for this, but I'd have to check. And I'm a bit lazy to check right now.
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frostshotgg

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11891 on: August 28, 2013, 05:15:55 pm »

Towers, inhibitors, and nexuses. Nothing summoned by players, like heim turrets or zyra plants.
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webadict

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11892 on: August 28, 2013, 05:35:57 pm »

Towers, inhibitors, and nexuses. Nothing summoned by players, like heim turrets or zyra plants.
Inb4 minions
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Seriyu

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11893 on: August 30, 2013, 01:31:12 am »

Finally finished my free runthroughs of the free heroes this week. I quite liked Nocturne and Kog'Maw! Might grab them because I hate having IP.

Three questions (as always)

1. Kog'Maw seems to do both AP and attack damage, with his W, is it worth pushing one over the other or going both? It seems like he should pretty much have it on as much as possible.

2. I played Ahri, and while she was okay, (the E was particularly good) she didn't seem super great. Is there something I'm missing? I ran AP, and the only thing I can think of is that I got E worked up last, which may have been a mistake. I'm not quite understanding why she's in every third game.

3. I need some good AP items. I usually grab sheen because I hear it's great, lichbane because movement speed and mana, and after that I kinda drop off. Frozen heart I think is good? Frostborne gives attack damage so I dunno so much. That's about where things drop off. Archangel's rod maybe? I'm just not super familiar with that part of the shop.

Skyrunner

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11894 on: August 30, 2013, 01:57:14 am »

1. You have to choose one or the other. AP Kog is usually mid, and is like mobile artillery with blue buff, while AD Kog has a slow and good range with autoattacks and goes bot lane.

2. Ahri's a nice char. I played her once yesterday too, and I dominated. The thing is, she has generally good survivability against most mid champs. She also has good roaminh capabilities. Both me and the enemy Ahri got many kills from roaming bot and ulting in,shooting everyone with Q and W and e, then ulting out :D
Her q is nice that it deals true damage on the return trip and goes through enemies. The downside is that she's got no not-ult escape, gets totally beaten up by LeBlanc, and is a lot less bursty than other ap mids. Also most of her attacks have a short delay. It makes her tricky to use.

3. Those are all AD items >_> AP items are like Rabadon deathcap(tons and tons of ap), Zhonya's hourglass(freezetag + ap), Chalice of harmony(mana regen), Rylai's staff?scepter? (AP and slow-on-hit), Deathfire Grasp (ap)...
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