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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287407 times)

frostshotgg

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11745 on: July 03, 2013, 06:35:05 pm »

Ryze is purple. And all his skins with a human skin color have him being white.

Also I hope people don't stop complaining about that. Increasing the amount of black champions from 1% to 2% is not incredibly significant.
Ryze is black with green stripes in human ryze skin. The reason he's white in some other skins are because they're an archetype that wouldn't make sense for him to be black in. Tribal Ryze is Zeus, Uncle Ryze is Uncle Sam. Beyond that, the complaint that I'm saying needs to stop is "LoL doesn't have ANY black champions," not "LoL doesn't have ENOUGH black champions." There's a reason I said no black champions, instead of too few.
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penguinofhonor

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11746 on: July 03, 2013, 06:51:05 pm »

Are you looking at the same Ryze skin as me? If that skin tone isn't slightly tanned white, it's definitely not black.

And I haven't seen anyone talking about League having no black champs in a long time. There was a period where everyone forgot Karma existed, but most of them say "more than just karma" now.
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IronyOwl

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11747 on: July 03, 2013, 07:07:06 pm »

Apparently his art got leaked a while ago :

[Devil May Cry, Blade Edition]

Looks pretty nice, if a bit ...retarded.
Looks to me like one of those things you think is awesome but are a bit ashamed to admit to. Stupid That Works, I guess.


Also I hope people don't stop complaining about that. Increasing the amount of black champions from 1% to 2% is not incredibly significant.
Hey, that's double the amount of scorpions.
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Sharp

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11748 on: July 04, 2013, 05:38:09 pm »

I'm loving Rammus support. It's absolutely horrible from levels 1-4 but from 5 onwards if you have a nice burst champ like MF or Draven then it's absolutely hilarious, taunt + mf ult or Draven auto-attacks on the enemy adc just makes them cry and once you have full taunt up on lvl 7-9 (depending on how you level it) then it's almost a guaranteed kill.
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Sindain

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11749 on: July 05, 2013, 12:53:11 am »

I'm loving Rammus support. It's absolutely horrible from levels 1-4 but from 5 onwards if you have a nice burst champ like MF or Draven then it's absolutely hilarious, taunt + mf ult or Draven auto-attacks on the enemy adc just makes them cry and once you have full taunt up on lvl 7-9 (depending on how you level it) then it's almost a guaranteed kill.

Rammus is awesome, he's my favorite jungle and my most played character in ranked, but I've never been a giant fan of him as a support. Creeps just ruin his mobility so much ya know?
But still, decent damage with one of, if not the, best non-ultimate single target cc in the game makes him deadly if he can actually get in range.

Of course no sustain mean he would probably be a bad choice if you have a weak early game ADC. i defiantly wouldn't pick him against certain champs like Vayne who have reliable cc and can just swat him away if he goes in for a power ball+taunt.
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penguinofhonor

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Jopax

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11751 on: July 10, 2013, 06:13:15 am »

And once again he seems rather meh, not sure why but aside from his ult he's as cookie cutter of a carry as they get. Will have to try him out before buying honestly.

One thing that's interesting in the patch is the Draven change, should be interesting to see how it works and what effect it has on his overall gameplay since his early game is much weaker now but as a tradeoff he'll be gaining gold faster if he can manage some kills.
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SalmonGod

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11752 on: July 10, 2013, 07:16:46 am »

Happy to see the new item on Howling Abyss.  They really fucked over champions that are dependent on health regen when they removed Warmogs, such as Mundo.  Not great, but it's something.  The selection of health regen items has been really pathetic.
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tompliss

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11753 on: July 11, 2013, 12:55:21 am »

the this about Warmog in ARAM is ...
the original Warmog was not approved in ARAM because it was a "building on time" thing, as the Mejai (even if not the same type), with a total cost inferior to the usual cost of its stats when fully built ...
now that it is a "static" item, there is no reason not to include it in ARAM ...
and some characters really suffer because of this ... yeah Garen, i'm talking about you ... :/
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SalmonGod

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11754 on: July 11, 2013, 01:41:13 am »

Garen is still pretty powerful because his passive heal is designed to overshadow any health regen from items anyway.  And he can afford to focus on building health, because he still has an ability that reduces damage by a percentage to take the place of resistances.  It hurts him, but not horribly.  I still do very well with him in ARAM.

Mundo, however...
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Sharp

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11755 on: July 11, 2013, 05:01:17 am »

Out of all champ's missing warmogs hurts mundo the most, however mundo can still be tanky and be an unkillable force, on ARAM the Hextech Gunblade is great on Mundo.
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Jopax

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11756 on: July 11, 2013, 05:20:49 am »

So new Dravens passive. Utter shit.

Yes the old one was slightly too powerful and needed to go. But this, this is just a terrible idea, it's snowballing mechanics at their worst. It's an all or nothing ability which will help you only if you already have an advantage and are capable of securing kills for yourself without the risk of your team taking them from you. If you're struggling to get kills then you might as well have no passive at all.

Welp, time to find something more fun to play now as an ADC.
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SalmonGod

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11757 on: July 11, 2013, 05:35:12 am »

Out of all champ's missing warmogs hurts mundo the most, however mundo can still be tanky and be an unkillable force, on ARAM the Hextech Gunblade is great on Mundo.

Why Hextech Gunblade?  I don't see him making great use of it.  I can't even figure out how to make Mundo viable in melee.  He doesn't have a gap closer, which is almost a requirement for melee on ARAM.  He can't rely on his ultimate to sustain through a fight, because anti-heal is just too prevalent in the game now.

What I do these days on ARAMs with Mundo is build pure magic pen and just spam cleavers.  Rarely even bother with melee.  The damage and utility of his poke combined with his mobility makes it work out decently well.  Not great, but at least he can keep up and be a benefit to his team.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Sharp

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11758 on: July 11, 2013, 06:39:00 am »

Gunblade has a slow which helps mundo get in range, it does spell vamp which is a neccessity if your going to use burning agony in aram and mundo does crazy ad at low health so having lifesteal can keep him alive at low health while still dealing crazy damage, and gunblade active damage scales with AP and generally you build Mundo as an AP tank so it works pretty well.
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SalmonGod

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Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
« Reply #11759 on: July 11, 2013, 06:40:48 am »

But Mundo's AP ratio is atrocious.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.
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