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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286573 times)

Virex

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Re: League of Legends - S3 - Patch 3.05
« Reply #11385 on: March 30, 2013, 01:10:59 pm »

So Leona and Thresh are disabled, buying Zac is disabled... the patch refuses to die peacefully.


Leona appears to be available again. At least, I just selected her in champion select.
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Sharp

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Re: League of Legends - S3 - Patch 3.05
« Reply #11386 on: March 31, 2013, 07:16:58 am »

So Zac is pretty op.

Most green champions seem op....
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05
« Reply #11387 on: March 31, 2013, 11:40:20 am »

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Errol

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Re: League of Legends - S3 - Patch 3.05
« Reply #11388 on: March 31, 2013, 02:11:35 pm »

AP Koggy in ARAM is hilarious.
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05
« Reply #11389 on: April 01, 2013, 12:38:28 am »

All you ever wanted to know about champion relaunches. Seriously, it's like a three page essay. It specifically discusses negative reactions, so if you dislike any of the big stuff going on it'll be a good read.
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Graven

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Re: League of Legends - S3 - Patch 3.05
« Reply #11390 on: April 02, 2013, 05:49:53 pm »

New Sejuani and Trundle models and lore :

http://www.reignofgaming.net/news/23786-unofficial-pbe-patch-notes-for-4-2-2013

The new animations certainly seem more impactful on both champions, and I'm really warming up to Trundle, but man I miss his old laugh and voice.

edit : Also someone mentioned it on the SA forums, but Trundle really did go from Swamp Jesus to Warcraft's Arthas.

re-edit : Huehue
« Last Edit: April 02, 2013, 06:01:27 pm by Graven »
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05
« Reply #11391 on: April 02, 2013, 05:57:04 pm »

graven you jerk ninja

Trundle and Sejuani rework time!

Gameplay changes (excluding basic numbers tweaks)
Trundle: W now increases healing and regeneration instead of giving tenacity, R now steals percent max HP instead of a flat amount
Sejuani:
  • Passive no longer slows on autoattacks. It instead marks the target for her E and gives Sejuani slow resistance.
  • Q does % max HP damage in addition to a base
  • W gives you an on-next-autoattack AOE slow and starts the swirly bit after you hit with the autoattack. No longer does increased damage to people hit with her passive.
  • E has the frost passive instead of her innate. Attacks and abilities "apply frost" now, though it's not clear whether Frost still slows.
  • R doesn't stun anyone if you miss. Instead it explodes if it hits max range and slows instead.

Aesthetic changes (excluding remodels because duh):
Trundle:
  • Q is now named Troll Smash instead of Rabid Bite. It has a cool particle effect.
  • W is now named Frozen Domain instead of Contaminate. It makes the area frosty and misty now.
  • E is now named Pillar of Ice instead of Pillar of Filth. I'm pretty sure you can guess how it was changed visually.
  • R is now named Subjugate instead of Agony. It has an icy effect.
  • Entirely new voice over. Now has a recall animation.

Sejuani:
W is now named Flail of the Northern Winds instead of Northern Winds. She also definitely has new voice over lines. I'm not sure if it's an entirely new voice over - the actress sounds the same to me so it might just be additional lines like TF got.
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Bilbo991

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Re: League of Legends - S3 - Patch 3.05
« Reply #11392 on: April 03, 2013, 07:53:11 am »

I was wondering whose people's favorite counter jungler is, because I tried to invade with nunu today and got destroyed three times in a row. This obviously lead me to believe that he might not be the best pick for invading:P
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ZetaX

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Re: League of Legends - S3 - Patch 3.05
« Reply #11393 on: April 03, 2013, 09:26:37 am »

You should differentiate between counter-jungling (which effectively means being and farming in the enemies jungle) and invading (which means entering the jungle as a group, most often at the beginning of the game). For the first, you need strong startgame fighting abilities (e.g. certain bruisers) and maybe a good escape if things get rough, for the latter you should either have superior damage or superior crowd control (idealy both) at that point; and a couple of wards depending on the situation.
Nunu should be able to swiftly steal enemy jungle creeps by eating/smiting stuff, but I have never really seen him to be a good 1v1 fighter. Thus you should probably only run into the jungle, eat something, and go again, only doing buffs if the neighbouring lanes are pushed and the enemy jungler is somewhere else.
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Sharp

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Re: League of Legends - S3 - Patch 3.05
« Reply #11394 on: April 03, 2013, 09:59:50 am »

Well there is also counter jungling of going into enemy jungle to kill enemy jungler after initial buff is done (so not team invasion), Shaco is probably the god of this but he needs a bit of time to set up and has to hope the enemy comes by, Hecarim and Elise are great at just coming into the enemy jungle and seeing if their jungler is around and killable, Lee Sin and Xin are both great as well by having great damage potential in early game.

Going into enemy jungle just to take a few monsters I don't really see as counter jungling, anyone can do that especially if you have knowledge of enemies positions, if it's 7:00 into a game and I see enemy jungler ganking a lane I will head to their buff to steal it regardless of who I am, however if I am Lee Sin or Xin and they are a weak early game champ like amumu or maokai I will go into thier jungle and try and catch them at their buffs.
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Errol

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Re: League of Legends - S3 - Patch 3.05
« Reply #11395 on: April 03, 2013, 11:52:31 am »

Why would you want to commit to a fight as Jungle Nunu? Throw an iceball in their face and skip away with your glowing hands. At worst, you come out even.
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Wiles

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Re: League of Legends - S3 - Patch 3.05
« Reply #11396 on: April 03, 2013, 01:13:35 pm »

Jungle Nunu was always a great big jerk. He'd come into your jungle steal your stuff, smash your wards, ward your jungle and bring his friends by later to beat you up. I'm glad counter jungling fell out of favour because in solo q it is sometimes hard to get your team to react in time to help protect your jungle.
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Jopax

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Re: League of Legends - S3 - Patch 3.05
« Reply #11397 on: April 03, 2013, 03:02:05 pm »

So they revealed Lissandra. I didn't even know she was teased or leaked or anything :O

She seems pretty nice, I really like the design and the visuals, abilities seem pretty standard.
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Errol

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Re: League of Legends - S3 - Patch 3.05
« Reply #11398 on: April 03, 2013, 04:11:55 pm »

It's like they can't even design a caster with a non line-skillshot low-cooldown Q these days.
Mind you, I know why they do that. I know they also mix in ground-targeted AoE. And I have a certain dislike for autotargeted skills. But Riot could stand to break their own rules every so often, or else every champion of a certain role feels too much alike.

That being said, her design is interesting beyond that nitpick. Sort of a melee mage. The E looks particularily neat, although it depends on how fast that claw goes. If it's fast enough, it's just a glorified blink. If it's slow, though, it acts as zone control and a looming threat or option, and that would be interesting.

Also, they finally managed to fit Puck's Orb on a character. I remember Xypherous stating that they've tried out such an ability for ages on a lot of kits.
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Jopax

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Re: League of Legends - S3 - Patch 3.05
« Reply #11399 on: April 03, 2013, 05:00:57 pm »

I wish they'd implement someone who has a drawn line skillshot. You know, like Rumble's ult, except it's all freehand. And possibly the damage is inversely proportional to the lenght of the drawn line, or something.
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