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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286842 times)

Sharp

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10815 on: January 16, 2013, 09:10:12 pm »

NO RIOT NO WHAT ARE YOU DO-

Quote
Evelynn
Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4
Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4
Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800

Nnnnooooooo.....

Seriously, why didn't they change the login screen to that of Evelynn weeping? Also, they keep trying to make her an AD champ. She's not. She never will be unless you make all her abilities scale with AD instead of AP.

Eve is still going to be OP, slight increase mana cost is negligible, same for slight lower damage on on Ravage, AP ratios are staying the same so increased AD ratios are trying to make jungle eve more viable. The nerf range on ulti shouldn't make too much of a difference because Eve already has OP move speed and the ulti is used to engage with the huge shield so the range being reduced doesn't matter too much though doing damage based on current health instead of max does make her worse on assasinating with ulti but she can still hate spike to death easy enough.

I just want Eve's Move Speed to be nerfed, so much that I would like it if her W no longer had the passive speed increase per stack and just had the active component. That or give hate spike a cast time of 0.2 seconds
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penguinofhonor

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10816 on: January 17, 2013, 01:51:07 am »

Seriously, why didn't they change the login screen to that of Evelynn weeping? Also, they keep trying to make her an AD champ. She's not. She never will be unless you make all her abilities scale with AD instead of AP.

How did you get "trying to make her an AD champ" out of such minor buffs? I think they wanted to push her a bit more towards hybrid with this, not AD alone.

They remade her with dual AD/AP scaling, a huge attack speed steroid, and a stickiness ability in W that any tanky DPS would envy. But pure AP was the only way she was played competitively. I think it's safe to say AD on Evelynn was not functioning as intended.
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Orangebottle

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10817 on: January 17, 2013, 05:44:06 am »

Seriously, why didn't they change the login screen to that of Evelynn weeping? Also, they keep trying to make her an AD champ. She's not. She never will be unless you make all her abilities scale with AD instead of AP.

How did you get "trying to make her an AD champ" out of such minor buffs? I think they wanted to push her a bit more towards hybrid with this, not AD alone.

They remade her with dual AD/AP scaling, a huge attack speed steroid, and a stickiness ability in W that any tanky DPS would envy. But pure AP was the only way she was played competitively. I think it's safe to say AD on Evelynn was not functioning as intended.
They're nerfing her abilities in general and buffing the AD scaling, which makes her lean towards more of an AD build because she's got her damaging abilities that stack with AD while also having her basic attacks, versus having only her abilities(and plenty of damage from those).

Building AD/Hybrid on Evelynn is stupidity; it's harder to get 40% cdr(which is vital for evelynn) with AD than it is AP, and for that extra AD damage(and maybe lifesteal+vamp), you're sacrificing a constant slow and pure AP damage output.

Spoiler: Hybrid vs AP Eve (click to show/hide)

Eve is still going to be OP, slight increase mana cost is negligible, same for slight lower damage on on Ravage, AP ratios are staying the same so increased AD ratios are trying to make jungle eve more viable. The nerf range on ulti shouldn't make too much of a difference because Eve already has OP move speed and the ulti is used to engage with the huge shield so the range being reduced doesn't matter too much though doing damage based on current health instead of max does make her worse on assasinating with ulti but she can still hate spike to death easy enough.

Let's address this in order:
The slight mana cost increase affects her early-game play, forcing her to be less aggressive or back off to regen mana with her passive.

Jungle Evelynn is doing it wrong.

The ultimate nerf utterly destroys her, because she used to be able to ult people while they were clustered up and didn't know she was there. Now they can see her and flash/ghost just before she gets close enough to ult. Add that with a lot less damage to weakened targets and a longer cooldown. The shield isn't that big, unless your team is clustering together like a bunch of idiots.

Quote
I just want Eve's Move Speed to be nerfed, so much that I would like it if her W no longer had the passive speed increase per stack and just had the active component. That or give hate spike a cast time of 0.2 seconds
Adding the cast time would nerf her back to uselessness. She's very reliant on Q spam to do what she does.

EDIT:

Also,
Eve nerfs are needed, because if you make a champion that's stealthed, then you can't make her instantly burst teams. Or you need to make her squishier than anything ever. She's still broken though.
She *is* squisher than anything ever. Her W doesn't break anything that isn't a slow, much lke Yi's ult. Stunfocus and she's gone instantly.
« Last Edit: January 17, 2013, 05:48:05 am by Orangebottle »
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Sharp

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10818 on: January 17, 2013, 07:28:50 am »

Eve is still going to be OP, slight increase mana cost is negligible, same for slight lower damage on on Ravage, AP ratios are staying the same so increased AD ratios are trying to make jungle eve more viable. The nerf range on ulti shouldn't make too much of a difference because Eve already has OP move speed and the ulti is used to engage with the huge shield so the range being reduced doesn't matter too much though doing damage based on current health instead of max does make her worse on assasinating with ulti but she can still hate spike to death easy enough.

Let's address this in order:
The slight mana cost increase affects her early-game play, forcing her to be less aggressive or back off to regen mana with her passive.

Jungle Evelynn is doing it wrong.

The ultimate nerf utterly destroys her, because she used to be able to ult people while they were clustered up and didn't know she was there. Now they can see her and flash/ghost just before she gets close enough to ult. Add that with a lot less damage to weakened targets and a longer cooldown. The shield isn't that big, unless your team is clustering together like a bunch of idiots.
The mana increase is negligible, 2 at level 1, 10 at level 5, with her passive regen she never needs to go back to base because of low mana.

I do agree that jungle eve sucks but this change is making her more viable at it, before she needed to get some AD or tankiness to survive the jungle so her AP is not that high when she is ganking so she doesn't do much damage, this change means she can survive the jungle and still do good damage on enemies.

Before having her ult being greater then being able to spot her was silly, now it does give champs to escape but not a lot, its a range of 50 inbetween casting ult and getting spotted so not much difference.


Quote

Quote
I just want Eve's Move Speed to be nerfed, so much that I would like it if her W no longer had the passive speed increase per stack and just had the active component. That or give hate spike a cast time of 0.2 seconds
Adding the cast time would nerf her back to uselessness. She's very reliant on Q spam to do what she does.

Yes she is reliant on the Q, that Q with W allows her to completely dominate many champs, pretty much any champ without a ranged stun or ranged abilities can be easily dominated by Eve, she can literally run circles around most melee champs while spamming Q and they can't catch her, she has the best kiting ability in the whole game, no other champ has that amazing kiting ability to actually run around an enemy champ while still doing damage and then also be immune to any slows which some melee champs can do ranged.

Stuns stop eve but slows are useless which can negate most top lane champs at having any chance at doing damage against her.

There is a reason why Eve is a really popular ban, and I think even with these "nerfs" she will continue to be.
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frostshotgg

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10819 on: January 17, 2013, 07:56:24 am »

I LOVE that OrangeBottle's entire argument is that AD Eve is bad so AD Eve shouldn't be buffed.
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Sharp

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10820 on: January 17, 2013, 11:21:44 am »

I LOVE that OrangeBottle's entire argument is that AD Eve is bad so AD Eve shouldn't be buffed.

I love that you have no counter-argument and choose only to incite aggression with your statement.

I love that you have no points at all to the argument and are just inciting ever more aggression with your statement.
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penguinofhonor

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10821 on: January 17, 2013, 11:33:29 am »

You need some points? Here. AD Evelynn needs to be buffed because
it's harder to get 40% cdr(which is vital for evelynn) with AD than it is AP, and for that extra AD damage(and maybe lifesteal+vamp), you're sacrificing a constant slow and pure AP damage output.
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frostshotgg

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10822 on: January 17, 2013, 01:58:25 pm »

I have no interest in Eve at all. I was just pointing out how absurd his "don't buff eve's ad ratios because her ad ratios are crap" comment was.
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KaelGotDwarves

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10823 on: January 17, 2013, 04:04:04 pm »

Hey frostshotgg, could you add a link to my Teamspeak3 server in the OP? The Bay12ers/DFC there play LoL pretty much every day.

Link is in my signature.

webadict

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10824 on: January 17, 2013, 04:13:07 pm »

Yeah, I'm gonna have to stop you right there, Orange.

Eve is overpowered. She's still overpowered. I feel nothing for that slut getting nerfed into the ground. Like, literally nothing. Because she was poorly redesigned.

One, Eve is not squishy enough. Starting with 500 Health, 16.5 Armor, and 31.25 MR, I'd say she's not squishy at all. In fact, her MR scales, unlike a lot of mids, and she starts with way more other stats, so don't even try to tell me she's super squishy. There are way squishier AP champs.

Two, she is immune to wards. This, in itself, wouldn't be a bad thing, if you know, she wasn't so stupidly strong. But, as an assassin that's not that squishy and deals ridiculous damage, it's dumb.

Three, the ult is terrible. Anything that deals percentages of max health are, but... 25%? And add 1% for each 100 AP, that means you can and likely will get at least 6% more. Combine that with DFG, 15%, multiply by 1.2, you're doing 15 + (1.2 * 31) = 52% of total health. Oh man! That's totally not overpowered!

Now, you might be thinking, "Webadict, that's not fair, her ult has a cooldown of 120/90/60!" That's because it isn't. 60% of that is 72/54/36. That means every 36s, she can gain a stupid shield and delete 31% of someone's health, and every 60s, she can take more than half of their health away. This is with 1 spell and 1 item.

You know who has something similar to that? NOBODY. Because it's OVERPOWERED!

Wow, and if that's not all, let's hear more about how she now has to WALK INTO VISION RANGE TO CAST THAT OVERPOWERED GARBAGE. That's right! Because she didn't have to before!

But wait! There's more! The shield, on top of obliterating someone, gives you a shield worth 150/225/300 PER CHAMPION YOU HIT IT WITH! What's that?!? Not nearly enough?!? BOOM! 30%/50%/70% Slow!

Not satisfied yet that this champion is more overpowered than Tryndamere with permanent ult?! Top that all off whatever other spells she has, including:

AoE spammable Q that autotargets, for maxing juking!
Slow removal PLUS speed boosting W that allows for maxing juking!
And her E, which allows for 100% of her AP to be transferred to damage, while your crippled champion crawls away with 48% or less of your health!
Not to mention her Passive, allowing your team to no longer be able to ward effectively against ganks! What? Buy Pinks? BITE ME! Sightstone is now useless on your support, so you better stop crying now and say goodbye to that GP10!

Now, what you're saying is that... let's see if I'm getting this 100% straight here... Is that your overpowered douchebag champ got nerfed? And that's unfair?!

Quote
Evelynn
Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4
Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4
Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800
OH SWEET JESUS, THEY'RE MAKING HER WASTE MANA SO SHE CAN'T CONSTANTLY SPAM HER Q ON MINIONS PLUS CHAMPIONS BUT NOT REALLY BY THAT MUCH AND HER PASSIVE ALLOWS HER TO KEEP REGENING ANYWAY!
SAY IT AIN'T SO, THEY'RE SLIGHTLY REDUCING HER RAVAGE ABILITY, WHICH ISN'T EVEN ONE OF THE SPELLS MOST PEOPLE HATE ABOUT HER ANYWAY!
DEAR LORD, THEY'RE COMPLETELY GUTTING THAT ULTIMATE THAT CAN BURST ENTIRE TEAMS BUT MAINTAINING MOST OF THE PARTS THAT SHRED WHOLE TEAMS BUT SLIGHTLY INCREASING THE COOLDOWN TO 54S WITH MAX COOLDOWN!

OH MY GOD, I'M NEVER PLAYING THIS GAME AGAIN MY CHAMPION IS SO UNDERPOWERED RIGHT NOW EVEN THOUGH SHE'S STILL OVERPOWERED WITH THESE NERFS!

Just because she's less aggressive, she's bad? Because she can constantly force champions out of lane while maintaining high amounts of mana? Are you simply forgetting that she can go to any lane and gank it over and over again? That's CERTAINLY less aggressive to mid, and in no way impacts the game.
Just because her ult is no longer MAX health, has higher cooldowns, and has less range, she's bad? She literally aims for the one or two people that can fight, STRAIGHT REMOVES THEM FROM THE FIGHT, and you're saying that she's bad now?

Are we playing the same game?

It's almost like like you need to use some amount of skill to play Evelynn now. I say almost because you still don't. 70% slow for 2 seconds is enough to have your team engage really hard, and with you removing 25% of everyone health, and around 40+% from a carry, combined with the 1500 shield you're sporting, I think you're doing JUST FINE.

And all of this is why I refuse to buy Evelynn. I refuse on principal. She's broken. She'll either be stupid bad or stupid good. There's no hope for the champion, and if you removes her stealth, she might be balanced. MIGHT. It's still very likely she'd be overpowered.
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RedKing

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10825 on: January 17, 2013, 04:24:01 pm »

Hey guys, I haven't been on LoL in months, anything change?

Eve is overpowered. She's still overpowered.

:o

I guess that's a yes.
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Drakale

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10826 on: January 17, 2013, 04:34:38 pm »

I always found Eve to be manageable, unlike Rengar which is now godlike.
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KaelGotDwarves

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10827 on: January 17, 2013, 04:54:44 pm »

lol at Eve. She's pretty much permaban status at high level play, and a pubstomper at low levels.

As for Rengar, I don't get the whole "he heals for too much so let's make his heal a flat number instead of %" and then the flat number is higher than the 10% base hp it used to be.

hahah oh wow Riot.

frostshotgg

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10828 on: January 17, 2013, 04:55:43 pm »

He was basically stacking flat HP and extremely early, so he'd be healing for 400 around level 12 as opposed to 18.
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KaelGotDwarves

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10829 on: January 17, 2013, 05:03:30 pm »

If Rengar's fed enough to have 4000 hp at level 12, you've got a whole bunch of other problems though.
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