... thousands? Doesn't ignite only last five seconds, i.e. one full HP tick or whatever that is? Stagger'd definitely be pretty nasty, but half regen seems... still pretty decent, with Mundo level regen? I'unno, maybe on a raw tank mundo (which I guess is all that's played at higher skill levels, or something?) it would make a hell of a difference*, but Mundo seems more useful when you're putting a bit of emphasis on CC (i.e. cleavers via some CDR and mpen) and support. I actually kinda' like using the spinnies to soften up a wave for whoever's in lane, while I'm passing by to gank somewhere else or whatever.
Definitely just had a more even game, went 7/3/11 -- three of the other guys had ignite, but I honestly couldn't tell you if they were actually using them on
me. Damage output is staying a pretty consistent 4-5x magic to physical, which made one of the fellow's comments in the chat that our team had no AP kinda' amusing
We didn't, actually -- was me, vayne, ashe, malphite, gangplank(... actually, can't the latter two run AP?) vs nunu, annie, vayne, jayce, noct -- but that didn't mean no one was hurling out magic damage.
*Well...
a difference. What kind of HP/5 does a pure tank mundo get? Two, three hundred? Half of that is still pretty significant, innit? I've been ending up around +100-120 on the health bar, whatever that translates into, with basically just a single warmogs. Keeps me in the cleavers.