I'm really frustrated with the current metagolem situation. The whole Warmogs, Atma's Impaler, and Frozen Mallet build that just ... destroys when you're able to build them. I'm just really discouraged sometimes to go a squishier/high damage champions because what's the point when Volibear hits me from full HP down to dead? I've done so, and have witnessed tanks just totally dominate when they're essentially... tanks. They build nothing but tank items, and still just shred through the majority of the team.
We were ahead last game by about 7 kills. I was playing Janna support for an Ashe down bot. We laned against Graves and Volibear support. I warded, I zephyr'd and toss and Graves into the air whenever they got to close. We couldn't get any kills bot because of Ashe's naturally passiveness, Graves' mobility and Volibear's toss. Top and Mid were doing great however. Anyhow.. Comes the teamfight phase. Despite our mid (Cassiopeia) just catching all but one of them in her ULT-stun, they didn't die because every single one of them as Warmogs/Frozen Mallet/etc... Afterwards, it was just clean up once our nukes were gone. Graves didn't even join the fight, he was already dead. Their team comp went something like... Graves, Volibear, Nautilus, Mordekaiser, and Nasus.
I just feel .. that there should be a noticeable difference between tanks and other roles. I don't want tanks to do NO damage, tanks are an integral part of any game and should provide significant advantages when played right...but for champions to go legendary with NOTHING but tank items makes it really discouraging to play a squishy ol' AD carry.