Interestingly enough, during the week Sivir was remade, Chaox kept repeating that she's wasn't that good. That she was only good early game and falls off really hard in the late game.
Goes to show that being pro doesn't necessarily follow good judgement. Which is more true than we might think, considering the type of judgement used to justify dropping out of school to play videogames for a living.
Edit: Here's something I don't understand. Maybe someone here smarter than me can explain it.
The patch changed Ashe's per level mana by 8. As in, she gets an additional 8 mana per level for a total of 144. This 144 extra mana has made it so that Ashe right now basically has unlimited mana. This is a gigantic change compared to her previously, where if you used her ult she was basically OOM until you bluepilled. So, basically the sweet spot for Ashe to have "unlimited mana" for all intents and purposes was an extra 144 mana.
How do you determine this? What is the optimal amount of mana for a champion? It's actually pretty freaking easy to overkill on mana since all the extra mana is essentially wasted gold. In the interest of efficiency, we need to determine the optimal amount needed. For example... does Morgana REALLY need a RoA's worth of mana? Does Cass? How much do they need before it goes to waste? Maybe all these champions also only need an extra 144 mana... in which case you could just get them with runes and never have to buy a single mana item.
Anyone have any ideas how to figure it out?