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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1291880 times)

penguinofhonor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6120 on: December 07, 2011, 06:56:57 am »

I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?

Why are those two specifically worse? They might not be mechanically unique but they both have a pretty unique place on a team. Miss Fortune is an aggressive, powerful laner of a ranged carry at the cost of a reliable escape and a fragile ult. Volibear is an all-offense, teamfight-oriented tank that does more damage than most tanks at the cost of CC.
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Cthulhu

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6121 on: December 07, 2011, 07:25:39 am »

I don't know about the bear, but there is no reason to pick Miss Fortune over any of the top carries.
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penguinofhonor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6122 on: December 07, 2011, 07:28:49 am »

I don't know about the bear, but there is no reason to pick Miss Fortune over any of the top carries.

Well, that's balance only, which has little to do with how unique her design is. If she were balanced with the rest of them, you could pick her for her superior map control and mobility and ganking, or for her good laning harass.
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Nilocy

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6123 on: December 07, 2011, 07:31:59 am »

http://leagueofstats.com/champions/counters Statistical counters of champions in ranked games

I'm not surprised by the amount of champions 'countered' by sivir here : P
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Bordellimies

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6124 on: December 07, 2011, 07:37:35 am »

I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?

Why are those two specifically worse? They might not be mechanically unique but they both have a pretty unique place on a team. Miss Fortune is an aggressive, powerful laner of a ranged carry at the cost of a reliable escape and a fragile ult. Volibear is an all-offense, teamfight-oriented tank that does more damage than most tanks at the cost of CC.

Well yeah, Riot could make shitload of champions, all of which have no original abilities but just different mixes of them. That may make them fun to play and all, but I kinda dislike recycling abilities in Riot scale.
New champ with 1 unoriginal ability? Sure, no problem. Most likely impossible for Riot to make a good champ with all abilities being unique.
New champ with basically only 1 original ability? Well fuck you. That's lame.
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penguinofhonor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6125 on: December 07, 2011, 08:11:51 am »

I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?

Why are those two specifically worse? They might not be mechanically unique but they both have a pretty unique place on a team. Miss Fortune is an aggressive, powerful laner of a ranged carry at the cost of a reliable escape and a fragile ult. Volibear is an all-offense, teamfight-oriented tank that does more damage than most tanks at the cost of CC.

Well yeah, Riot could make shitload of champions, all of which have no original abilities but just different mixes of them. That may make them fun to play and all, but I kinda dislike recycling abilities in Riot scale.
New champ with 1 unoriginal ability? Sure, no problem. Most likely impossible for Riot to make a good champ with all abilities being unique.
New champ with basically only 1 original ability? Well fuck you. That's lame.

See, I look at things focusing more on the kit. If Riot can make a champ be a unique experience to play as/against and have important strengths and weaknesses to consider when picking them over another champion in the same role then I'm happy. I don't care if not a single ability on that champion is unique.

In a world where Miss Fortune is equally as strong as the other AD carry choices, she fulfills those criteria so she's fine by me.
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cerapa

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6126 on: December 07, 2011, 08:40:15 am »

Just had a Co-op vs AI game, tried out lebonk. Really fun but...

By the gods, how do you suck like that?

EDIT: And just to be clear that I didnt just KS all the kills, I pretty much sat mid all game and killed anyone who dared disturb my peaceful farming. In the end all the others just surrendered.
« Last Edit: December 07, 2011, 08:41:59 am by cerapa »
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ansontan2000

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6127 on: December 07, 2011, 08:43:11 am »

Is anyone else here slightly concerned about the top sellingness of the Imperial Lux skin? Besides that, LeBonk is wayyy too powerful early game.
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debvon

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6128 on: December 07, 2011, 09:23:18 am »

I bought the Imperial Lux skin because of the artwork. I also saw the model and thought it was pretty neat. But then when I actually played with the skin, I realized that the back of the model was simply terrible. I mean really.. couldn't they have given her a cape or something? The way it looks right now is bad. Like a circus costume or something. I don't think any of those batch of models were any good to be quite honest, which is very disappointing because I hardly ever have the money to buy skins for champions I love.
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ThtblovesDF

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6129 on: December 07, 2011, 09:25:45 am »

Thatīs bonks pony though, let her be... just like karth is a maschine in late game and malz has fun in mid/late... i like champs with real strenght and weaknesses.

I made a champ suggestion (not once looked at by a riot guy, obviously - if you want riot attention at a champ suggestion post it in the wrong forum, then they have to look at it...)
some what like this:

Middle ground between ranged and melee (attack range 175-275-ish) ((175 is fizz attack range), with a whip as main weapon.

His skills would be fairly basic Q - skillshot, applys a armor/speed debuff, very minor damage and decent duration.  (ad scale)
His W would be a aoe-around himself attack, more range then garens spin 2 win, less damage, speed buff on himself and allys for a short time (Scales with ad) + passive movespeed aura
E would be a whip forward - hit enemy and snare him for a short duration (+damage) and you are channling while doing so - if you press E again, the enemy is yanked towards you until he is 200 range away (in your attack range, but you are not in his) - if you do not press E again, the choke/snare lasts a little longer.

Ult would be a combination of all other abilities
(Q = slow to enemys)
(W = move speed for allys)
(E = Damage (onetime) in aoe)

So if your ult reflects your other skill choices.

His passive would be that if he + ally are in a enemy AoE (like brands fire pillar) only he takes the damage. Again, making your position vital and forcing enemies to think a little more.
(Alternative passive: his range gets higher with his lvl)

In lane you are constantly challanged with controlling the enemy champ (especially melee) with your abilites and to use your higher range to hit without being hit back. He would be a possible Tank/support/CC/AD, able to take the bullet for his allys (Jump into aoe to protect ally, snare enemy with E to make sure allys can escape...).

Thematically a basic slaver/prisoner hunt theme (Twisted Fate - graves arc?)
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Luke_Prowler

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6130 on: December 07, 2011, 09:33:50 am »

There needs to be a dwarf champion with an ability to dig to other parts of the map, like Teleport without needing a tower or minion.
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RedKing

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6131 on: December 07, 2011, 09:43:32 am »

http://leagueofstats.com/champions/counters Statistical counters of champions in ranked games

I'm not surprised by the amount of champions 'countered' by sivir here : P

That data feels right, at least for the handful that I regularly play. Rammus and Taric make my teeth grind when I'm playing as Master Yi. Malphite
can be another effective counter. Although IMHO the best counter to Master Yi is Master Yi. Seriously, if there's a Yi on each team it's imperative that you keep yours at or above the level of the enemy Yi, because the higher lvl one will eat the lower one for breakfast, become exponentially more powerful and then AS-rape your whole team.

Also, kinda terrified at how times Karthus shows up on that list. Which is odd, because I don't think I've EVER seen anyone actually use him. Guess I know who my next purchase might be.
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Jopax

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6132 on: December 07, 2011, 09:51:23 am »

I'm still secretly hoping someone other than me worked out a living piece of furniture tank champ :D
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RedKing

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6133 on: December 07, 2011, 10:23:52 am »

I'm still secretly hoping someone other than me worked out a living piece of furniture tank champ :D
Chairface Chippendale?  :P
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webadict

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6134 on: December 07, 2011, 10:38:38 am »

I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?
I had one. Someone pointed out that the shopkeeper is the only orc in LoL, so I thought maybe he actually has a family somewhere. So, I decided that his son would join the League. He starts with a bow and a sword, passed down to him, because I guess his father decided to be a shopkeeper instead of an orc warrior. Who knows? I don't have much of a backstory for him.

Quote
?, the Shopkeeper's Son [Couldn't think of a name]
Passive - Family Discount: ? receives a discount on items, and teammates receive half of that.
Q - Weapon Swap (Activate): ? switches from ranged to melee. Melee attacks add a debuff that lowers armor and MR and do bonus magic damage. This debuff stacks up to x times. ? may cancel this at any time.
W - Piercing Shot: ? targets an enemy and fires an arrow that pierces all enemies in its path. This applies a slow to all enemies hit and within a certain radius of those hit.
E - Greed: (Passive) ? gains a percent of his gold as bonus AD and AP. (Active) This bonus is increased. If ? kills or gets an assist on an enemy champion, ? gets bonus gold. This passive is lost while on cooldown.
R - Ancestral Blood: While this skill is active, ?'s attacks apply a (different) debuff aura that lowers armor and MR, ? gains a (different) passive aura that increases AP and AD by a percent of his gold, and ?'s movement speed is increased.

But this doesn't mean I want more champions. I was just bored one day and thought him up.

EDIT: OMG, I want to call him Junior.
« Last Edit: December 07, 2011, 10:50:53 am by webadict »
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