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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1272314 times)

Cthulhu

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4890 on: October 23, 2011, 01:08:45 pm »

Warwick with 6 Bloodrazors.

Singed with 6 Rylais.  Always slow never die.

Anyone with 6 Bloodrazors.

Garen with 6 sunf--oh wait
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Ahra

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4891 on: October 23, 2011, 01:26:28 pm »

Malz with 6 rabbadons... yea goodbye cho´gath
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Micro102

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4892 on: October 23, 2011, 02:41:54 pm »

6 boots of mobility on rammus, the speed man.
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webadict

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4893 on: October 23, 2011, 02:50:43 pm »

6 boots of mobility on rammus, the speed man.
6 Tabi boots Jax
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Micro102

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4894 on: October 23, 2011, 03:02:11 pm »

Armor vs garen just doesn't work... I'm ryze with all abilities on cooldown, more minion kills (I was mid) and an extra kill. And I have an early chainmail. I go top to defend it from garen with no MR items, just a giants belt and some other low tier items. He had already used his spin before I got there.

He reaches the turret, I unload my combo onto him, he silences me and starts hitting me whiel the tower hits him, he get his spin back up, I snare him and run around the tower, he still catches up and finishes me with his ulti.

He leaves with over half his health. He was lvl 11, I was lvl 12.


So yeah optimum results regarding defenses, Garen is just ridiculous.
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Jopax

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4895 on: October 23, 2011, 03:08:40 pm »

Last ten games i've played were with Mantheon, i have lost only one of them :D
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umiman

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4896 on: October 23, 2011, 08:30:12 pm »

Hurm, for some reason the IP boost works with custom games. I played 5 ARAMs today and each win I got an extra 95ip even though the actual win ip was like 45.

Maybe it only works if you play customs with a full set of other people.

Cthulhu

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4897 on: October 23, 2011, 09:23:21 pm »

This boost is giving more than double IP.  Last game I got like 150% added to my IP reward.
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Errol

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4898 on: October 23, 2011, 11:32:00 pm »

Yeah, the IP Boosts always work off the maximal game length. Got buffed some time ago.
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penguinofhonor

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4899 on: October 24, 2011, 01:20:05 am »

Do the IP boosts give more for ranked games? Because they give 145 per win in normals, which is what you get for a 55+ minute normal game. But the time cap for ranked games is a bit higher.
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Astral

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4900 on: October 24, 2011, 07:36:28 am »

Graves is... such an overpowered champion. I suspect nerfs in his near future... But for now, he's like a Caitlyn that WANTS to get in melee. 2v1 Solo top against Nasus and Gangplank left me with a double kill and them too afraid to go out of tower range for a good half of the game.
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KaelGotDwarves

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4901 on: October 24, 2011, 09:02:20 am »

I just learned that I really enjoy playing Janna, as long as the person/team I'm supporting is decent.

I had almost as many assists as our team had kills.

Errol

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4902 on: October 24, 2011, 10:40:23 am »

I prefer Leona for my supporting needs. She's like a bruiser who took a wrong turn at champion design and ended up being support/tank. I respect that, she enables so many kills.

Although you can't always carry the game by winning the lane, like the game I had just now. All the feed you let the Graves and the Karthus have doesn't amount to much if top lane feeds ungodly amounts and the enemy has a Veigar.
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Micro102

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4903 on: October 24, 2011, 12:13:04 pm »

Been having fun playing singed, waiting until i get RoA and boots 3, then trolling the enemy by ghosting into their minions with poison and cleansing anything they try to lock me with.
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eerr

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4904 on: October 24, 2011, 01:39:20 pm »

6 zhonya's hourglasses.

Invulnerable for twelve seconds!

6 abyssal scepters, outdamage those guys stacking arcangels with double damage and still having mr to speak of.

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