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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1272370 times)

KaelGotDwarves

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4876 on: October 23, 2011, 06:02:03 am »

It's not kill stealing! It's kill support.

I blame Tibbers. :3

Got to level 7 in a span of 24 hours. Calling it a morning.

Let's see if we can't get bay12/DFC games going regularly through teamspeak or something.

Wravburn

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4877 on: October 23, 2011, 06:32:54 am »

Yers, I'd like to join for some bay12 shenanigans once: adding all of EU West in the first post now.



edit; Noticed I wasn't in FP. IGN: Wash.
« Last Edit: October 23, 2011, 06:36:30 am by Wravburn »
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League of Legends
EU-west: Wash

Nilocy

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4878 on: October 23, 2011, 07:13:26 am »

Garen OP
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Nilocy

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4880 on: October 23, 2011, 07:21:21 am »

Yup, thats pretty much garen. If they're not dead, you're doing something wrong
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Errol

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4881 on: October 23, 2011, 07:24:24 am »

Or they are doing it right by purchasing Armor.

Just went into a Dominion game with a support specced Leona. Complete with Clairvoyance. ^^'

/edit: hahaha oh god http://na.leagueoflegends.com/board/showthread.php?t=1397214
my day hath been made
« Last Edit: October 23, 2011, 07:56:45 am by Errol »
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Strange guy

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4882 on: October 23, 2011, 08:20:47 am »

I was really looking forward to getting back to playing LoL, but it turns out the uni network doesn't really like it :(. While I have low ping I get the lag I would expect from about a 1000 ping. Completely unplayable, and even all bots custom games suffer from the lag. Tempted to try some of the other f2p dota games, but I expect similar problems.
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Bordellimies

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4883 on: October 23, 2011, 11:36:13 am »

How'd you think if all UNIQUE item actives, passives and auras were just normal, stackable ones?

I'd really like to stack Aegis of the Legion with my team, as Taric/Sivir. For obvious reasons.
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webadict

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4884 on: October 23, 2011, 11:39:27 am »

How'd you think if all UNIQUE item actives, passives and auras were just normal, stackable ones?

I'd really like to stack Aegis of the Legion with my team, as Taric/Sivir. For obvious reasons.
6 GAs, for the lulz.
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Wravburn

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4885 on: October 23, 2011, 11:49:10 am »

On Kog'Maw!
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cerapa

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4886 on: October 23, 2011, 11:51:11 am »

5 frozen hearts, wheres your precious autoattack now?
6 derpcaps. Resulting in 3.75 times increased AP, assuming they would stack with themselves.
6 thornmails, sit under tower.
6 Banshees, shield every 3,7 seconds. Assuming you actually get through all of them.

Now a teamcomp, 4 banshee busters and Karthus.
Everyone cept Karthus stacks WOTAs, Karthus stacks derpcaps. Everyone dies to ult.
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Jopax

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4887 on: October 23, 2011, 12:16:47 pm »

Singed stacking tenacity, can't catch him, ever.
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Errol

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4888 on: October 23, 2011, 12:30:02 pm »

Vladimir stacking spellvamp.

Wait a minute...

Gangplank stacking Infinity Edges. One shot's all he needs.
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webadict

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Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
« Reply #4889 on: October 23, 2011, 12:41:18 pm »

5 frozen hearts, wheres your precious autoattack now?
6 derpcaps. Resulting in 3.75 times increased AP, assuming they would stack with themselves.
6 thornmails, sit under tower.
6 Banshees, shield every 3,7 seconds. Assuming you actually get through all of them.

Now a teamcomp, 4 banshee busters and Karthus.
Everyone cept Karthus stacks WOTAs, Karthus stacks derpcaps. Everyone dies to ult.
Actually... it'd be more like 4.8x time AP with 6 caps (1.3^6, since the bonuses stack). And since each cap has 140 AP, that's 840 AP... Equals 4054 AP. Karthus ults, everyone dies... Except 6 stacking Banshee's Veil. Though, anyone with AP granting auras will stay with Karthus at base and laugh with him. Let's see, with all WotAs, that's 4 * 6 * 30 = 720 + 840 = 1560 * 1.3^6 = 7529 AP means 550 + .6 *7529 = 5067 magic damage. So, everyone dies unless you have GA or Banshee's Veil. Though, I suppose if the ult fails, there's the 1992 magic damage per second he does next to everyone (which, by the way, does 600% spell vamp, for a total of 11952/3 = 3984 damage healed per second (though, MR reduces this...) So, assuming they manage to stay out that aura range, then Karthus can bomb for 4757 damage to one target or 2378 damage to multiple targets. Every .5 seconds.

... So... yeah... He also heals 6x the damage from each of those. That will hurt.

Vladimir stacking spellvamp.

Wait a minute...

Gangplank stacking Infinity Edges. One shot's all he needs.
The passive itself only makes criticals do 250% damage. So, that wouldn't stack. If it was reworded... Crits would do 762% damage. Which is probably enough.
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