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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1294469 times)

zestorum

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4695 on: October 16, 2011, 10:37:46 am »


Was bored, so I hit up some solo queue dominion games even though everyone knows how crazy the dominion randoms are. I thought it'd be fun to find a strategy that would consistently work with these unreliable randoms. I think I found it.

I call it NLBLS.

Never-Leave-Bot-Lane-Sivir.
I'm trying it. Right now.
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Dakk

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4696 on: October 16, 2011, 10:41:24 am »

What happened to the Tear showing its bonus mana?

It was in a few patches ago then it just vanished for some reason :I
Its bugged in this patch along with alot of other things. Tear and items tear builds into aren't showing it.
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Table flipping, singed style.

webadict

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4697 on: October 16, 2011, 10:54:32 am »

What happened to the Tear showing its bonus mana?

It was in a few patches ago then it just vanished for some reason :I
Its bugged in this patch along with alot of other things. Tear and items tear builds into aren't showing it.
No idea how everything gets broken between versions...
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Dakk

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4698 on: October 16, 2011, 12:19:37 pm »

Well, yea, but xerath's patch is more buggy then usual.

Also, One hour game of sypher vs CLG, pretty awesome to watch. Nid's spears were taking 75% of cassiopeia's health.
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Table flipping, singed style.

Shadowgandor

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4699 on: October 16, 2011, 12:58:13 pm »

Add me and we can play if we're online at the same time.

^Added and online for about 4 hours if the Gods of Random smile upon me :)
Name is Raitzi.
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Jopax

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4700 on: October 16, 2011, 01:58:23 pm »

4v5 with a fail jungler leaves me (Rene) and Nidalee super fed, then their Ashe looses it to flaming and starts feeding even more.I say what the heck and grab a BT cue my W taking off two thirds of anyones hp :>
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umiman

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4701 on: October 16, 2011, 05:52:34 pm »

Add me and we can play if we're online at the same time.

^Added and online for about 4 hours if the Gods of Random smile upon me :)
Name is Raitzi.
Ah, so that's who you are. :P

I've gotten so many random friend requests recently that I don't know who is who. Not to mention a few that added me but I've never seen online.

I'm kinda glad Phoenix Stance Udyr is viable again. Tiger Stance jungle never felt right to me (great for killing single targets, but can't push for shit and kinda crap at jungle speed). Phoenix just feels so much better and you don't need to build DPS (because massive AOE). Thus Udyr can go full tank and actually be useful in a fight instead of insta-dying.

Melagius

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4702 on: October 16, 2011, 07:12:49 pm »

Oooh can you add me to the list of NA players? My summoner name is ButILoveYou, i'm level 27 and I main Galio because he's sexy.
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Micro102

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4703 on: October 16, 2011, 11:05:38 pm »

I hate singed so much. He is unkillable and does way too much damage just by running next to you for a second. If he is faster (and he will be) and your melee, there is 0% chance of you winning or getting away.
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Errol

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4704 on: October 16, 2011, 11:24:56 pm »

Got violated by fed Singed?
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webadict

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4705 on: October 16, 2011, 11:31:03 pm »

I hate singed so much. He is unkillable and does way too much damage just by running next to you for a second. If he is faster (and he will be) and your melee, there is 0% chance of you winning or getting away.
Morgana does not fear Singed. Always shield, never fling. Lock Singed in place while you kill his team. Laugh as you kill everyone around him and then him.
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Rebecca Black

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4706 on: October 17, 2011, 12:01:10 am »

I hate singed so much. He is unkillable and does way too much damage just by running next to you for a second. If he is faster (and he will be) and your melee, there is 0% chance of you winning or getting away.

Then people will tell you not to chase Singed.

Seriously, over 1/2 of players will tell you this. Obviously, over 1/2 of the players have never fought a Singed.
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Micro102

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4707 on: October 17, 2011, 12:16:34 am »

No not fed, in fact I had him killed 3 times early game and outfarmed him, but once he got some items he could not be killed. Late game you got AP and just did bizarre amounts of damage.

Never said I chased him, I wouldn't chase him, he just needed boots 3 and FoN and he was faster then you, especially with that slow. All he has to do is walk next then away to you and your health drops, flings you back to extend the time you get damaged. Has rylias and your slowed forever.

If you go an unkillable tank, your suppose to be ignorable, singed isn't.
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Ahra

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4708 on: October 17, 2011, 12:35:35 am »

Just shoot him for gods sake, he dont have anything damaging with more range than he can spread poison.
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umiman

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Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
« Reply #4709 on: October 17, 2011, 01:00:55 am »

Singed is a tanky carry like Morde. Some others that are like that are... hrm... Cho Gath, Udyr.... Jax... Nasus... I can't really think of any other.

Anyway, they differ from normal carries in that instead of becoming super godmode damage lategame, they instead become super godmode invulnerability lategame. While putting out strong damage. This is their strength. You just can't let them get to that stage or you're in serious shit.

Generally speaking, your ranged carry should be equally if not greater farmed than that tanky carry. In that case you shouldn't have any problems as all those guys are susceptible to kiting and sustained DPS. If your ranged carry is not farmed enough then... well... just better hope to catch them in a 4v5 or something.

Edit: Irelia. Can't forget her.
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