Yay!
I updated the list with your suggestions and renamed it. Maybe Yodamaster could put it on the front page?
Here's the link again: https://docs.google.com/document/pub?id=1Zm_CUhnZ2Ne2ikmhM9yPnH0QO5eo4G6jPjRS5xm5MkM
Going to take apart some entries, then.
Alistar
* Tends to be AP and put out some respectable burst damage while being unkillable
* Either jungles or midlanes, tends to be dangerous in midlane because of infinite heals + WQ harass you can't retaliate against
* Bait his ultimate, then tear him apart once it's down
Anivia
* Lololol Tanky DPS - she is a burst caster, and will build AP
* Don't dive her - she has an egg
* Flash is useful to get over her wall
* Is easily capable of controlling a fight with Storm + Wall
* Before hitting 6, she is very vulnerable after missing Flash Frost, exploit that
Brand
* Pyroclasm, yo! can easily mess two-man ganks up, dealing mad damage from those bounces (like old Ryze), but it deals considerably less damage when going 1v1 without minions nearby
* Pillar of Flame tends to be his main harass, try to avoid
* If you come close, he will slap a Conflagration on you anyway
* Brands tend to combo W or E + Q if they are sure both will hit, if they don't, he is free food
Cassiopeia
* Crazy sustained damage throughout the game. Super high range. Cooldowns tend to never be down, with the exception of stun-ult. Avoid 1v1ing her on fair terms.
* Try to dodge, bait, anticipate the poison. If Cass hits it, prepare for massive pain and gtfo. If you dodged it, you have a little opening.
* Always get boots first trip back, or you are snake food.
* Heals or CC is the only thing that allows you to decently lane against a good Cassiopeia. Heals to outheal her harass, CC to create a threat zone for her.
* AD Carries are usually screwed due to massive range disadvantage (Ezreal and Caitlyn fare better). AP Casters have more chances because of better range and easier access to burst/CC. Cass is squishy, but tends to build tanky sooner or later.
* Kassadin is the only hard counter, and only after level 6.
Lux
* Burst AP caster with crazy high range, tends to be very harassy. Limited by mana and long cooldowns though, meaning her harass is weak but consistent.
* Scales well into lategame (24 second laser)
* Has considerable CC and team bubbles. Can steal any buff she has vision of if you are not careful.
* When running from a Lux, don't run in a straight line. Or else, lazer.
Orianna
* Crazily awesome lane control in midgame. Bring pots.
* Avoid the ball, try to bait it. Moving it has a cooldown.
* AP Carry early to mid game, moves into a supporty role lategame.
Tristana
* Surprisingly bursty early on. Beware.
* Has strong escape mechanisms and can gank pretty well too.
Twisted Fate
* Stupidly good pusher, tends to backdoor a lot
* When ganking, always assume the enemy bunch also includes Twisted Fate
* Surprise attack him, if he doesn't have gold ready it takes a while until he can stun
Udyr
* Lane Udyr, surprisingly enough, works according to pros - go solo top, buy regen and lifesteal, ignore harass as you freefarm
* Still very kiteable
Warwick
* Guy tends to be tanky anyway and lifesteals like a ****, so low priority focus target
* Lanewick is horrifying and will crush your solo top