Xerath's new skin looks goddamn gorgeous. If this was released like one year ago, it'd be legendary tier. Like Blackthorn Morgana. And Soul Reaver Draven. And Shyvana's new skin.
In fact, Riot's new skins are all great quality. Makes stuff like Red Baron Corki and Magnificent TF pale in comparison, big time...
And I've been playing Draven. I usually do Boots, vamp scepter + 2 or 3 zeals -> IE -> Phantom Dancers -> Bloodthirster/Sanguine Blade. Immense amount of damage even with just 3 zeals, as your passive stacks high really often especially if you have Q procs. E and ult are better with Flat AD, but then catching your Q becomes
much more important, which may cause you to fuck the game up if you concentrate too much on catching the axes instead of attacking. With high AS you missing a Q doesn't really matter quite as much. Though if you can, it also allows you to do triple, or even quadra axe juggling... Flat AD stacking doesn't let you do this all that easily.
My honest opinion of Draven:
- Wicked Blades (Passive):: Balanced. Scales with level, meaning that you can't abuse it by superhigh AD. Stacking purely Crits & AS via Phantom Dancers allows you to net immense amounts of damage from this though, especially if you have +crit dmg runes.
- Spinning Axe: Slightly overpowered. If you get lucky and have the axes fall right on you instead next to you, the damage this deals is a bit too high. When chasing, if you manage to land these successively, it also wrecks. The damage % should be a little lower, but in contrast the axes should always fall on you when not moving. This way you wouldn't have to concentrate so much on catching the bloody things that you get a tunnel vision.
- Blood Rush: Seems okay to me. The duration from the MS buff could be increased to 2 seconds and the AS buff to 5 seconds, but the AS would also decrease over time. This could balance it out too, but why fix something that isn't broken.
- Stand Aside: Really good skill actually. Basic, but good. The damage is low but it allows quite good escaping.
- Whirling Death: Moves slow as fuck, and unless you stack pure AD, damage is a bit too low:
Cooldown: 110 / 100 / 90 seconds
Physical Damage (one hit): 175 / 275 / 375 (+1.1 per bonus attack damage)
Maximum Physical Damage (single target): 350 / 550 / 750 (+2.2 per bonus attack damage)
Minimum Physical Damage (one hit): 70 / 110 / 150 (+0.44 per bonus attack damage)
Minimum Phyiscal Damage (two hits): 140 / 220 / 300 (+0.88 per bonus attack damage)
Cooldown: 90 / 75 / 60 seconds
Range: 1900 / 2050 / 2200
Physical Damage: 250 / 475 / 700 (+2.0 per bonus attack damage)
When compared to Cait's Ult:
+ Global Range
+ Slightly more damage if hits twice
+ Damages Multiple Enemies
+ Can't be blocked
- Can be dodged
- Slow as shit
- If it hits only once, low damage
- If it hits multiple enemies along the way, very low damage
- Longer Cooldown
This makes Draven's ult more useful in a teamfight where you throw it almost point blank, but the ability's intended nature is (as far as I know) to be a long range finishing move. It moves so slowly that it is really hard to kill anyone with it unless used short/mid range. And c'mon, if it hits 7 enemies before striking an enemy (one minion wave basically), it deals
less damage than an autoattack.