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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1272516 times)

RedKing

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7650 on: February 28, 2012, 10:38:14 am »

I should actually play with people on my friends list at some point. Especially since it's gotten fairly big. Some from B12, but mostly just people sending me a request after a match.

Tried out Malzahar for a few matches since he was freebie. Not really my guy, I think. I did okay with him but I don't care for his playstyle. Never been a big DoT fan.

Gonna keep saving IP for now, I'll use to upgrade all my runes at lvl 21 and probably buy a celebratory champ to boot.
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Bordellimies

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7651 on: February 28, 2012, 10:44:59 am »

I did calculations for different Veigar builds to see which one deals the most burst damage (each ability is used only once)


  • The enemy has either 2000 or 3000 health (for Deathfire Grasp damage calculations)
  • The enemy has no magic resistance
  • All abilities hit the target
  • Base attack damage is not calculated
  • Veigar has farmed 100 AP with Baleful Strike
  • Archangel Staff bonus mana is at 1000 mana
  • Masteries and runes are not calculated
  • The enemy has no ability power


Spoiler: Item Stats (click to show/hide)


----------------------------------------

Total: 2945 Damage

Total: 3329 Damage

Total: 3573 or 4048 damage

Total: 3837 or 4277 damage


TL;DR: If you're looking for max damage, best build for Veigar is Rabadon, Deathfire Grasp and Lichbane.
« Last Edit: February 28, 2012, 10:47:05 am by Bordellimies »
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penguinofhonor

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7652 on: February 28, 2012, 10:57:59 am »

Lich Bane does give a ton of damage for its price, but most mages have trouble harnessing it. Veigar is among them. His low autoattack speed makes it noticeably slower than his spells. His autoattack range is also 125 units shorter than his spells, so you have to get closer, putting yourself in danger.
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Lumbajak

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7653 on: February 28, 2012, 12:12:57 pm »

The only LoL I've done recently is playing with a bunch of low level friends and instalocking and then doing stupid stuff like Garen/Soraka/Olaf mid.

I kinda suck in real matches now.
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webadict

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7654 on: February 28, 2012, 12:22:01 pm »

Lich Bane does give a ton of damage for its price, but most mages have trouble harnessing it. Veigar is among them. His low autoattack speed makes it noticeably slower than his spells. His autoattack range is also 125 units shorter than his spells, so you have to get closer, putting yourself in danger.
That's what the stun is for. If you've got someone in the stun, you've got the time to proc that Lich Bane once. You just gotta be really quick about all of it.
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umiman

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7655 on: February 28, 2012, 02:53:25 pm »

Veigar tends to get in close anyway. All his spells other than the stun have low range.

webadict

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7656 on: February 28, 2012, 03:05:26 pm »

Veigar tends to get in close anyway. All his spells other than the stun have low range.
And usually, if he's that close, then two things happen:

A) You're dead
B) He's dead
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Bluerobin

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7657 on: February 28, 2012, 03:56:07 pm »

Yup, lich bane just makes it more likely to be A than B. Well, more likely to be A BEFORE B, because B's probably happening anyway.
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penguinofhonor

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Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
« Reply #7658 on: February 29, 2012, 09:21:44 am »

Played a bot game as Fiora. She doesn't seem too bad in the jungle. She's decently fast but not Yi/Shyv/Mundo/Udyr fast. I'd put her around Tryndamere's speed. Worse ganks without a slow, though.

She's probably a better solo top.
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Wiles

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Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
« Reply #7659 on: February 29, 2012, 04:16:05 pm »

I tried jungle Fiora as well. I wasn't a big fan, mainly because her ganks are pretty weak unless you're ganking a lane with cc. It'd probably be worth running smite exhaust to jungle with her.

I tried running a master yi style glass cannon ad carry build but I found I got blown up too fast late game. Metagolem seems to be the way to go.

By the way, thanks for the Vayne advice Cthulu.
« Last Edit: February 29, 2012, 04:17:40 pm by Wiles »
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ThtblovesDF

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Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
« Reply #7660 on: March 01, 2012, 03:53:42 am »

Playing draftmode, enemy brand mid... I counterpick gragas, start with a health ruby and just punch him in the face till he falls, that was quite amusing...
Btw, gragas/kassadin/lebonk... they seem like good mages for the deathfire, aye?
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Knirisk

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Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
« Reply #7661 on: March 01, 2012, 03:10:46 pm »

Playing draftmode, enemy brand mid... I counterpick gragas, start with a health ruby and just punch him in the face till he falls, that was quite amusing...
Btw, gragas/kassadin/lebonk... they seem like good mages for the deathfire, aye?

Gragas probably less than the others. The DFG is too close to the enemy, although Gragas does enjoy the CDR, regen, and the extra burst.
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Sonlirain

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Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
« Reply #7662 on: March 01, 2012, 04:48:09 pm »

My last coop vs AI game in a nutshell:

I picked tryndamere because i didn't play him for a long time.
Laned bot with Leona against Ezreal + Sona.

Every freaking time i left the bush i got nuked to hell in about 3 seconds.
Leona finally after getting killed 3 times (more or less same as me) quit (strangely without the rage component).
Since i was dying so much i was lvl 3 while everyone around was lvl 8+
So i built a Avarice and Heart of gold.
Me getting owned hard by everyone.
And later i managed to build zerker boots and IE.
And much much later i was positive in KDR with 8 kills 7 deaths and even more assists.

We won at around 29 mins.

Tryndamere is pretty much impossible to shutdown late game...


Also back to my previous question.

I'm close to 3150 IP and wonder whitch chanp i should buy.
I was thinking about morde but i don't have runes for him (ARP Armor and CDR Marks Seals and Glyphs respectively).
Any suggestions?
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Stealtharcadia

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Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
« Reply #7663 on: March 01, 2012, 08:59:34 pm »

Man, ranked games are fun, but frustrating. At my current ELO, I have to play support to win it seems. On the bright side I found an appropriate theme song for these games. :P

Karma Police by Radiohead usually sums up my thoughts
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baruk

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Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
« Reply #7664 on: March 01, 2012, 11:27:12 pm »

Tried out Malzahar for a few matches since he was freebie. Not really my guy, I think. I did okay with him but I don't care for his playstyle. Never been a big DoT fan.

 I found he clicked for me after the third game or so - I finally got the area damage + ultimate combination working - very nasty. And there's nothing quite as satisfying as landing the DoT on a wounded enemy, and watching as your voidling chases them down and finishes them off.
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