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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1283507 times)

Neonivek

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7170 on: February 01, 2012, 09:11:07 am »

I'm no good as a mage

Which is too bad because I prefer them over the others.

Unfortunately my best classes seem to be the Ranged attackers and that Gargoyle Tank.

I REALLY gotta reinstall this game (I switched main computers)
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cerapa

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7171 on: February 01, 2012, 09:16:30 am »

Yeah, okay, my math was wrong, but I still sort of think your guys' is too. Shouldn't the probability of at least one crit be this:

(0.03*0.97*0.97*0.97*0.97)+(0.03*0.03*0.97*0.97*0.97)+(0.03*0.03*0.03*0.97*0.97)+(0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

As in, the chance of one crit, plus the chance of two crits, plus the chance of three crits, plus the chance of four crits, plus the chance of five crits. I think this should be significantly less than 14%. Google is telling me this is about 2.7% chance total, meaning I was right in my prediction that the chance of getting multiple crits was basically negligible compared to the chance of exactly one.
I have no idea what you actually just calculated here but...

How the dear fuck would you get a lower probability of critting by doing multiple hits? Shouldnt that make you completely reconsider your calculations?
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penguinofhonor

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7172 on: February 01, 2012, 09:18:29 am »

Yeah, okay, my math was wrong, but I still sort of think your guys' is too. Shouldn't the probability of at least one crit be this:

(0.03*0.97*0.97*0.97*0.97)+(0.03*0.03*0.97*0.97*0.97)+(0.03*0.03*0.03*0.97*0.97)+(0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

As in, the chance of one crit, plus the chance of two crits, plus the chance of three crits, plus the chance of four crits, plus the chance of five crits. I think this should be significantly less than 14%. Google is telling me this is about 2.7% chance total, meaning I was right in my prediction that the chance of getting multiple crits was basically negligible compared to the chance of exactly one.
I have no idea what you actually just calculated here but...

How the dear fuck would you get a lower probability of critting by doing multiple hits? Shouldnt that make you completely reconsider your calculations?
Uh, yeah, that should. Now that I think about it.
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umiman

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7173 on: February 01, 2012, 09:35:20 am »

Ah also, you're right to say that
[..]it's been more than three times now [..]That's some bullshit luck right there.

The chance of it happening 3 times in a row are (0.141(..)^3)*100 = 0,2819114%, and only 0,0398245% (~1:2511) chance for it to happen 4 times in a row. Well, IF you're autoattacking exactly 5 times each fight.

edit : corrected
Yeep. It's really bullshit luck. If I got critted that often by someone with only 3% crit chance, I'd be screaming for blood.

Bluerobin

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7174 on: February 01, 2012, 09:37:47 am »

Hmm... I know DOTA2 and maybe HoN actually have a weighed probability thing going on so things with lower % chance of happening get more likely the more you do them until they happen. I don't THINK LoL has it, but does anyone know for sure?

Also, very excited for this patch. Ziggs + bot dominion make for a good patch for me. :)
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eerr

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7175 on: February 01, 2012, 11:09:08 am »

Hmm... I know DOTA2 and maybe HoN actually have a weighed probability thing going on so things with lower % chance of happening get more likely the more you do them until they happen. I don't THINK LoL has it, but does anyone know for sure?

Also, very excited for this patch. Ziggs + bot dominion make for a good patch for me. :)

There is, it also works namely on crit chance.

Thus stacking your deck for crits works by attacking minions till you haven't got a crit for awhile.
For better than 3% odds.

Which is one reason the crit mastery is broken.
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Bordellimies

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7176 on: February 01, 2012, 11:21:58 am »

Played Twitch in Co-Op vs AI, and tested how Ionic Spark actually works with his ult. Instead of causing the whole dart cause the Ionic Spark proc on all enemies, only every 4th enemy hit causes it to proc: A bolt fired at a wave of minions can have 3 of the first minions be normal hits, and the 4th minion that gets hit triggers the spark. This means if you hit at least 4 enemies per bolt, you'll trigger the spark every attack.

Also, the tank bots are bugged, like Galio and Malphite. They start to afk at level 12, just sit at fountain and chill. They do cast spells such as shield on allies, but they wont leave the spawn. Riot needs to fix this. Also, Malzaman my main man doesn't autoattack the minions the visions are on, which sucks. He should push the lane like a freak.


But overall the new bots are good. Galio's Flash + Ult combo is really nice, and Lux is goddamn superior compared to most of the bots. Light binding + instant R, and I suddenly lost half of my hp. Goddamn Lux bot is tough.
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Micro102

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7177 on: February 01, 2012, 11:51:22 am »

You got to give credit to Riot for the AI. Each champion needs to be seperatly coded and know how to interact with other types of AIs. I wouldn't be surprised if the AI never gets completed.
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ThtblovesDF

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7178 on: February 01, 2012, 12:00:41 pm »

They start to afk at level 12, just sit at fountain and chill.

Still better then solo que Teammates!
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Deadmeat1471

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7179 on: February 01, 2012, 12:01:10 pm »

They start to afk at level 12, just sit at fountain and chill.

Still better then solo que Teammates!

+1
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RedKing

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7180 on: February 01, 2012, 12:02:19 pm »

Played Cassiopeia on a lark last night vs. AI.

21/3/6 later, I now have yet another champ to strongly consider. Eats mana flakes for breakfast, lunch and dinner but scary low cooldowns, especially when I can start streaming Twin Fangs. It's kinda nice to account for 2/3 of your team's kills. And she wasn't nearly as tricky to play as her difficulty rating suggested.
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Deadmeat1471

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7181 on: February 01, 2012, 12:04:17 pm »

I'm liking  Lux recently, awesome burst, a binding 'stun' a slow, a shield. Awesome.
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Sirian

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7182 on: February 01, 2012, 12:08:27 pm »

Yeah, okay, my math was wrong, but I still sort of think your guys' is too. Shouldn't the probability of at least one crit be this:

(0.03*0.97*0.97*0.97*0.97)+(0.03*0.03*0.97*0.97*0.97)+(0.03*0.03*0.03*0.97*0.97)+(0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

As in, the chance of one crit, plus the chance of two crits, plus the chance of three crits, plus the chance of four crits, plus the chance of five crits. I think this should be significantly less than 14%. Google is telling me this is about 2.7% chance total, meaning I was right in my prediction that the chance of getting multiple crits was basically negligible compared to the chance of exactly one.

Ok i'll tell you exactly what you did there, you added the chance of one particular sequence to happen (for instance, one crit, then 4 non-crits) to the chance of one other particular sequence (example : one crit, 3 non-crits, then one crit), and so on, and what you have as a result is not really of use. What you gotta take into account if you do it that way, is the number of different possible sequences for that probability. The first part has 5 different sequences possible (depending on which hit you score the crit), the second part has 10 different sequences possible, the 3rd 10 as well, the 4th has 5 and the last one has only one sequence possible. To get the correct total probability, you have to do :
(5*0.03*0.97*0.97*0.97*0.97)+(10*0.03*0.03*0.97*0.97*0.97)+(10*0.03*0.03*0.03*0.97*0.97)+(5*0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

Then you get exactly 0,1412659743 (14.12659743%) chance to score at least one crit :) (the same result i got with my method)
 
That's the reason why i calculated the chance of no crits instead, it's faster because there is only one possible sequence, and then you just do 1-(chance of no crit), and you get your chance of at least one crit.

Edit (You are also right in saying that scoring only one crit in the sequence makes up for most of the probability : out of those "0,1412659743", the probability to score only one crit is "0,1327939215")
« Last Edit: February 01, 2012, 12:17:28 pm by Sirian »
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cerapa

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7183 on: February 01, 2012, 12:11:06 pm »

Played Cassiopeia on a lark last night vs. AI.

21/3/6 later, I now have yet another champ to strongly consider. Eats mana flakes for breakfast, lunch and dinner but scary low cooldowns, especially when I can start streaming Twin Fangs. It's kinda nice to account for 2/3 of your team's kills. And she wasn't nearly as tricky to play as her difficulty rating suggested.

Was Renekton. Cant believe I missed 4 kills.  :P

Anyway, for something that is not showing off(showing off with a bot game, heh), I had a hilarious bot game yesterday. A morde was acting hilarious with the whole brazil act. Apparently stole blue from a jungling shyvana, drove a veigar out of mid and managed to get them both to leave. Was still an easy victory.
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RedKing

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Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
« Reply #7184 on: February 01, 2012, 12:32:36 pm »

Bot games are about 80% of what I play nowadays. Because I only have to worry about 4 people being total dickbags as opposed to 9.  :-\

For instance, in that game as Cassio, we had a Nunu who was trying to boss around the entire team and ping-spamming the map then yelling at people when they didn't immediately drop what they were doing to follow his orders. We also had a complete noob Sejuani who did not seem to understand that when you're outnumbered 3-to-1, down to 1/4 of your HP, and your AoE slow is actually letting you get away, you don't turn around and start fighting again. I think they went 1/9/4 or so. Including a couple of tower deaths with no enemy champs anywhere nearby.

Hell, if I could I'd play matches with me and 4 bots against 5 bots. (This is also how I play the majority of TF2 and CS games. My antisocial tendencies extend into the online gaming world.)
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
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