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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1274756 times)

Bordellimies

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2520 on: August 02, 2011, 08:05:31 pm »

Lichbane OP, 1200 dmg to inhibitors every 2 seconds.


Victory, 59:13 minutes & seconds.


Also, I got a replay of this. Awesome comeback from us.
« Last Edit: August 02, 2011, 08:07:14 pm by Bordellimies »
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Rebecca Black

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2521 on: August 02, 2011, 08:06:47 pm »

Lichbane OP, 1200 dmg to inhibitors every 2 seconds.

Captain Teemo on duty.

Edit: Also, about to do a game with Delovely
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ECrownofFire

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2522 on: August 02, 2011, 08:08:23 pm »

Also how do you guys organize masteries?  I started out creating a separate page for each champ but you can only have ten pages and I'm sure that would get unwieldy anyway. 

There are a a few standard masteries. I read a lot of guides on leaguecraft, and many of them use a 9/0/21 mastery for casters. Likewise, there's a 21/0/9 or something as well as a good defensive build.
You could have 6 different mastery pages, one for each "standard" 21/9 build. (9/0/21, 0/9/21, 21/9/0, 21/0/9, 9/21/0, and 0/21/9) Then 4 for weirder setups.
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Cthulhu

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2523 on: August 02, 2011, 08:26:27 pm »

Quote from: Delovely's Youtube Page
Current Projects I am working on:
-League of Legends - Claymation Project
-New Cosplays (Urgod, Leblanc, Lux, Mordekaiser, Evenlyn and Cho'gath)
-Cartoon Animation -Kat & Garen story.
-Minecraft ~ League style.
-200$ Card Giveaway
-and SO much more :)

Disclaimer: I am not part of Riot Staff nor am I affliated with Riot Games.

Quote
-New Cosplays (Urgod, Leblanc, Lux, Mordekaiser, Evenlyn and Cho'gath)

Quote
Urgot

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Bluerobin

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2524 on: August 02, 2011, 08:49:17 pm »

Coulda sworn there was a sexy Urgot picture floating around somewhere but I can't seem to find it...

Edit (A LONG TIME LATER): found one! Well... it's female. Dunno how sexy it is necessarily. http://na.leagueoflegends.com/board/attachment.php?attachmentid=181248&d=1306432581
« Last Edit: August 12, 2011, 01:21:54 pm by Bluerobin »
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Rebecca Black

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2525 on: August 02, 2011, 08:51:22 pm »

So, the game with Delovely didn't go too well. Pretty sure she won't want to play with us again.  :P
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Pandarsenic

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2526 on: August 02, 2011, 08:52:18 pm »

Cthulu, if you're on NA I might make a smurf or grab a smurf and jump in with you to see.
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Dakk

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2527 on: August 02, 2011, 09:41:57 pm »

Who cares about Delovely and her tryhard katarina :P

If it was someone actualy pretty and interesting LIKE WESTRICE, I would care.
Anyway, Skarner's mechanics preview is out, and there's been mentions of him being released this friday? Can't find source tho, searching.



He's basicaly designed as a tanky DPS with permaslow. No dash so far though, only 3 abilities and the passive was named.
« Last Edit: August 02, 2011, 09:55:50 pm by Dakk »
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Akigagak

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2528 on: August 02, 2011, 09:49:36 pm »

Dammmmnn. A fed solo-lane Akali can't carry a team, especially when bot lane keep getting owned by a well-synched Nidalee and Jax.

However, their top lane were biiig feeders. Once I hit six, if either of them were, say, past that little bush in river? (I was on purple) Dead. Just flat dead. I once caught them both at my tower after going B for Rylais and pshooooeesss (at 10 minutes in) and killed them both.

But their Nid, Jax and most importantly Ryze got fed off of bot lane and our inept jungler, and there isn't much an Akali can do against people who don't need to click on you to kill you. So we lost that game, though I did have the best score in the game. :3
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Rebecca Black

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2529 on: August 02, 2011, 09:52:34 pm »

Who cares about Delovely and her tryhard katarina :P

If it was someone actualy pretty and interesting LIKE WESTRICE, I would care.
Anyway, Skarner's mechanics preview is out, and there's been mentions of him being released this friday? Can't find source tho, searching.

http://www.facebook.com/notes/leaguecraft/skarner-mechanics-preview/256232907728403

I care  :'(
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Cthulhu

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2530 on: August 02, 2011, 09:54:03 pm »

Here's a replay of a game I played with the doods, my first multiplayer game as Gangplank.  We won, but I fed Renekton early on.

For comparison's sake here's a replay of a game I played in solo queue against people my level.  Despite going 10-0, I don't feel like I did as well as I usually do.  I usually have the enemy tower down before the ten minute mark when I solo mid as Malz, but then again this was my first time Malzing against Herperderper.

I know I'm a bad last hitter as Malz.  I drop malefic visions and start autoattacking, relying on the number of damage ticks I'm putting out to get last hits.

Also hahahaha Lucky embarrassed himself.

EDIT:  Probably should've made it clear but I didn't say, those replays are for people who have some time to look at and hopefully tell me how to improve my game.
« Last Edit: August 02, 2011, 10:19:36 pm by Cthulhu »
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umiman

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2531 on: August 02, 2011, 10:05:12 pm »

Our Sona + Xin Zhao still undefeated after all these 5v5 ranked games.

Seriously. We don't even run a ranged AD carry in all these games. It's 2 ap casters, jungler, Xin Zhao and Sona. I'm not exaggerating when I say there's literally NOTHING the enemy can do to stop the comp setup. It is insanely good. I must really, really thank the other team that stomped us with this Xin Zhao + Sona because ever since I stole it, we've been experiencing bliss.

Jopax

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2532 on: August 02, 2011, 10:20:32 pm »

@Cthulhu

About Malz and last hitting with him, you usually should wait untill you have a voidling up before proceeding to farm an entire wave with malefic visions.Go about throwing a silence thingamajig every now and then, then simply plop down some visions when a voidling is ready and reap the wave, then if the enemy was dumb enough to stick around it will jump on him and you can probably get in some more damage with your other abilities and the voidling itself.If not, well you pushed a tower a bit didn't you :D
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umiman

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2533 on: August 02, 2011, 10:47:18 pm »

Ranked rewards:
Spoiler (click to show/hide)

I want that Jarvan skin! I'm going to take this goddamn Xin Zhao + Sona all the way till I get it!

Edit: Ranked medal levels:
Spoiler (click to show/hide)

umiman

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Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
« Reply #2534 on: August 03, 2011, 12:29:12 am »

Huh... looking at the statistics, getting gold rank in 5v5 is really, really difficult.

There are some with 200 wins over losses there. That's pretty intense... the only way I'd make it is to win 42 games in a row.
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