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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1291097 times)

StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15930 on: January 03, 2018, 06:16:38 pm »

I just made one of the proudest plays I've ever made.

I was playing jungle, when Zed started flaming me for no reason at all (he claimed I scared yasuo away when he could kill him, and it was my fault he died to him 3 minutes later). I started playing worse, though, and our team wasn't doing well either. Zed kept flaming and flaming me, but the rest of my team was actually really nice and played on. Flash forward to the end of the game, where me and Zed get caught out. Zed gets really low, manages to shadow his way out of there and leaves me to die. I can feel his inevitable "noob" incoming. They collapse on me, and Fizz ults me. I'm about to ult away when I see Zed walking right in front of me....

https://www.youtube.com/watch?v=J8QhO9Xh_vY

Am I a bad person for this?

You're my hero!

Go pop it on the Zed Mains reddit page.
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IronyOwl

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15931 on: January 03, 2018, 11:11:08 pm »

Am I a bad person for this?
Yes, but everyone's cheering for you.
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BlackHeartKabal

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15932 on: January 03, 2018, 11:12:31 pm »

Am I a bad person for this?
Yes, but everyone's cheering for you.
Yeah, regardless of what he did, you did kill your teammate. Deliberately, it seems.
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xaritscin

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15933 on: January 23, 2018, 05:20:23 pm »

soooo. Swain Rework has been finally announced:

https://na.leagueoflegends.com/en/featured/champion-reveal-swain

dont have an opinion on it, after the mage rework i was barely playing it anymore but he was more or less a safe pick. the gameplay examples dont say much about his sustain in battle or at least i didnt see much healing done. time will tell.

as for skins. well, there's Love something for Xayah and Rakan, there's Artic Ops Gragas and Lunar Revel skins for Nasus, Warwick and...Lux.

MF got her splash arts updated too.

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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15934 on: January 23, 2018, 07:47:29 pm »

Swains new abilities look pretty cool, love the range on his W. Who needs wards when you can plop an eye down on the enemy? Also good for executing people fleeing under tower or stopping backs too, he feels like he's gonna be a lane bully mage thing.
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BlackHeartKabal

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15935 on: January 23, 2018, 08:46:32 pm »

dont have an opinion on it, after the mage rework i was barely playing it anymore but he was more or less a safe pick. the gameplay examples dont say much about his sustain in battle or at least i didnt see much healing done. time will tell.
Definitely a Battle Mage, something tanky but still AP damage, like Ryze or Vladimir.

He heals off of "soul fragments" he pulls from dead champions, champions hit by his W, or champions he pulls to him while they're immobilized as part of his passive. His ult also gives him a solid HP boost like Nasus or Renekton or Lulu's ult along with draining health to heal him from any champion in the radius. Other than that, his Q is pretty spammable but close ranged at a 2 second cooldown without any CDR it appears, and his E is CC that synergizes with the "pull" on his passive. Probably going to be built like Vlad, Spirit Visage and Zhonyas into solid AP/CDR.
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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15936 on: January 23, 2018, 10:48:19 pm »

I'm probably going to build him tear-abyssal-morello-archangels-tank.
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Quote from: Cptn Kaladin Anrizlokum
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Places to jibber madly at each other, got it
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Jopax

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15937 on: January 25, 2018, 08:56:51 am »

Yup, but you see, he wasn't nearly gimmicky enough. A simple, straightforward tanky mage that had easily readable skills and whose main counter was mobility. The new one seems meh, and while it might be more thematically fitting and whatnot I'm really not sold on any of these changes.

They made him more complex to play as well as to counter (while mobility still counters him it doesn't feel like it'll be as clear and straightforward as before where you just had to maximize the distance between him and you) and the real question in my mind is, was it really neccessary? I get that they want depth and choice and skill and all that jazz, but not every champion has to have three paragraphs of text explaining each of their skills ffs, it's ok to have something as simple as Swain or Garen, they'll have their fans while shit like any of the new champs with dual forms, target dependent effects, five passives in one and a hundred page manual for their ult will have their fans.
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xaritscin

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15938 on: January 25, 2018, 10:35:57 am »

his main counter was the enemy building grievous wounds, mobility didnt have anything to do with it.

the new kit doesnt looks too gimmicky compared to other champions like Ekko or Yasuo:

-new passive deals damage and releases a healing bird when clicking on inmobilized enemy champions while also giving healing birds from enemy champion take downs.

-Q is a short ranged version of Ashe's Q that restores some mana when killing enemies

-W is a timed Karthus Q which slows and explodes after a few seconds dealing double damage and revealing enemy champions

-E is like Ahri's Q, launches a projectile in a short line that damages al enemies then returns dealing more damage and rooting them for a short time

-R is the only overly complicated one, gains extra health when casting it, works in an AoE around him like Karthu's E, deals continuous damage to the 3 closests enemies with primary for enemy champions while healing at the same time, after draining a certain amount of health you can cast the finisher or you can wait for it to cycle the complete time (12 seconds sounds too short IMO), the finisher that comes with it deals damage based on how many healing birds you farmed at the time

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Jopax

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15939 on: January 25, 2018, 12:07:25 pm »

What I meant by counter is avoiding his skills, every single one of them is either tied to him or to a specific location, the only exception being the E.

Yes, he's not as gimmicky as some of the most gimmicky champs, that doesn't make him non-gimmicky.

Compare all of that to his old kit which was:
-Gain mana on killing stuff
-Deal dmg over time and slow as long as they're near the bird
-AoE root and dmg with slight delay
-DoT with increased dmg taken from his other stuff
-Dmg 3 nearest units and heal for the dmg dealt as long as you have mana, prioritizing champs

Simple, straightforward stuff where it's clear what's going on at all times and how to avoid it. The only straightforward skill in his new kit is the Q, the W has stupid range for some reason like he's Xerath or something, have fun getting sniped by a supposed short ranged tanky mage from under his tower. His E is also finnicky to dodge since it roots in an AoE on the first hit when it returns, how big is that AoE? It might root one of your teammates or it might root you all, unless you know it's range by heart I don't think you'll be able to tell immediately if you're in danger or not, compared to his old root which was extremely clear in its AoE and you could reflexively dodge it if you were paying attention. While his ult is mostly the same the extra damage finisher is also finnicky and obfuscates the potential damage, because the number of fragments is tracked by the rather tiny pips under his HP bar and I'm not even sure if those display if you're on the enemy team.

Tho once again, the question is was this actually needed? I'm saying no because old Swain was a straightforward battlemage with a clear kit that had clear upsides and downsides as well as counters. The new one seems like a hodgepodge mix of some of his old kit and somebody elses shit with little thought put into how it all actually meshes together, both for the player of him as well as the opposing team.
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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15940 on: January 25, 2018, 01:19:37 pm »

It fits rather well together imo, I managed to make it work for quite a few games once I got the E-W combo down, plus his Q is good mid range poke with such a low cd, rivaling Nasus Q and Corki ult. I even considered buying Gunblade on him.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

iceball3

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15941 on: January 25, 2018, 03:29:10 pm »

I'm kind of sad that oldswain is getting his design space pushed out for.... this. A well designed champion, in my opinion, but i feel like we're losing something important here. Also, rest in piece, Beatrice.
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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15942 on: January 25, 2018, 03:43:50 pm »

I would prefer this Swain be released as a separate champion honestly, it is very different, but good. Kind of a poke control battlemage now, not the zoning battlemage.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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Places to jibber madly at each other, got it
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

birdy51

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15943 on: January 25, 2018, 03:54:30 pm »

I'm also a bit sad, as Swain was my main man, but I can't be too upset since I don't play as much anymore. It's hard to parse out why, but perhaps it is because I think they tried too hard to make him interesting. Part of the attraction of Old Swain was that he wasn't too flashy. His theme was birds, and you know what? Hell yeah. Birds out the mother-trucking window. You want birds? You are a bird, how bout dat.

But the whole soul stealing part of it strikes me as a bit forced. Mechanically, with his old ult, you never really questioned why or how he's regaining health. It just sort of showed it and you could shrug your shoulders. His current version strips that veil and makes the whole element of soul stealing front and center. Which, is kind of cool, but there a loooooot of characters who use that theme better, like Kayne, Aatrox, or Thresh. He's become a character who would be better suited for the Shadow Isles than he would ever be for Noxus. Though, maybe that's the point? Mordekaiser's rework might redeem this one if it goes well, as I suspect that they are going to have a bit more in common soon.
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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15944 on: January 25, 2018, 03:56:08 pm »

Aye, a soul stealing ability doesn't seem very tacticiany.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.
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