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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1269758 times)

Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15615 on: April 21, 2016, 04:04:14 pm »

Think it's only basic attacks, so not an on-hit thing I think, but one tied to the attack itself.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15616 on: April 21, 2016, 06:24:30 pm »

That's what I figured.

On another topic: mechanically simple changes to champion kits/items that would radically change how they build/play/are used, which would you be interested in seeing, at least for a cycle or two?

Top on mine would be Vayne's Silver Bolts stacking independently on different targets like Gnar's marks. Better yet if it coincided with an overhaul of Frozen Mallet that made it a viable utility pickup for ADCs, maybe by switching it over to a Phage-oriented build path and dropping some of the health in exchange for Rage. Pure AS/on-hit Runaan's Vayne as a viable mix of lategame melting and kite/chase potential instead of useless trash.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15617 on: April 21, 2016, 08:48:33 pm »

Given that the rest of the post was about a specific build path which is decidedly less than optimal right now, one would think not.

Of course, if you're vaynespotting in low ELO she'll be trash at every stage of the game.  :P
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15618 on: April 21, 2016, 09:07:29 pm »

Yes, but higher ELO at least implies a modicum of mechanical ability, and even a braindead moron Vayne can still clean up late if they've farmed well, they understand how she works, and their team accounts for their bad decisions.

o.0

The only ADCs that build Phage are the ones who like TF. Maybe someone with an off-meta BC build, but that ain't exactly common. And Furor and Rage aren't mutually exclusive.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15619 on: April 21, 2016, 09:09:13 pm »

Vayne having to focus a single target for silver bolts was a pretty clear choice on riot's part. % HP true damage is degenerate enough without it being basically free to apply.
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Cthulufaic

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15620 on: April 21, 2016, 09:30:18 pm »

Hey, at least devourer vayne would be legit then.  It'd be fucking terrifying but still, pretty nifty.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15621 on: April 21, 2016, 09:48:45 pm »

Vayne having to focus a single target for silver bolts was a pretty clear choice on riot's part. % HP true damage is degenerate enough without it being basically free to apply.
Yeah, that's the point. I was curious regarding what all of you would be interested in seeing broken through relatively simple changes, just to see how it would play out.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15622 on: April 22, 2016, 04:14:13 am »

Oh that's easy. Sivir's W procs on-hit with each bounce :D
Ashe's Q procs on-hit, not on-attack, so you get three? (or four?) procs of whatever you want with a single attack.
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squidgen

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15623 on: April 22, 2016, 08:36:02 am »

Ugh, I remember when jungle vayne was popular. Spent 30 mins farming the jungle, came out a complete monster. And with the new new guinsoos having the old sated effect, lane vayne gets it too.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15624 on: April 22, 2016, 09:49:53 am »

URF is live, lads.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15625 on: April 22, 2016, 09:51:00 am »

I don't think jungle vayne was ever popular. I have no idea what special brand of elo hell you guys were in, but at best it was a fun gag build in normals when you're playing with buddies who don't give a fuck. It certainly wasn't anywhere close to worthy of an "ugh"
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squidgen

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15626 on: April 22, 2016, 10:41:32 am »

And I was talking about sated vayne, before it was nerfed for ranged champions. Sure, I'm probably overreacting especially because they usually never made it to late game, but silver bolts procs every two autos was pretty frustrating.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15627 on: April 22, 2016, 03:51:33 pm »

So URF is back. Get the AD malz pushfest while its hot.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15628 on: April 22, 2016, 05:57:56 pm »

Still the problem with voidling movement speed, though. You're only going to get kills if you ambush.
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IronyOwl

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15629 on: April 25, 2016, 08:49:25 pm »

Finally got back into this, so of course I hit a weird toxicity patch. You know, the ones where people are low-key angry at each other for no reason, multiple games in a row.

Quote from: Actual Conversation
Top: You got the kill, please don't take my farm
Jungle: I'm pushing, understand
Top: Too toxic, AFK
Jungle: Please do
-more weird bullshit-
And that wasn't even one of the games where we're getting rolled so everybody starts bitching at each other about MIAs. It got so bad in one game I ended up honoring someone just for not talking (they were, of course, the support).
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