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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1269755 times)

gimli

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15345 on: January 14, 2016, 06:11:46 pm »

currently have 13400 IP but am saving for a name change D;

Heh. Totally unrelated, but while reading your post, the first thing that popped up in my mind was the name of a friend's char [sir longc*ck or something like that] in WoW, back in 2005. I think that he was amongst the first few players in the history of the game who was banned because of a char name. :D Ah yeah, we were too young.  ::)
« Last Edit: January 14, 2016, 07:38:17 pm by gimli »
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eerr

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15346 on: January 15, 2016, 12:59:48 am »

Cait actually scales significantly worse with AS than other marksmen do now. Her base attack speed is about 90% of comparable champs, and since all %AS is additive off of base AS, you need to buy an extra 11% worth of AS to get the same bonus as other champs, if not more.

Just randomly popped into this thread, haven't actually played recently.

But isn't this completely and utterly wrong? The additional DPS from attack speed is not dependant on the base attack speed, because it's percentage based. +10% attack speed will always boost DPS by 10%.

Hmmph...I'll go read the wiki.

Quote from: League of Legends wiki
The bonus is a percentage of the champions base attack speed. Therefore, champions with higher base attack speed benefit more from attack speed increases.

Wat.
Another champion could conceivably get two extra attacks in the time it would take Caitlyn to make one extra.
Like some sort of rounding error.
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15347 on: January 15, 2016, 01:10:07 am »

That doesn't seem too unusual for RTS-style games with stats.

RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15348 on: January 15, 2016, 04:23:35 am »

Cait seems just fine to me. Yeah, you don't load up on phantom dancers and zeals like you used to, but get infinity edge, bloodthirster and a runaan's hurricane, and it's gg. Ridiculous sustain. She's less pewpewpew and more PEWPEW.

Just had one of those games (as Caitlyn, incidentally)....ARAM match, rest of the team was playing like ass (led by our 1/12 Yi who didn't get his kill until 3 minutes before match end), towers gone, inhib gone. Then I just hit the zone...spawned, wrecked 3 enemies in basewith some deft manuevering, then proceeded to steamroll up the bridge. 10-kill spree, dropped all towers, inhib, nexus, gg.

feels good man

nobody honored  :'(
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The Scout

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15349 on: January 15, 2016, 08:49:47 am »

Maybe it is from base attack speed, I dunno, but even a little AS feels a lot more impactful on the likes of Mundo than it does to, say, Kindred, and I'm pretty certain Kindred hits quicker by default.
Mundo also has a massive attack damage steroid, so any attack speed bonuses show up real fast.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15350 on: January 15, 2016, 03:04:18 pm »

Kindred has 0.625 base AS, which is the baseline, and 2.5% per level. Mundo gets the same base with 2.8% per level. The difference is that Kindred tends to build a lot of AS, while Mundo builds almost none.

AS is measured in attacks per second, but you notice attacks in seconds per attack, which is the inverse and so the stat has diminishing returns from that perspective, which means the 20% AS Mundo may get from a random source looks like a lot more than if Kindred built that same thing.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15351 on: January 18, 2016, 03:50:12 pm »

AS is measured in attacks per second, but you notice attacks in seconds per attack, which is the inverse and so the stat has diminishing returns from that perspective, which means the 20% AS Mundo may get from a random source looks like a lot more than if Kindred built that same thing.

That...makes absolutely no sense. Unless you're just saying that Mundo's attack animation is more exaggerated than Kindred's, so it's more noticeable when it goes faster.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15352 on: January 18, 2016, 04:00:32 pm »

Still makes no sense. Attack speed is attack speed. And if Mundo has a higher per level bonus, it makes even less sense.

The only other argument I can see is "Errybody builds AS Kindred, so it looks normal. Nobody builds AS Mundo so it's like WHOA".

It's like if you saw a Ferrari going 90mph vs. a Segway going 90mph. Still don't know if I buy that, but at least it's admitting that it's just a visual thing and not a core difference in mechanics.

And now I'm going to go build AS Mundo just because.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15353 on: January 18, 2016, 04:04:30 pm »

Yeah. When you have 0.8 AS adding 0.2 is rather more noticeable than when you have 1.7 and add that same 0.2

In any case, uninstalled again, another combination of shitheads, and more importantly, the still shitty network issues plaguing EU East that make every game a gamble on wether you get afkers or you get randomly disconnected from the game for no apparent reason. Tho when it comes to me disconnecting, the question is more of when, rather than of will it happen.

And not, it isn't my connection, because whenever I disconnect I check and everything else works fine, so I have no idea what the hell they're doing. Hell, they even had a big post about improving and fixing latency and shit but none of that seems to have materialised.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15354 on: January 18, 2016, 04:41:52 pm »

When you watch attacks, you tend to notice the delay between attacks rather than the number of attacks per unit time, largely because nobody has an exact clock running inside them and the ability to count a tenth of an attack.

You see a champ with 1.5 AS and you see that there's a bit between each attack, and then you compare with the 1.0 AS and see that it's much faster. If you do the same with 2.0 AS vs 1.5 AS, the difference seems much less significant, even though in terms of attacks per second it's exactly the same.

So when Kindred already has high AS and you build 50% AS or whatever on her, and Mundo builds 50% AS and they both get the same actual bonus to the stat, it looks like more on Mundo.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15355 on: January 18, 2016, 04:53:23 pm »

Just did an AS Mundo test with BotRK, PD, Wit's End, Nashor's, Rageblade and Berserker Boots.

Basically turns him from an intrinsic-sustain tank to a scary combat-sustain fighter. Can go toe-to-toe with a Darius or Garen and get the kill while coming out with more or less the same health. Downside is that you're more susceptible to CC and ranged poke. Whereas a standard Mundo build is still getting a solid diet of health regen even while snared/stunned, you're just getting a trickle. On the other hand, if you're mixing it up with a couple of beefy fighters, you're gulping down huge amounts of lifesteal with E proc'd.

Incidentally, the AP buff from Nashor's and Guinsoo's made W a lot more potent than I'm used to. Wondering if it would be worth it to trade out an item for a Will of the Ancients and be getting spellvamp on top of the lifesteal. His waveclear becomes redonkulous.

Of course, all of this could be built on a number of champs, because it's not really utilizing his passive.

Still, if you know you're going up against an enemy team that's heavy on bruisers and weak on hard CC (slows aren't that big of a deal thanks to W), it could be an interesting build to use. Especially if they just inherently build counter to a standard Mundo (Liandry's and Morellonomicon).
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Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15356 on: January 18, 2016, 05:15:45 pm »

I saw a wierd Veig build the other day. Dude was building Nashor and Lich Bane, plus he was pretty good at sacking Q so he still had about 300 AP when I checked on him. He wasn't scarier than the regular Veigar since he needed time to whittle you down with attacks, but it's an interesting idea if completely unviable.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15357 on: January 18, 2016, 06:21:21 pm »

Lich Bane is a very valid buy on Veigar if he's moderately behind. It gives him the extra bit of burst he may need to start murdering squishies and catch up.
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Bastus

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15358 on: January 20, 2016, 10:15:00 am »

EUW is screwed at the moment, don't know for the other Regions. First day of Season 6 and they implement the new champ select which doesn't work correctly which means they deactivate every single Queue except for blind pick. Sadly there was no time window they could have tested out the champ select and not a single person would have cared if it broke ranked, oh wait we just had pre season....
I can not fathom how such a big company can make such a rookie mistake, they begged for it by not releasing it earlier.

EDIT: New champ select is disabled so we are back to square one.  :P

« Last Edit: January 20, 2016, 11:06:26 am by Bastus »
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15359 on: January 20, 2016, 08:09:45 pm »

Dynamic queue seemed a lot better before we actually got to see it in practice. Now that we see that it's basically "Play with friends or die" I really dislike it. There's a reason back in S2 playing ranked with 3/4 people got cut, and duos should've been cut at the same time but whatever, that's less toxic.

But the fact that 4 man teams are a thing in new queue is unacceptable. I have no idea how it's slipped Riot's radar, but 4-queues are basically concentrated toxicity. It's really, really bad for the solo, and less engaging for the opponent because probably 8 out of 10 games with a 4 man they harass the solo and just fall apart then "[All] Vayne: 9x report jungle pls"
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