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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1269886 times)

Jiokuy

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15255 on: October 24, 2015, 04:31:13 am »

A very very very long time ago, if you started a custom game with no other players or bots. There was an extra menu with +100 / +1000 / +10000 gold and the same for exp. Or something like that. It was removed when they revamped custom games. I remember hearing something about the code being so shit you could enable those commands in game with a one line script. I have sorely missed it since then though >.>
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15256 on: October 24, 2015, 01:00:08 pm »

Psst. The real reason is that they can't sell it or boost player volume with it.

yeah, this is why there's no reason to doubt their numbers; the behavior of riot is pretty consistent with a company that knows they're top of the industry and doesn't really feel like they necessarily need more people, just to keep their current ones more entrenched and spending more.

frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15257 on: October 24, 2015, 01:22:53 pm »

I think somewhere along the way the sandbox comment got retracted as something along the lines of "Intern who has no idea what he's doing said that. Ignore him, we're just not doing it right now because it isn't a priority."
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15258 on: November 06, 2015, 02:17:42 pm »

I'm loving the new position-dependent matchmaking system, at least in theory.

No more matches lost because two dickheads spend the whole game fighting over mid and leave me as a support bot solo lane. I may even start playing ranked.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15259 on: November 06, 2015, 03:49:41 pm »

Now, now, there's no need to be hasty.  :P

But yeah, the new lobby looks pretty slick.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15260 on: November 06, 2015, 05:41:03 pm »

Ambivalent about the new crafting system.

On the one hand, chance for free skins!
On the other hand, I don't particularly like anything that makes a game more like Hearthstone.
On the third hand (the location of which is best left to the imagination), the addition of semi-randomized "goals" within a match will definitely vary up the play style, but I worry that people will lose matches just because they're chasing their own individual goals and ignoring teamwork and strategic play. So in other words, business as usual.
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Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15261 on: November 06, 2015, 06:39:56 pm »

oh no what's this about goals

holy shit every time dota does that it's completely goddamn awful

Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15262 on: November 06, 2015, 06:49:14 pm »

That's every single multiplayer game that institutes individual objectives.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15263 on: November 07, 2015, 02:55:44 pm »

The crafting/chest system screamed CS:GO at me when I saw it, but as long as you get keys without having to pay for it I don't care much. I missed the bit about goals, can you link whatever post it was in? There's probably 5 or 6 about preseason changes so it's hard to keep track.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15264 on: November 09, 2015, 01:29:37 pm »

Hmm, now I can't find it myself. I swear I saw something about goals (even with screenshots) but maybe I dreamed it.
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Quote from: Neil DeGrasse Tyson
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15265 on: November 09, 2015, 01:44:53 pm »

Yeah, I decided to look it up and see what you were talking about but couldn't find anything and figured I was just missing something due to unfamiliarity with their update announcement layouts.

penguinofhonor

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15266 on: November 09, 2015, 01:58:07 pm »

.
« Last Edit: January 31, 2016, 08:35:51 am by penguinofhonor »
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15267 on: November 09, 2015, 02:09:42 pm »

I meant goals specifically.

Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15268 on: November 09, 2015, 06:52:14 pm »

Yeah, the crafting's more of the same mastery stuff, i.e. actually reasonable. It doesn't even encourage KSing that much since team performance ties in as well.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15269 on: November 10, 2015, 03:41:14 pm »

So newest champ revealed, quite quick after Kindred I must say, wasn't expecting it so soon.

It's basically a female Braum with a Cthulhu proxy fetish. Kit seems ok for the most part, really like the idea of the tentacles sprouting all over the place with time. Plus that E is pretty horrifying if it lands on your carry as it means either a dead carry or a carry that can't help in the teamfight anymore.
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